Editing
Warhammer 40,000/9th Edition Tactics/Imperial Guard
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Warlord Traits== If your Warlord is an {{W40Kkeyword|Astra Militarum Character}} then they may select a Warlord Trait below. If your Warlord is not an {{W40Kkeyword|Officer}}, they must take Front-line Combatant. {{W40Kkeyword|Brood Brothers}} can never be the warlord, so don't get any ideas there. #'''Front-line Combatant:''' Each time this Warlord makes an attack, an unmodified hit roll of 6 scores 2 additional hits, and add one to wound rolls. Your generic HQ is a T3, 4+/5++ model base. Good luck. Straken however Starts with this one, and he actually benefits quite handily from it. #'''Master Tactician:''' At the start of the first battleround, select up to 3 friendly non-Titanic {{W40Kkeyword|Astra Militarum}} units and set them up anywhere on the battlefield wholly within your deployment zone. If your mission uses strategic reserves, they may all enter strategic reserves instead. Ursula [[Creed]] starts with this one, keeping her father's traditions alive. #'''Grand Strategist:''' Arguably the best Warlord Trait available to us. Every time you use a stratagem, roll a d6 per each command point spent, get it back on a 5+. Quite powerful, though you're limited to only refunding 1 per battleround in matched play. Lord Solar Leontus starts with this one. #'''Superior Tactical Training:''' This warlord may know an additional order table other than what they can usually pick from. So, Castellans can take the Prefectus orders for example. Notably does not get additional uses of those orders, like the Steel Commissar Tank Ace does. #*May have some interesting synergy as a secondary trait. Because a Command Squad is the only way to get orders with the {{W40Kkeyword|Voxcaster}} keyword, this can give a backline Command Squad the ability to issue Prefectus orders at 24". This could be useful if short on points for a Commissar or yours gets sniped out. Does not work with Mechanized, because no vehicles have the keyword. #'''Old Grudges:''' At the start of the game, choose an enemy unit. Gain the following {{W40Kkeyword|AURA}}. All {{W40Kkeyword|Astra Militarum PLATOON}} or {{W40Kkeyword|TANK SQUADRON}} ''units'' within 6" of your warlord add 1 to wound rolls against that chosen unit. One of the best choices for a Tank Commander thanks to a bigger aura (remember, measure from the hull!). #*The FAQ rules that this WLT is useless for the Field Promotion stratagem: the target can only be picked out start of the game. #'''Lead by Example:''' The Warlord can issue Orders to its own unit, even though Officers usually cannot order themselves. #*Pretty good on a Tank Commander, almost useless on anyone else. ===Militarum Tempestus Warlord Traits=== If your Warlord is a {{W40Kkeyword|Militarum Tempestus Character}} then they may select a Warlord Trait below instead. #'''Drill Commander (Aura):''' Friendly Militarum Tempestus Infantry units within 6" of the Warlord make double the amount of shots with Rapid Fire weapons instead of following the normal RF rules. #* For players that want to keep their distance: considering how squishy Scions are on the counterattack/charge, there's validity in keeping your distance while still doubling shots to proc exploding 6s. Obviously most worth it on Volley Guns and Plasma after ordering '''Take Aim!''' #'''Precision Targeting (Aura):''' Each time a friendly Militarum Tempestus Infantry unit within 6" of the warlord makes a ranged attack, the target does not receive the benefit of cover against that attack. #* Emulate Veteran Guerillas, sans better use of the '''Vicious Traps''' stratagem. Ignoring cover is great, because it denies both -1 to hit and +1 to save, and can be infuriating for opponents that rely on it. #'''Uncompromising Prosecution (Aura):''' -1 to AP for ranged attacks made by friendly Militarum Tempestus Infantry within half range of their weapon profiles.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information