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Warhammer 40,000: Kill Team (HoR)/Tactics/Adeptus Arbites(7E)
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==Special== *'''Arbites Biker''': An Arbitrator on a bike with +1 T. They can grab a Bolt Pistol for use in combat (where they'll inevitably arrive), though they can't grab stubbers or webbers. Use them for trickery and assault. *'''Shock Trooper''': The elite Veteran to the basic Arbitrator's Space Marine, these guys (who have a statline of a Commissar with -1 A/Ld for better armor) have access to all the guns as well as ammo, shields, pistols, armor and bombs. It's best advised to grab shields no matter what, because they have a special rule that forces a model that charges a group of shield-toting Shock Troopers in base contact as having Initiative 1. Truly frustrating for models without grenades, but this will set you back 16 points for each troop you use like this. *'''Arbites Sentinel''': A Scout Sentinel on loan from the Imperial Guard, this follows the same rules as their sentinel, only hardcapped at 0-2 and can grab a Searchlight and Smoke Launcher on top of everything else. *'''Arbites Moriturge''': A unique character, these guys are like discount Leaders but with access to snipers/Shock Troopers imitating Lone Wolves. They gain Preferred Enemy against any one model and won't be affected by Inspiring Leadership. Send them to their glorious deaths. *'''Arbites Medic''': A unique Arbitrator with FNP for 6" around him, he's not useful for combat. All he can use are either shotguns, bolt pistols, or bolters. Bolt Pistols are probably better served as you can at least use them in combat. [[Category: Warhammer 40,000 Tactics/Kill Team (HoR)/Old]]
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