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Warhammer 40,000: Kill Team (HoR)/Tactics/Adeptus Ministorum(8E)
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===Core=== *'''Battle-Sister''': Your basic and humble troop. Has a rather good variety of guns for every five you grab, gaining the {{W40kKeyword|Dominion}} or {{W40kKeyword|Retributor}} depending on what you grab. Just make sure to keep a loadout of sisters most efficient to the respective enemies: Flamers for blob management, melta for heavy armor, bolters for anything else. Just remember that they'll have to pick up for everyone else, so keep them armed for that occasion. **'''Sister Superior''': Taken once per five sisters. While they don't have such a vast list of guns, they offer an irreplaceable aura that gives as save-after-save of 6+ for your sisters. Definitely take at least one of these for a sister-heavy force. *'''Sister Repentia''': There's one reason you want to take these: Utter murderous assault. Charging them makes them a frightening force of death, but doing that is risky as they're only protected by their Shield of Faith. *'''0-5 Seraphim''': Swift and jumpy is how these girls act. Their re-rollable 6++ makes them a sturdier force than most, and Hit & Run makes them able to always pester anyone. Take the Hand Flamers if you expect to fight blobs, only take the Inferno Pistols if you seriously want a shock force, as that'll be the only way to justify spending the 30 points. *'''Frateris Militia''': Your dirt-cheap bodies for your sisters to send to die. They're pretty much guardsmen with even worse loadouts and are literally protected by scraps of clothing. They're helpful not only because of their cost, but because they can also bring some extra flamers if your sisters are occupied with other loadouts.
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