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Warhammer 40,000: Kill Team (HoR)/Tactics/Chaos Daemons(8E)
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===Core=== *'''[[Bloodletter]] of Khorne''': The basic Daemons of Khorne still have the same issues they normally have: They're utter crap against shooty armies, and their single attack will make them shit against anything if they don't land a blow. Buy them in mobs (so as to gain a bonus attack at 15+), bring them as a Bloodreaper's disposable wounds or just to smash things. Like all Daemons, they can grab an Instrument of Chaos, an Icon, or their marked Banner. *'''[[Flesh Hound]] of Khorne''': Real good at attacking, swiftly closing gaps where others might fail. They also act as your anti-psyker tools as each can deny a power each turn. *'''Pink [[Horror]] of Tzeentch''': These guys are actually now full-on psychic artillery now that they can each cast Smite, albeit at reduced power. However, splitting remains as costly and ineffective as ever. *'''[[Screamers of Tzeentch|Screamer]] of Tzeentch''': With the revised statlines, these guys turn out to be really good, enough to be perfectly suitable melee units if you lack anything better. *'''[[Plaguebearer]] of Nurgle''': These act as your unbreakable wall, especially if you get over 15 to get their -1 to hit rule. Like all Daemons, they can grab an Instrument of Chaos, an Icon, or their marked Banner. Depending on how badly you need things dead, the Banner might be something to take. *'''[[Nurgling]] Swarm''': Disgustingly expensive at 18 points, but they're Infiltrating swarms. Bring a couple to piss off guys without multi-hit weapons and waste the big-damage weapons. *'''[[Daemonette]] of Slaanesh''': Flimsy, but so fast that you'll likely hit the other guy before they can retaliate. Keep them in numbers against Eldar and Genestealers, especially since you get a free attack for bringing over 15. Like all Daemons, they can grab an Instrument of Chaos, an Icon, or their marked Banner. In their case, the standard's only really worth using in larger combats. *'''Seeker of Slaanesh''': WThese things are insanely fast and capable of holding up in combat. The sad thing is that they're worth about three daemonettes. One can also take Instruments and Icons to help. *'''Chaos Fury''': The Furies aren't much better on their own, and they can now charge against anyone who fails a Nerve Check, though this doesn't include attacks as well. If the price of 8 points seems a bit much, do remember that you can summon Furies of the same alignment for free reinforcements.
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