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Warhammer 40,000: Kill Team (HoR)/Tactics/Dark Angels(8E)
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==Tactical Actions== *'''Repentance by Death (1 TP)''': Like the vanilla tactic that gives a WT for killing your leader killing, though this restricts your leader to killing another leader for that trait. *'''Never Forgive, Never Forget (1 TP)''': Feed them Chaos Boys their own medicine. Every 4+ to hit dealt during the fight phase against CSM gives an extra attack. *'''Weapons from the Dark Age (1 TP)''': Add +1 to the damage of any plasma weapons. Unfortunately, this also forgets to mention if named weapons count too. *'''Concentrated Fire Discipline (1 TP)''': Improves your overwatch game for one model. Normally, this lets Overwatch shots hit on a 5+, but if his model didn't move hat turn, it gets upped to a 4+. *'''Stubborn Tenacity (1 TP)''': This makes sure that you hold onto an objective when confronted with opposition with a save-after-save of 5+. *'''Deathwing Assault (1/2 TP)''': 1 TP for most {{W40kKeyword|Deathwing}} models, 2 TP for one with a heavy gun. As soon as you set them up from reserves, you can then shoot with them without issue, and without giving up the shooting phase. You know how important it is that these guys fire as quickly as possible, because that might be their only shot. *'''Shieldmaster (1 TP)''': Requires a {{W40kKeyword|Deathwing}} model next to another with a storm shield . If anyone tries to hit Termie number one, they have to take -2 to all wound rolls on account of model number 2. This might save your hide against some really dangerous challenges. *'''The Hunt Begins (1 TP)''': Before the game begins, pick one Special or Leader Infantry model. They gain an extra attack, but now all your {{W40kKeyword|Deathwing}} and {{W40kKeyword|Ravenwing}} (Discounting any other {{W40kKeyword|Inner Circle}} models) can re-roll to charge this one. *'''Speed of the Raven (2 TP)''': Lets a {{W40kKeyword|Ravenwing}} model advance and shoot/charge without any penalty whatsoever, not even with assault weapons! *'''Teleport Homer (2 TP)''': Rather than be a basic rule, this allows for {{W40kKeyword|Deathwing}} models to drop in within 6" of a {{W40kKeyword|Ravenwing}} model. *'''Intractable (1 TP)''': Lets a {{W40kKeyword|Ravenwing}} model fall back and shoot, which will be critical if you bring Black Knights.
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