Editing
Warhammer Army Project/Norse/8th
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Unit Analysis== ===Lords & Heroes=== ====Named Characters==== *'''Erik Redaxe:''' 375pts. Here's a guy who's almost like a Chaos Lord in stats but with [[Valten]]'s inability to die. Alongside that, he has the ability to make one enemy get struck with d6 S4 armour-ignoring hits while making missiles take -1 to hit him. His axe also grants him Ignores Armour and a 4++ Ward. *'''Sturmjarl:''' 325pts. Here's a super-wizard on steroids. On top of being a CL4 Wizard with WS5, he also an additional die to all casting checks that can cause FUN to happen on a 1 (Ld check or miscast) and Runes to re-roll a casting or dispel roll each turn. *'''Keorl Thunderhand:''' 250pts. This guy here's your beatstick +1. Throw him at a monster, he gets HKB. His weapon gives S8 and d3 wounds, upping to wound on a 2+ with d6 wounds and giving Fear when facing a dragon. And to top off the dragonfuckery, he's immune to fire and breath weapons with a chance to bounce it back on them. *'''Styrmir Rimefrost:''' 465pts. King of the Frost Giants. While similar to his kin, he also has a weapon with HKB and heavy armour that renders him immune to ice and a 4++ ward against missiles. *'''The Ravenswyrd:''' 260pts. You've got a loner of a guy who can never be general. He's flocked by a pair of ravens with WS3 S2. If he's ever hurt, he can roll a d6 to reduce his S,T, or A by -1 (and this can be recovered at the top of the turn with another d6 roll) but a 1 kills a bird - killing both sees him dead. In combat he's no slouch either, with a pair of swords granting ASF, +1S in the first round and Pierce 1. *'''Drenok Johansen:''' 140pts. This guy's claim to fame is his big-ass axe, one that deals Piercing 1 hits and adds an extra attack for each model in b2b with him. His armor's not much to speak of, being a 6+ (5+ against missiles) armour save with FNP. *'''Jora and Bjorn:''' 245pts. A woman and a bear, teamed up not unlike [[Thanquol|Thanquol and Boneripper]]. They're both skirmishers with hatred against Chaos and immunity to psychology while together, but while Bjorn has regen 4+, Jora has a weapon that doubles all successful hits. Bjorn also acts as a meatshield for Jora, taking hits on a 4+. If Jora dies, Bjorn gets Frenzy and Unbreakable while Jora gets Unbreakable and Hatred towards Bjorn's killer if the big guy bites it. ====Generic Characters==== *'''Norse King/Jarl:''' Your classic beatstick HQ. Norse Kings got a statline slightly below the Exalted Hero of Chaos and Jarl are above Marauder Chieftain. Jarl can be a BSB, but you would prefer a Skald for a foot unit if you can afford it, as then the Jarl can take other magic items. They can use quite a variety of playstyles while also being great beatsticks. *'''Vikti/Seer:''' The Wizards of the Norse. Their lores are Fire, Beasts, Shadow, Heavens, Death, or Seidr. *'''Skald:''' A Norse Musician in the way that Wood Elves have dancers and also a BSB. They can become a unit's musician (letting you cheep out on 10 points) and can use one of three songs. Unlike the Warrior Priests, these are all single-use (+1 attack, Stubborn and Immune (Psychology), or +1 to wound rolls) per unit and last for a single round, use them wisely. Taking a Skald for an on-foot deathstar is points well spent. *'''Ulfjarl:''' A lone werewolf with +1 S/T over his were-kin, he only keeps Frenzy and Regen (4+), but has the ability to hide in any unit like a Skaven Assassin, providing a frightful monster to an unassuming unit of Vikings. ====Mount==== *'''Warhorse:''' A horse *'''Sleipnir:''' M10" monster horses. let them ride with the Sons of Thor *'''Fenir Wolf:''' not as fast as Sleipnirs but makes up for it by being a DimiGryph that rips apart everything. ===Core=== *'''Bondsmen:''' Essentially Viking State Troopers. Average human states, these guys will tend to be your mainline troops as they have the best balance between combat and defense with shields as stock. If you play them aggressively and use Counter-Charge you may find them pulled out of position and have their flanks exposed. *'''[[Chaos Marauders|Marauder]]s:''' You've got Greatswords, with armour sold separately. More like naked Empire greatswords instead of The WoS breed. Even with armour and shield they die quick but supply that needed sprinkle of WS4 S5 attacks to supplement your Bondsmen. *'''Reavers:''' Trained Bondsmen, being truer Choas Marauders with WS4 and optional throwing axes, but are also Ambushers. They can either be used as upgraded Bondsmen or would cover distances by coming on the board edge. Paired weapons are good on Fighting units, and can be used to do more damage on close range charges. *'''Whalers:''' Your Skirmish Javelin throwers. Likely to be in front of your army to pelt enemies. Their only means of protection are optional shields and loose formations. *'''Thralls:''' Your trash unit but also for slinging. They're even poorer in combat than your other guys and have Expendable, so use them as the useless meatshields they are. Default with slings and you can also give them other throwing weapons or spears depending on how you want them to die heroically. Slings are their other main use other than bodies as they have the longest range in the army and they have AP. *'''Norse Horsemen:''' Marauders as Fast Cavalry, their numbers are capped by how many Bondsmen, Marauders, and Reavers you pick up. This lets you get in your opponents face around the first turn. They hit fairly hard with spears for their price (2 WS4 S4 I4 attacks per 14pts.) *'''Giant Wolves:''' They act as something fast to block charges and chase away skirmishers. ===Special=== *'''Huscarls:''' Tougher Norse with I4 and S4 and a hero bunker. Besides Stubborn, they also have the ability to form a Shieldwall during the Remaining Moves sub-phase, adding +1 to their armour against missiles (+2 if they didn't move this turn) and get +1 to parry saves if they get charged inaction to the +1 attack from Berserkergang. *'''Ulfwerenar:''' You have werewolves. These fuckers are plenty threatening with M7 S/T4 and I5, and Skirmishers. Though they can't counter-charge, they do get Fear, always have Frenzy, Regen (4+) but occasionally can't move when they destroy an enemy unit. *'''Einherjar:''' Uber-Norse destined for death, they only get another +1 WS over the Marauder, Natural Armour (5+), Regen (5+), and Unbreakable, making them much stickier. They act as a holding unit, not a deadly as other units, but being Unbreakable with high WS and Saves makes it hard to land wounds on them. *'''Berserkers:''' The crazy motherfuckers. They take Reavers, gain Skirmishers and Frenzy with the ability to gain Devastating Charge while frenzied. Their pitiful saves are offset by the ability to force enemies to re-roll wound rolls against them. When paired with something to take the brunt of the damage, they can rip through most mortals. *'''Shield Maidens:''' And who said women couldn't join an army? The cheaper hero bunker as they gain +1 to parry against melee and +1 to armour against missiles as proof of how skilled they are with their shields. If you want a bit of ranged support, then grab some javelins. Not as fighty as Huscarls and 1 point more than Reavers, but they will live longer for their price and your can divert points elsewhere. *'''Norse Hunters:''' The Empire's Huntsmen, but with +1 WS/I. These skirmishing scouts are every bit as deadly with a bow as they are with their blades. If you want them to do more combat, they can nab dual-wielding. *'''Sons of Thor:''' Only the most elite motherfuckers can get horses with eight legs and M10, making them a serious threat. *'''Half-Giants:''' Big scary Ogre-tier motherfuckers. While they lack counter-charge, they have the force to make any charge they make be deadly. ===Rare=== *'''Valkyries:''' The Mythical Warrior Maidens who take the slain up to Valhalla, aka what [[Valkia the Bloody]] is without the [[Khorne]]. These winged lasses are essentially flying ghosts immune to all nonmagical attacks. Their spears lend them +2S on a charge and flaming attacks ontop casting Regrowth as a CL5 bound spell with a +1 to cast for each valkyrie in the unit. they cost 65 a model but they are a welcome addition to any army. *'''Snow Trolls:''' A variant of the trolls seen in other armies, Frenzy, and Stupidity is not something easy controlled (Stupidity tests happen before Frenzy test, so not banking on that). They can smack around many armour units with their 4 attacks per model, or each can vomit so a single it can ignore hit and armour saves. *'''[[Chaos War Mammoth|War Mammoth]]:''' 350pts. Yeah, you got your own giant war monsters. Their hugeness gives them immunity to psychology and 5+ natural armour, while their randomized attacks give them plenty of ways to manage the opposition without drawbacks. *'''Frost Giant:''' 225pts. These guys are nothing like the typical giants. A mix of monsters and artillery pieces, These guys are Stubborn and immune to psychology as well as Hill Strider. On top of that, enemies in b2b with him eat -1 to hit while he has magical attacks and he is also a stone-thrower if he didn't march or charge that turn. *'''Ice Drake:''' 225pts. You have a dragon. Getting up close to him is a bad idea not only because of his breath weapon (forcing a Toughness test or else eat an armour-negating regen-annulling wound), but also because models in b2b with him eat -1 to Strength and Init.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information