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===Shiny Stuff=== *'''Battleaxe of the Last Waaagh!:''' 85pts. This mighty axe of the Ragnarork is mighty expensive. It's also mighty scary by adding +d6 to Attacks and Strength but reducing your WS by half that. *'''Bashas Axe of Stunty Smashin:''' 50 pts. Boost Attack and Strength by 1. This goes further when fighting Hold Dwarfs, doubling and gaining fear. *'''Armour of Gork:''' 60 pts. Medium armour that adds +d3 to Toughness each turn and d6 impact hits. *'''The Collar of Zorga:''' 20 pts. All mounted models and chariots need to roll a 6 to hit the user. The wearer can also make both sides roll a d6 and add the Ld of the wearer and one beast or monster he wants to control: if the Orc rolls higher, they get to control that model for the combat phase. *'''The Horn of Urgok:''' 25pts. Once use. Gives +1 Ld all allies within 24" but -1 Ld to all enemies in range. *'''Lucky Shrunken Head:''' 25 pts. Savage Orc Shamans only. This gives adds +1 to the Warpaint's ward save for the shaman and his unit. *'''Skull Wand of Kaloth:'''50 pts. Enemies in b2b with the bearer must test Ld in the combat phase or die immediately. *'''Mork's Spirit Totem:''' 50 pts. Gives Magic Resist d6 (roll each time unit is targeted) and makes all magical items in b2b with the bearer's unit mundane. *'''Spider Banner:''' 50 pts. Exclusive to Forest Goblin Big Bosses. This is essential for spider armies as it gives poison attacks or lets already poisoned attacks auto-wound on hits of 6. It lets you save points when giving a large unit of Forest goblins poison or let them wound big things. *'''The Bad Moon Banner:''' 40pts. Night Goblin Big Bosses only. The bearer's unit counts as stubborn and in softcover, while anyone charging them must test for dangerous terrain. One Night Shroud that never needs to be cast.
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