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===Lesser of Two Evils=== Sometimes, sacrifices have to be made in order for victory for be secured. Sometimes, you just have to choose. Imagine yourself in a scenario where no matter what you do, something bad is going to happen to your army. This might be a loss of a flank, a loss of a key unit, or letting a horrible spell go through. If your opponent plays it right, there should be scenarios where all of these happen simultaneously. Take note here for a second about what I just said. A well-played game of Warhammer is when you make your opponent sweat over the choices he has to make. No matter what choice he makes, something bad should happen to his army. That's when you know you've made a good play. If you have to choose, always go with the play that'll guarantee you the greatest chance of victory in subsequent rounds. This is a lot harder than it looks because you have to first let that flank fall or that unit be destroyed so you can strike back in a manner most decisive. This is why predicting combat and understanding favorable scenarios are important. In a situation like this, always put yourself in the opponent's shoes. Think from his perspective and predict what he would do after successfully pulling off a big play. Predict what he does and counter it to the best of your advantage. Think to yourself: If he wins big on combat there and I flee, will he pursue or will he reform? If he pursues, do I have anything that can hit him in the flank or catch him in a bad spot? If he reforms, do I have anything that can strike decisively and win combat on that unit's next turn? Don't get yourself caught up in the moment. Understand that the 300-odd points of Spearmen you just fed your opponent can equate to you combo-charging his General's bunker and sending it into oblivion, then it's well worth it. If sacrifice has to be made, it has to make its points back and more. If not, then the sacrifice is not worth it.
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