Editing
Warhammer Army Project/Warriors of Chaos
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Army Special Rules== *'''Eye of The Gods:''' Your trademark rule. A nice sidegrade that may happen once or twice a game. You can't refuse challenges, but if your character scores the kill on a character or deals the finishing blow on a non-expendable unit through any means, you roll for a result. Unlike the last edition, this isn't absolutely shoved into every unit. Now only your HQ units and Chosen are subject to it, and they're the best kitted for it. :2 - ''Damned by Chaos'': Become [[Chaos Spawn|the gribbly]]. The enemy scores no VP from this. :3 - ''Aura of Chaos'': 6++ Ward save :4 - ''Unholy Resilience'': +1 to Toughness :5 - ''Iron Skin'': 6+ Natural Armour. :6 - ''Murderous Mutation'': +1 to Weapon Skill :7 - ''The Eye Opens'': Re-roll one hit/wound/save roll each turn :8 - ''Unearthly Reflexes'': +1 to Initiative :9 - ''Dark Fury'': +1 Attack :10 - ''Slaughterer's Strength'': +1 to Strength :11 - ''Command of the Gods'': +1 to Leadership :12 - ''Dark Apotheosis'': Become a [[Daemon Prince]]. The enemy scores no VP from this. '''Chaos Armour''': give +1 to armor saves, turning heavy armour into full-plate. *'''Will of Chaos:''' Lets you re-roll failed panic tests like Mark of Chaos Undivided in previous editions. Given to pretty much all your units so you won't need to worry every time you take casualties. *'''Daemonic:''' Pretty consistent with prior editions. All attacks are magical, and they cause Fear. Any daemons that aren't mounted gain Unstable and a 5++ ward. *'''Aligned Demons:''' Found on the Daemon Prince and the demonic steeds in addition to Daemonic. **Khorne: Hatred (Daemons of Slaanesh), Strength Bonus (1), and Magic Resistance 1. hits harder during the first turn and grants Skullcrushers base protection against magic. **Tzeentch: Hatred (Daemons of Nurgle), Ward save (6+), and re-roll channeling rolls of 1 for wizards, which only the prince can do so far. For Tzeentch characters mounted on disks, this grants combined 5+ ward and is a 4+ ward on Tzeentch princes. **Nurgle: Hatred (Daemons of Tzeentch) and Enemies in base contact are -1 to their Weapon Skill. A complicated rule if you only look at the rule book table. The thing you only need to know is WS greater hit on 3s, more than double 2s, less than double the target 5s, less than double +3 6s. This will matter when fighting WS3 goons or other characters and high WS factions like deamon and elves. **Slaanesh: Hatred (Daemons of Khorne), Armour Piercing 2.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information