Editing
Warhammer Fantasy Roleplay
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=== Fourth Edition === Published by [[Cubicle 7]] in 2018, 4e is a return to the ideas of first and second edition. D% is back! No cards or tokens! It basically puts us right back where we were in 2004, which could be bad or could be good, hard to tell at this point. The biggest change the system makes is combat. Combat is now a series of opposed skill tests, with damage being dealt if the attacker outdoes the defender in Success Levels, even if both are in the negatives. That means it's possible to hit an enemy AND critically fumble, but also reduces the whiff factor that plagues early levels of a lot of percentile systems. After months of playing, 4th edition is much like 2nd Edition: fights are fast and positioning is more critical, magic is more consistent, and set of optional rules let GMs to choose how heroic their Warhammer will be. Only problem? Cubicle 7 screwed proofreading and there's a lot of errata to take into account. Though PDFs (and probably newer print) have been updated and do not require an errata (for now at least). Shooting is overpowered, though. There was also some amount of controversy over the character artwork, which had things such as a black Empire Noble and an obese Smuggler (Dark Heresy 1E had so few non-white characters in the art that you could count them on one hand so bring it on). Much [[skub|polite and calm debate]] was had over this matter and its place within the Warhammer Fantasy universe. 4e's career and character advancement changed significantly, with a reduced number of careers (though supplements slowly build that number up, with ''Up in Arms'' providing a sizeable number of careers based in other old world countries). Instead of jumping around different careers that could have very little to do with one another as you progressed, now each career has '''4 ranks''', with each rank having an attached societal prestige. This makes sense for a good number of careers, such as military and religious ones, but not so much for Beggar, Villager or [[Flagellant]], for instance. A player can get an advancement in a skill that's not within the career at 2x the XP cost. Changing careers is still an option, though unless you can make a solid argument to the GM (like an Engineer or Doctor temporarily switching to Scholar during a university visit), you'll start the new one at rank 1. Also, all careers have some advancement for characteristics which are rank locked: the cross means you can get them anytime, the crossed axes at rank 2, the skull at rank 3 and the shield at rank 4. Why use symbols that can confuse new players and take time to make sense of instead of simply using R1, R2, R3, R4 to represent the rank needed is anyone's guess. The prestige is separated in 3 tiers: Brass, Silver and Gold, representing lower, middle and higher class, with each one going from 1 (lowest) to 5 (highest), save specific exceptions, like Noble 4, who has Gold 7, or the Flagellant who stays at Brass 0 throughout. They also indicate how well off your character is. Just like in real life, belonging to a higher tier makes you earn more money from your job and grants you bonuses when dealing with people of lower tiers. However, if you don't maintain the appearance by showing off your rank and eating as expected, you might end losing status, because hey, if the Watch Captain is always scrounging for food with the beggars, he surely won't mind the extra tax on his salary! Speaking of which, you can earn money from just doing your job instead of going out and adventuring. Because Fourth Edition seems mostly as a way of reliving the glory days of First (and occasionally Second) edition, most of the published materials are translations or rewrites of first or second edition adventures. ====Fourth Edition's Books==== Cublice 7 sells both physical and PDF versions of most of its 4th edition's books, and Foundry VTT modules for a couple of them, along with PDFs of individual small adventures. They offer a couple of free things as well, such as a couple of the aforementioned adventures, and rules from converting previous edition's characters to 4th edition. <tabs> <tab name="Splatbooks"> * '''Warhammer Fantasy Roleplay Rulebook''': The main rulebook, as you could guess from the title. * '''Archives Of the Empire''': Explores the Dwarves, Halflings and Wood Elves in the Empire, and the locations they originate from - Karak Azgaraz, the Moot, and Laurelon. ** '''Archives Of the Empire Volume II''': Lore and rules for the Ogres wandering Sigmar's realm, plus astrology and star signs, magic items, rules about taking your characters through massed combat, and a new location in the form of a hospice near Altdorf, with [[Richter Kless|an all too familiar guest]]. ** '''Archives of the Empire Volume III''': Rules for running businesses, worshipping lesser-known deities and some alternate rules for magic. * '''The Imperial Zoo''': A bestiary with new creatures and creature traits, rules from gathering alchemical and magical ingredients from the critters you slay, and a few pregenerated characters in case your group wants to follow the journal-like narrative the book is presented in. * '''Up in Arms''': The book of all things war, including rules to play as handgunners, greatswordsmen, mercenaries, Tilean humans, joining a knightly order, using cannons, additional weapons and armours, expanded hirelings, Talents, Endeavours, a reworked critical wounds system, and mounted combat. * '''The Winds of Magic''': The book of all things magic, with a deeper look into the eight Imperial Colleges, an expanded spell list, new arcane careers that don't necessarily mean "mage", rules about carrying out rituals, and many NPCs between possible patrons and nemeses. </tab> <tab name="Setting"> * '''Middenheim: City of the White Wolf''': The first book of the series exploring the Empire's cities, it details the capital of Middenland and its surroundings, its inhabitants, presents rules for making characters from the region, and a few creatures one could run into while visiting. * '''Altdorf: Crown Of the Empire''': The second of the cities' books, taking a closer look at the Imperial capital and the nearby locations, the NPCs and powers that move among its walls, and the things it offers to adventurers of all standings. * '''Salzenmund: City of Salt and Silver''': Third of the Empire cities' books, examining the rich northern city and its inhabitants, providing rules to play as one of them, and how to run a smuggling ring or a mining concern. * '''Sea of Claws''': Vikings! Takes a look at the titular water feature and the lands around it from Couronne to Troll Country, gives rules for braving the seas, ship-to-ship combat, trading, a whole Class - Seafarers - and the related carreers, random encounters for when sailing the waves, and the accompanying beasties that live in salt water and pirates that move across it, including rules for making Norse PCs. Includes some old faces like [[Wulfrik the Wanderer|Wulfrik]], [[Awesome|pirate slayer dwarf]] Long Drong, and the ridiculously powerful Arch-Sealord Vrisk Ironscratch, a member of the dreaded Council of Thirteen that would wipe his ship's deck with your group... [[Rape|if they could get past its 8 Warp Lightning Cannons]]. </tab> <tab name="Adventures"> * '''Warhammer Fantasy Starter Set''': A classical starter set with the basic rules, pregenerated characters, dice, an introductory adventure taking place in Ubersreik... * '''Rough Nights and Hard Days''': A series of five adventures that can be used on their own or woven together in a single campaign. Also presents the rules for playing as Gnomes, a race that hasn't been around WF since the earliest editions, and a section about pub games. * '''The Enemy Within:''' The classic campaign brought back and remastered for the latest edition, with features like optional little sidebars on how to spice things up (read: have [[Dwarf Fortress|FUN*]]) if [[Grognard|veteran players]] are getting a bit too metagamey. Each volume also has an associated Companion book, containing commentaries from the original adventures' authors, and things you can sprinkle around its parent module (or elsewhere) such as little tidbits going a bit more in depth about the locations and organisations, random encounters, smaller adventures, new spells, creatures and NPCs, and so on and so forth. * '''Ubersreik Adventures''': Six scenarios playable as their own thing or all toghether in a single campaign. Five of them had been published separately in PDF form, the last one was made specifically for the book, and to tie the end of this campaign with the start of Enemy Within, if the group wants to. * '''Ubersreik Adventures 2''': Expanding on the Starter Set's contents, this book takes a deeper look at Ubersreik and its fate, along with suggestion on how to incorporate consequences from the players' past adventures, and five new scenarios. </tab> <tab name="Web Supplements"> * '''Sullasara's Spells of Unrivalled Utility:''' * '''Blood and Bramble - A Study of Witches, Their Wiles and Ways:''' * '''The Emperor's Wrath:''' Has rules for the famous Imperial [[Steam Tanks]] and an adventure involving rescuing one. * '''The Warband of Bayl Many-Eyes:''' A mini-supplement involving stats for a band of [[Nurgle]]-marked Chaos Warriors. </tab> </tabs> [[Category:Roleplaying]] [[Category:Warhammer Fantasy]]
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information