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===Pathfinder=== [[Pathfinder]] didn't give the warlock a conversion due to the non OGL status of the 3rd edition version. ''Occult Adventures'', however, introduced the [[Kineticist]] class, which follows Warlock mechanically a bit more closely than [[Magus]] to [[Duskblade]], but thematically you are an element bender instead of having made vague deals with evil outsiders or fey. Unfortunately, the Kineticist is also considered one of the most difficult classes to build in Pathfinder, and the hardest to understand. The [[witch]] takes up the flavor portion of the warlock while having its own mechanics. Then ''Ultimate Intrigue'' came along and made warlock an archetype of the Vigilante. In this context, they are more Vigilante Arcane spellcasters. While they have some [[Magus]] spellcasting, they also can sling magical bolts, and still use almost all the vigilante tricks of misdirection, masked combat, and walking straight past the guards after making a quick change of outfits. Sadly the mystic bolts thing is utterly non-supported and falls apart by mid-levels without third party materials, but you're still proficient in martial weapons and have pretty decent casting. About the only thing beyond general ranged attacks they can qualify for and make use of is the ability to change bolts to bludgeoning, piercing or slashing with the Weapon Versatility feat, but this just means they're subject to damage reduction. With third party material however, the mystic bolts become a potent weapon in their own right, albeit at the cost of your already limited talents. Ultimate Intrigue also features the ''Cabalist'' archetype, which puts its own spin on the warlock "theme" by letting you play a shadowy practitioner of dark and secretive magic. Like the Warlock archetype, this is a Vigilante turned [[Half Caster]], with access to [[Magus]] spells up to 6th level. Its mandatory class features give it advantage to casting spells on bleeding targets, the ability to make a free Intimidate check if casting an AoE spell that'll hit a bleeding target, and a permanent Blur effect when in vigilante identity from 17th level. Its unique talents it can take are Bond of Blood (gain temp HP when you deal bleed damage or 5+ piercing/slashing damage), [[Familiar]], [[Necromancer|Necromantic Focus]], Shadow Jump (you can teleport between shadows) and Tattoo Chamber (you have a magical tattoo that acts like a [[Bag of Holding]]).
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