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===Eldar=== Though Warp weapons are considered taboo in Eldar society for their unnerving effects, Eldar military forces always seem to find that they don't really give a good goddamn when it comes to defending the [[craftworld]]s, and as such, make use of more Warp weapons than anyone else in 40k. ====Wraithcannon==== [[File:Wraithcannon.jpg|200px|right|thumb|Wraithcannon]] Carried by [[Eldar]] [[Wraithguard]] and a certain variant of grav-tank, these guns are just like the Imperial Vortex weapon in that they open a portal and drag anything near it to the warp. They are powered by the Wraithguard's psychic energy of its spirit stone, the Wraithcannon opens a small temporary rift between real and warp space, tearing apart its target as it is torn between different dimensions. However, unlike the D-Cannon the Wraithcannon is more tightly controlled and more accurate. The Wraithcannons are so fiendish that no mortal (only Wraithguard) could wield them. There's also the Heavy Wraithcannon, which has triple the range, and is the basic weapon of the Wraithknight. ====D-Scythe==== [[File:D-Scythe.jpg|200px|right|thumb|D-Scythe]] A variant on the Wraithcannon that is dispersed instead of focused, so it can hit more enemies at once but does less damage. There is once again a heavier variant called the Heavy D-Scythe that's mounted on the Hemlock Wraithfighter. Considered a sinister and taboo weapon, D-Scythes can rip the soul of an enemy from their body and banish it to the Warp; which doesn't make ANY SENSE because it's firmly established in the setting that an individual is perfectly capable of being alive without a soul, A.K.A psychic blanks, the Sisters of Silence, Necrons etc. (though Necrons aren't organic anymore so whether they're truly 'alive' or not is debatable). This means if D-Scythes work exactly as how they're described, they essentially just turn whoever's on the receiving end of them into a psychic null, ''[[FAIL|which is STUPID because blanks are anathema to psykers, and the Eldar are ALL psykers]]'' [[Derp|(God fucking dammit GeeDubs)]]. It also would render these weapons completely useless against Necrons, T'au drones, the variety of Ad. Mech robots still around and, of course, psychic nulls (this, obviously, doesn't translate at all in the crunch). More likely, the removal of a soul from a being that has one is sufficiently traumatic to kill them. After all, people can survive without an appendix, but very few can survive their appendix exploding while still inside them. When fired, a D-Scythe emits no visible blast and leaves behind no damage, save the motionless corpse of those targeted. D-Scythes are normally wielded by Wraithguards in place of their Wraithcannons. They look really freakin' cool. ====D-Cannon==== [[File:Distort_Cannon.png|200px|right|thumb|D-Cannon]] A larger version of the Wraithcannon mounted on a special artillery platform, the D-Cannon can collapse realspace in a small area and suck in all unlucky sods that stood too close to the hole. [[Meme|You want it.]] The size of the warp hole created depends on the size of the D-Cannon, with larger weapons requiring more power and a larger chassis to mount them. The largest D-Cannons are those mounted on Eldar Cobras and Phantom Titans, and even Void Shields are useless in defending against them. These terrifying weapons are capable of swallowing multiple battle tanks in one hit, and the shockwave that results from their sudden closure can knock over other armoured vehicles lucky enough to avoid being dragged into Hell. The AdMech tried numerous times to reverse-engineer and study the mechanics of the D-Cannon. [[FAIL|Failures, one too many.]] It also has a interesting name. ====D-Flail==== [[File:D-Flail.JPG|200px|right|thumb|D-Flail]] The signature weapon of the specialized [[Warp Hunter]] tank, unlike other conventional Eldar D-weapons, the D-Flail has alternative firing modes, making it quite flexible. This large-scale D-Cannon variant can either function as a longer-ranged D-Cannon or can focus its energies to tear open a short-ranged rift to envelope nearby enemies. It is unknown if the weapons found on Eldar Titans and Knights carry a form of the D-Flail. Crunchwise, the D-Flail has the aforementioned two-firing modes. The first is called '''Blast'''. Blast is a long ranged (36") horde killing, Heavy D3, S 10, AP-4, D6 Battle Cannon. This mode is designed to wipe out Tarpitters, as it has this special ability in which it could increase the number of hit rolls made to 2D3, depending if the enemy unit has 10 or more models. The second firing mode is called '''Rift'''. Rift is an extremely short-ranged (12") Heavy D6 railgun analogue. While 12" may not sound impressive and incredibly dangerous especially for a tank destroyer, it does hit its target automatically. Great when it comes to dealing with charging TEQs and MEQs. It was clearly named by a moron. {{40k-Eldar-Weapons}}
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