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== Mordheim == Witch Hunters are part of the default warband choices in [[Mordheim]], which really only makes sense considering that we're talking about a city being smashed by a comet made up of [[warpstone|crystallized Chaos magic]] hitting it like the fist of an angry god. Their primary enemy is, of course, the [[Cult of the Possessed]], but they also have a major hateboner going for the [[Sisters of Sigmar]], apparently over some bullshit sectarian difference that mostly seems to boil down to the Sisters claiming that women have the right to be priests of [[Sigmar]] too. Uniquely amongst the default warbands, there is a very strong and lore-justified divide between the Hero and Henchmen selections. Heroes represent the ''actual'' Witch Hunters, with players being able to take up to 3 "regular" Witch Hunters and a single Sigmar Warrior-Priest alongside the mandatory Witch Hunter Captain to lead them - both versions of Witch Hunter gain Hatred against any model with the ability to cast spells, whilst the Warrior-Priest is a "pseudo-caster" hero, similar to its role in [[Warhammer Fantasy]]. The Henchmen represent the various fanatics and losers who gravitate to the Witch Hunters and serve as their expendable thugs, with the warband being able to take any number of Zealots (generic warriors), up to 5 Flagellants (religious nutters so crazy they have the Frenzy rule), and up to 5 wardogs. Witch Hunter heroes will generally be both really skilled combatants ''and'' quite book smart, as Witch Hunter Captains, Witch Hunters and Warrior-Priests are all able to take skills from the ''Combat'' and ''Academics'' tables. Both the WH Captain and the vanilla WH can also take ''Shooting'' and ''Speed'', whilst the WHC and the Warrior-Priest can both take ''Strength'' skills.
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