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===Masters=== * '''Zoraida''': (Swampfiend) Zoraida is an old hag with the power to manipulate fate. She works to undermine and eventually defeat the Tyrants, but she is suspicious of Titania as well. She is Neverborn as well as Bayou. ** Characteristics - Master, Living ** '''Crew Building/Tactics''': *** '''Swampfiend''' - Bad Juju, McTavish, The First Mate, Spawn Mother, Voodoo Doll, Adze, Grootslang, Silurid, Bayou Gator, Gupps, Gautreaux Bokor, Will o’ the Wisp, Waldgeist * '''Som’er Teeth Jones''': (Big Hat) The current head of the largest gremlin gang in the bayou, the Big Hats. He earned his name after being slugged in the jaw by a human, spitting out his shattered teeth, and then beating the snot out of him. [[Awesome|And when asked what happened to his teeth, he smiles and says “Som’er here. Som’er there.”]] ** Characteristics - Master, Living ** '''Crew Building/Tactics''': Jones is all about numbers. Mass gatherings of weedy Gremlins and buffing their attacks. *** '''Big Hat''' - Lenny Jones, Old Cranky, Georgy and Olaf, Bayou Gremlin, Banjonista, Good Ol’ Boy, Gremlin Crier, Spit Hog, Skeeter * '''Ophelia LaCroix''': (Kin) After stealing Perdita Ortega’s hat, this ambitious lady gremlin armed her family with crude fire arms to imitate the legendary Neverborn hunting humans. ** Characteristics - Master, Living ** '''Crew Building/Tactics''': *** '''Kin''' - Sammy LaCroix, Francois LaCroix, Merris LaCroix, Pere Ravage, Rami LaCroix, Raphael LaCroix, LaCroix Raider, Young LaCroix * '''Captain Zipp''': (Infamous) Zipp is the result when a gremlin steals an airship and decides he wants to be a sky pirate. He hops around the table on his moonshine-powered jetpack, firing his lightning gun and dropping pianos to cut off sections of the battlefield. His crew are a motley bunch that include a captured engineer, a silurid wearing sailor's gear, a luchador and a fat gremlin strapped to a rocket. ** Characteristics - Master, Living ** '''Crew Building/Tactics''': The Infamous crew is split between flying/mobile models that can ignore pianos (that otherwise cut off the board) and wrestlers that use them for buffs. However, this synergy is relatively light and Zipp himself is just as happy supporting his crew as he is going off to do his own thing. This gives Infamous crews much more opportunity to hire versatile or out-of-keyword models that could be a good fit, making it great for players that want flexibility and freedom to experiment. *** '''Infamous''' - * '''Wong''': (Wizz-Bang) ** Characteristics - Master, Living ** '''Crew Building/Tactics''': *** '''Wizz-Bang''' - * '''Mah Tucket''': (Tricksy) One of the smarter gremlins of the Bayou, Mah leads a successful group of bandits and thieves. Oddly enough, she voted for the son of her rival, Som'er, to be Gremlin General. This has led some to suspect that she's playing a game of 4D chess, but no one knows for sure because whenever they try to spy on her they either end up in one of her pit traps or clubbed to death by her giant wooden spoon. ** Characteristics - Master, Living ** '''Crew Building/Tactics''': Ma herself has a bit of everything; beater, support, board control, card draw. The main synergy she has with her crew is creating damaging pit traps that she or others can then push enemies into, or use to keep foes at range. A typical Tricksy crew will usually have Bushwhackers to help place traps and Rooster Riders for mobile beating, but many out-of-keyword models can still find a home here which makes Ma very versatile. Since Sparks is available, the crew can even become Foundry-lite. *** '''Tricksy''' - * '''The Brewmaster''': (Tri-Chi) Once upon a time the Ten Thunders decided to control the gremlins by using their love of moonshine. The Brewmaster was to be their puppet leader, a gremlin raised from birth with unparalleled skill in brewing and drunken boxing. The Bayou fell in love with him, but the plan became a failure when the Brewmaster saw how fun gremlin life was and decided to go native. He's now the closest thing the Bayou has to a religious leader. ** Characteristics - Master, Living ** '''Crew Building/Tactics''': Tri-Chi works by giving poison to everyone, friend and foe, and then using that poison to manipulate damage, give special effects or even summon sentient barrels of whiskey. Because a lot of that poison if given out in pulses, it's best to hire in-keyword as Tri-Chi models all don't take poison damage. Due to this high level of synergy, Tri-Chi models also like to stick together, but this makes them potentially vulnerable to auras, pulses and blasts. The Brewmaster himself does very well by getting in close whilst supported by his crew. *** '''Tri-Chi''' - * '''Ulix Turner''': (Sooey) ** Characteristics - Master, Living ** '''Crew Building/Tactics''': *** '''Sooey''' - ====Totems==== * '''Voodoo Doll''': (Swampfiend) ** Characteristics - Enforcer, Construct, Totem (Zoraida) * '''Skeeter''': (Big Hat) A fucking huge mosquito. Jones takes two of the buggers with him to annoy enemies. ** Characteristics - Minion (2), Living, Totem (Som’er Teeth Jones) * '''Young LaCroix''': (Kin) Snot nosed little kids who follow the Lacroix family on their escapades. ** Characteristics - Minion (3), Living, Totem (Ophelia LaCroix)
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