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=====The Relic===== The following rules cover seizing, moving and dropping the Relic. Seizing the Relic: A model in a scoring unit or an Independent Character can seize the Relic by moving into base contact during the Movement phase - that model then automatically picks it up at the end of the phase. From that point, the Relic remains with the model (move the Relic with the model to show this) until it is dropped, which can happen voluntarily, but happens automatically if the model is slain. Identifying the Relic: When the Relic is seized, immediately roll a 2d6 to see what sort of item it is! *2- Dust and Mothballs: The warriors have found an empty chest. Their hopes are dashed. The Relic is removed from play. The unit that would have seized it still cannot march or charge this turn(see below). *3- Cursed Jewel: This Relic is a priceless treasure, but bears a deadly curse! Models shooting at or attacking the unit carrying the Relic get +1 to hit. *4- Buried Treasure: This Relic does not have any additional special rules. *5- Forgelord's Gauntlets: This relic counts as wargear in the inventory of the model holding it. Gauntlets, Artifact. This model gets +1 to his armour save and is Immune to Fire. If the model holding it is already wearing Gauntlets, he cannot use this relic, but may still carry it as if it did not have any additional special rules. *6- Ancient Wine: This Relic is so fragile, that its bearer and his unit cannot march or charge while they hold it. *7- Stone of Barenziah: This Relic does not have any additional special rules. *8- Thunder Blade: This relic counts as wargear in the inventory of the model holding it. Hand Weapon, Artifact. This weapon is a magic weapon that deals Shock damage, and its hits cause Magicka Drain(total) and Paralysis until the end of next turn. *9- Icewall Shield: This relic counts as wargear in the inventory of the model holding it. Shield, Artifact. Bearer is Immune to Frost. If bearer makes an armour save or successfully Parries in close combat, every model in the unit that inflicted the wound he saved becomes Chilled until the end of next turn. *10- Autographed Copy of ''The Lusty Argonian Maid'': Crassius Curio's famed comedy unfortunately has little use in war, other than for reading aloud around a campfire. This Relic does not have any additional special rules. *11- Staff of Everscamp: The warrior who picks up and examines the staff is immediately swarmed by a host of Daedric pests. Even worse, he finds himself unable to put it down! This Relic cannot be voluntarily dropped, and the model carrying it gets -1 to hit and cannot Parry. *12- Magical Anomaly: An unexpected and bizarre magical force erupts around the relic. Each model in the unit carrying the relic gets +2 Mg, but must always move as if through Difficult Terrain. All weapons in units with 6" of the Relic have the Backfire special rule(see page XX). Moving with the Relic: The Relic is fragile, and swift movement will likely damage it, so the model carrying the Relic cannot march or charge the turn it is seized, and can never move more than 6" in the movement phase. If it is forced to do so, the Relic is immediately dropped. A model with the Relic can embark on a transport, but the transport unit cannot move more than 6" per phase whilst the Relic is carried on board, or else it will be dropped. A model carrying the Relic can transfer it to any friendly model that is part of a scoring unit if the two models end their Movement phase in base contact. Move the counter to the new bearer to show who is currently holding the Relic. The Relic can only be passed to a friendly model once per Movement phase. Dropping the Relic: The controlling player can choose to have his model drop the Relic at any time, in which case he places the counter 1 " away from the model. If the model falls back, or is removed as a casualty, the Relic is dropped automatically. If the Relic is dropped in impassable terrain, place it as close as possible to the point where it was dropped that is not impassable terrain. Capturing the Relic: A unit that holds the Relic can move off its controlling player's board edge with it, as if falling back, if it makes it there! If for whatever reason the Relic is dropped(such as the model carrying it being killed by Dangerous Terrain) before the move is complete, the unit is placed into Ongoing Reserves, and the Relic is placed touching the board edge. The player who takes the Relic off the board in this manner wins the game!
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