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=====The Waveriders, Obelisk 2===== The piratical gangs of Obelisk 2 are the dominant force outside the core of the floating cities. Convoys of cobalt freighters and other tithe-bearing ships sail unmolested thanks to the protection of the military, but pirate attacks and raids on non-tithe assets often claim whole ships. There are hundreds of these gangs, in addition to the sanctioned ones that get deputized as city militia and the PDF. The Waveriders are a typical, if large, example of these gangs. Most such gangs have a few dozen to a thousand riders, all of whom get around on the oceans using combinations of smaller jet skis and larger boats, with a few submarines here and there and a drone or two. The gangs also typically have a foot contingent as well, either stationed on cities they have conquered or in large boats used for boarding actions. The Waveriders are no exception. The Waveriders are one of the older gangs, and have maintained their position of relative strength by virtue of being smart enough to extort significant sums of money from the processing and waste management hubs that handle the tithe goods. They don’t interdict the goods directly, but instead bleed those who produce the goods dry, knowing that a little problem like monetary loss will not be an acceptable reason for the tithe-producers to use to explain to the Administratum why they’re behind on production. The gangs generally operate one of two ways: either democratically electing the four highest officers with each larger vessel captain getting a vote, or through a battle royale of all those who want a shot at the title after the old one dies. The Master of the Waves is the self-styled Admiral Eiler Gustavsson, who cut his way to the top, in the way of the piratical gangs with no formal democratic structure.
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