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===FR Ploys=== <tabs> <tab name="Strategic Ploys"> *'''Ambush (1 CP):''' A non-frenzied operative counts as ambushing if they change orders from Conceal to Engage when activated. Ambushing operatives get to turn one regular hit into a crit. *'''Pelting Fire (1 CP):''' Your pistols get to mark whoever they hit. Any further shots against a marked foe add +1 to both damage stats before adding another mark. **This is your consolation prize for being a melee-focused army. You have a way of boosting your guns' damage, but it requires everyone to focus fire on one or two enemies. *'''Reckless Determination (1 CP):''' When an enemy shoots at your operatives, they get to automatically make one save. *'''Violent Temperament (1 CP):''' When an operative fights, they can trigger this to re-roll all attack dice. Note that this does mean re-rolling everything, not just re-rolling the bad dice - use with caution! </tab> <tab name="Tactical Ploys"> *'''Animalistic Fury (1 CP):''' When one operative scores a crit in melee, they can add +1 to the crit damage they just dealt. *'''Bloodsense (1 CP):''' When you kill an enemy, you can immediately activate another readied operative within 3"/square of the victim. *'''Ruthless Rampage (1 CP):''' Lets an operative that fights immediately charge afterwards, though the range of this charge is only 3"/square. Since you can't use this while engaged, this will only see a use to let someone charge right after killing someone *'''Wild Rage (1 CP):''' When one operative is activated, their movement is increased by +1"/triangle. </tab> </tabs>
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