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===Weapons=== *Arm Weapons **'''Questoris Melee Weapon''': If you're taking Knights you likely have at least one per of these. They're not worth building to be "shooty," as Knights who try to position themselves to shoot Titans will find themselves dead. **'''Avenger Gatling Cannon''': Don't bother, seriously. It does put out a lot of shots but those shots are too weak to even take other knights out, or damage void shields. If you're looking for cheap knights for screening you're better off doubling up on melee weapons. Might get better if infantry is introduced but that's a long way off. ***'''Second Opinion''': I have personally seen AGCs kill Warlord Titans. If you're aiming to kill Titans with Knights, you will want to usually be in melee. Add in using your amazing manoeuvrability and positioning, you will be hitting Titans in their rear arc for that sweet +2, making you effective strength 5. Add in maybe +1 to a location for strength 6 (or 7 or 8 if you stripped more). Add in bonus to hit for the range countering the location aiming penalty, you're gonna real rip and tear. TL;DR: AVG are good for focus firing inside shields to finish Titans. ***'''Supporting Opinion''': Further to the second opinion above, if used in a Knight Banner (Doom of Molech) doing a co-ordinated strike you only roll as if one were firing but increase the strength of the attack by the number of Knights contributing to the attack making the AGC a hypothetical maximum strength of 9, or 11 in the rear arc with 8D6! **'''Thermal Cannon''': The real star on knights. With a high base strength and the Fusion trait increasing your armour rolls to a d10, it gives you a really good chance of putting hurt even on the biggest opponents. Take 6 of these and pop an unshielded titan in the ass for near guaranteed crits. Fun for the whole family. **'''Rapid-Fire Battlecannon''': Old reliable. Decent range, two S5 shots with the Ordnance trait, and a bonus to hit within 8". *Carapace Weapons **'''Stormspear Rocket Pod''': Relatively expensive, but adds an extra three S5 shots for stripping shields out to 16". **'''Meltagun''': A solid, if expensive upgrade for your knights: When the banner activates in the Combat phase, each Knight with a Meltagun upgrade can target an enemy unit within 3" for an automatic S8 hit. Generally a safe bet to give it to your Lord Scion for a bit of extra dakka up close, which is where you want your knights to be. Good for filling 15 points somewhere but not an autotake.
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