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==Ranghon== One of the rareer species of the Galaxy, the Ranghon evolved not from animal's but from plants, in this case trees. While the Orks who are fungas based are similar enough to the other races in that they have skin and many of the same internal organs as say a human, Ranghon's tend to have a different physiology than the other races, for instance their skin is made up of bark while their "brains" are spread throughout the body so losing their head is not fatal. Given enough time they can regrow their limbs. A Ranghon speaks with a special organ that makes their voices come out high pitched and musical, this in turn lets the Ranghon play music with just their voice, acting sort of like a flute. Ranghon society is fairly feudal in structure each realm ruled by a lord going down to the local count. The Lords of each planet rule jointly in a council and have an elected Lord to be their liaison with the Etheral Caste. As the Ranghon accept more and more accepts of the Tau Empire into their culture the ranks in society have started to blend where people can ascend the ranks into lordship, although the nobility still maintain many of their number in the makeup of the caste. (This race is similer to the Fantasy wood elves Dryads) ===Special Rules=== *'''Piercing song''': By sending air through their "voice boxs", a Ranghon is able to emit a cry that disrupts the balance of a foe and makes them unstable on their feet. On the first turn of an assault the opposing models are initiative 1 and subsequent rounds the Ranghon models count as having fear. *'''Flammable:''' Flamers and melta weapons are wounds that a Ranghon cannot easily recover from and hold great fear for the race. Weapons of this type count as AP2 against Ranghon Models. ===Wargear=== {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! Range!! S!! AP!! type |- | Bowcaster || 18"|| 5 || 4 || Assault 1 |} <br style="clear: both; height: 0px;" /> These weapons fire a metal arrow accelerated by magnets like a rail rifle. The weapon pierces armor a bit easier than Tau pulse weapons but it does not have the same rate of fire nor the ammo. A bowcaster is only able to hold five rounds before needing a reload. {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! Range!! S!! AP!! type |- | Railcaster || 30"|| 6 || 2 || Heavy 1, Armorbane |} <br style="clear: both; height: 0px;" /> Another item that was developed with the help of the Tau earth caste. These rail guns use liquid metal as ammunition. Forming long thin streams of metal it is launched down the rail and into the opposing foe. {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! Range!! S!! AP!! type |- | Stranglevine Grenade || 8" || 3 || - || Blast, Pinning |} <br style="clear: both; height: 0px;" /> These special grenades launch a special kind of vine cultivated on the Ranhon homeworld. When thrown the vines unravel and wrap around the nearest object, pinning them to the ground. ''Stranglevine Launcher:''These Launchers store stranglevine grenades at opponents who try to attack the walker equipped with these devices in melee. Pinning the foe to the ground so that the walker can pick off the foe at their leisure. Models who assault equipped model take a S3 AP - Pinning attack before any other attacks. {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! Range!! S!! AP!! type |- | Burst-pod Launcher || 48" || 4 || 6 || Heavy 2, Blast |} <br style="clear: both; height: 0px;" /> A special type of seed cone is found on the Ranhon homeworld. When it falls from the tree it bursts into a spray of seeds over a wide area, ensuring that the seeds will spread away from the tree. The Ranhon adopted this idea into a weapon that fires pods that burst on contact with a solid object and sprays bits of shrapnel around the area. {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! Range!! S!! AP!! type |- | Ash Blade || Melee || User || 5 || Poisoned (3+) |} <br style="clear: both; height: 0px;" /> These blades are forged with special grooves along the edge. The grooves are filled with a poison made up of various local plants that are poisonous from a reservoir located in the hilt of the weapon. The weapon tends to be difficult to use by those not trained in it because of the shifting weight of the blade because of the poison. '''Ancestor Armor:'''Made from portions of dead Ranghon Nobility and metals minded by their ancestors, these armors are filled with the history of the race, each Ranghon bearer eventually adding a portion of themselves to this armor when they pass on. The inherent power of these armors imbue it with extra protection for the wearer. Grants a 3+ Armor save and 6++ invulnerable save. ===HQ: Ranghon Lord - ''80 points''=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> Lorem Ipsum Dolor Sit Amet <div class="mw-collapsible-content"> ADORABLE TREEPEOPLE DAWWW </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! WS !! BS !! S !! T !! W !! I !! A !! Ld !! Sv |- | Lord || 5 || 4 || 4 || 4 || 3 || 6 || 3 || 10 || 3+/6++ |} <br style="clear: both; height: 0px;" /> :'''Unit Composition''': 1 Lord<br> :'''Unit Type''': Infantry (Character)<br> :'''Wargear''': Bowcaster, Power Weapon, Ancestor Armor :'''Options''': * May upgrade any of their weapons to be Master-Crafted for ''5 points'' * May replace Bowcaster with a :-Burst Cone Launcher for ''10 points'' :-Power Weapon for ''10 points'' :-Rail Caster for ''15 points'' *May take a blade spider mount for ''10 points'' :'''Special Rules''': Stealth (Forests), Flammable, Piercing song, Infiltrate, Independent Character ===HQ: Ranghon Boreal Shaman - ''55 points''=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> ''I bring the wrath of the winter forest against the enemies of the Tau and the Ranghon.'' <div class="mw-collapsible-content"> These Ranghon come from the chilly winter reaches of the Ranghon homeworld or colonies. Bringing their connection to the chill of the winds along with their connection to the forests to the Ranghon battlefront. Most Boreal Shamans take a honored place as advisers in communities, helping to shape the homes and guide the Ranghon. Most Boreal shamans tend to keep in close contact with others of their order, keeping an eye out for the rare gift of Psyker potential among the villages and cities. Partly to make sure that daemons don't manifest but also to increase their numbers. A Ranghon who has already been tainted will soon find themselves frozen and shattered by the Boreal shamans. Of course the ones they fail to catch do immense damage before fleeing to unknown space. </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! WS !! BS !! S !! T !! W !! I !! A !! Ld !! Sv |- | Boreal Shaman || 4 || 3 || 4 || 4 || 3 || 5 || 3 || 9 || 4+ |} <br style="clear: both; height: 0px;" /> :'''Unit Composition''': 1 Boreal Shaman<br> :'''Unit Type''': Independent character<br> :'''Wargear''': Bowcaster, Force Weapon :'''Options''': *May upgrade to Psyker (Mastery Level 2) for ''25 points'' *May upgrade Force Weapon to masterwork for ''5 points'' *May take stranglevine Grenades for ''2 points'' :'''Special Rules''': Psyker (Mastery Level 1), Stealth (Forests), Flammable, Piercing song, Infiltrate, Move Through Cover (Forests), Independent Character :'''Psyker''': Generates Powers from Biomancy and Voice of the woods disciplines. {| border="1" cellspacing="0" cellpadding="5" align="left" ! Power Number ! Power Name ! Charge Level ! Description |- | Primaris Power | Tree Singing | Warp Charge 1 | Calling upon the life of the world the psyker makes plant life erupt from the ground to attack the foe. When not in battle this power lets the Ranghon adjust the heavily forested regions to the way that the Ranghon want. However in a more urban setting this power is nigh but useless as natural life is not present in the degree needed to attack. Units in terrian are subject to to d6 strength 5 AP- Range: 12". Fortifications and ruins are immune to this spell |- | 1 | Wild Distraction | Warp Charge 1 | Calling upon the smaller wildlife of the world and environment to hamper the opponent. Small animals assault the unit, flying in their eyes, pecking at hands, or just generally trying to disrupt movement if only for a short while. Targeted unit must make a leadership test, if they fail they must forgo their movement phase of their turn for 1 turn. |- | 2 | Thorny embrace | Warp Charge 1 | Psyker causes vines covoered in piercing thorns to appear from the ground and attack the unit. Range 18" strength 2 AP 3 |- | 3 | Speed of the wind | Warp Charge 1 | Range 18", affected unit gains +1 attack, fleet, +2 initiative for a single turn |- | 4 | Icy Grasp | Warp Charge 1 | Freezing the armor and weapons of the foes to make them brittle and unwieldy. Range 18" Unit suffers -1 to their to hit rolls, to wound rolls, and armor saves for a turn. |- | 5 | Breath of Winter | Warp Charge 1 | Calling upon the winds of winter the Psyker brings forth a chill that freezes the foe cracking the skin, stopping the heart, or making armor shatter. The unit takes 2d6 strength 4 AP - Range 18" attack. Unit is then unable to run or charge the next turn. |- | 6 | Regenerative Cultivation | Warp Charge 1 | Calling upon the regenerative properties of the Ranghon the psyker accelerates the process and can bring some warriors back to the fight for the greater good. Range 18", power restores d6 models to the unit. Does not affect independent characters or non ranghon models. If a unit is destroyed power will not work. Cannot bring the model count over the orginal number of models in the unit. |} <br style="clear: both; height: 0px;" /> ===Elite: Sisters of Ash - ''60 points''=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> Lorem Ipsum Dolor Sit Amet <div class="mw-collapsible-content"> An all female order, the sisters of Ash get their name from their practice of rubbing ash on their bark before battle. The practice darkens their bark after constant reapplications, eventually darkening the bark permanently marking the sister's rise to the Ranks of the Ashborn. </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! WS !! BS !! S !! T !! W !! I !! A !! Ld !! Sv |- | Sister of Ash || 5 || 3 || 4 || 4 || 1 || 5 || 1 || 9 || 4+/6++ |- | Ashborn || 5 || 3 || 4 || 4 || 1 || 5 || 2 || 9 || 4+/6++ |} <br style="clear: both; height: 0px;" /> :'''Unit Composition''': 4 Sisters of ash, 1 Ashborn<br> :'''Unit Type''': Infantry (Ashborn is a Character)<br> :'''Wargear''': Bowcaster, Ash blade :'''Options''': *May take 5 additional sisters of ash for ''12pts/model'' *May take stranglevine grenades for ''2pts/model'' *Ashborn may make their ash blade master-crafted for ''5 points'' *Ashborn may replace their Bowcaster for another Ash blade for ''5 points'' *May take a spider walker as a dedicated transport :'''Special Rules''': Stealth (Forests), Flammable, Piercing song, Infiltrate, Move Through Cover (Forests) *The Flames Embrace: The special ash placed upon the Sister's of Ash before battle have a mystic quality that helps protect the Sisters. Unit gains a 6+ invulnerable save. ===Troop: Ranghon Glade Guard - ''90 points''=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> Lorem Ipsum Dolor Sit Amet <div class="mw-collapsible-content"> ADORABLE TREE PEOPLE FLUFF </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! WS !! BS !! S !! T !! W !! I !! A !! Ld !! Sv |- | Glade Guard || 4 || 3 || 4 || 4 || 1 || 5 || 1 || 8 || 4+ |- | Guardian || 4 || 3 || 4 || 4 || 1 || 5 || 2 || 8 || 4+ |} <br style="clear: both; height: 0px;" /> :'''Unit Composition''': 9 Glade Guard, 1 Guardian<br> :'''Unit Type''': Infantry (Guardian is a Character)<br> :'''Wargear''': Bowcaster :'''Options''': *May Take 10 additional Glade Guard for ''9pts/model'' *Four Models may replace their bowcaster for a Rail Caster for ''15pts/model'' or a Burst pod Launcher for ''10pts/model'' *Guardian may take a Power Weapon for ''15pts'' *May take a spider walker as a dedicated transport :'''Special Rules''': Stealth (Forests), Flammable, Piercing song, Infiltrate, Move Through Cover (Forests) *Guardians of the Way: When joined by a Ranghon Independent character, the unit gains the Stubborn USR. ===Dedicated Transport: Ranghon Spider walker - ''60 points''=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> Lorem Ipsum Dolor Sit Amet <div class="mw-collapsible-content"> Modeled after the Forest spiders that serve as mounts for the Ranghon, these vehicles are able to pick their way through cover rapidly because of the 8 legs they stand on giving them purchase through the trees and hills of the Ranghon forests. </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! BS !! FAV !! SAV !! RAV !! HP |- | Spider Walker || 3 || 12 || 10 || 10 || 3 |} <br style="clear: both; height: 0px;" /> :'''Unit Composition''': 1 Spider Walker<br> :'''Unit Type''': Vehicle (Transport)<br> :'''Wargear''': 1 twinlinked Bowcaster in chin, 2 bowcasters (Right and Left Side) :'''Transport''': *Capacity: 14 models *Fire ports: None *Access points: Rear :'''Options''': *May exchange twinlinked bowcaster for a twinlinked Railcaster for ''20 points'' *May add a stranglevine launcher for ''10 points'' *May add a back mounted twin linked burst pod launcher for ''15 points'' :'''Special Rules''': Stealth (Forests), Move through Cover (Forests), Infiltrate ===Fast Attack: Ranghon Woodwraiths - ''120 points''=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> Lorem Ipsum Dolor Sit Amet <div class="mw-collapsible-content"> The Woodwraiths are the scouts of the Ranghon race. Skilled in traveling swiftly on their homeworld and attacking in gurellia style combat against foes. Adopting some of the Tau weaponry offered by the Water caste into their combat style, they have quickly become even deadlier against anyone who invades their homeworld or their colonies. Bringing these skills to a Tau Hunter Cadre operating in heavily forested environments is seen as a huge boon to Fire Warrior commanders. </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! WS !! BS !! S !! T !! W !! I !! A !! Ld !! Sv |- | Woodwraith || 4 || 3 || 4 || 4 || 1 || 5 || 1 || 8 || 4+ |- | Woodwraith Guide || 4 || 3 || 4 || 4 || 1 || 5 || 2 || 8 || 4+ |} <br style="clear: both; height: 0px;" /> :'''Unit Composition''': 9 Wood Wraiths, 1 Guide<br> :'''Unit Type''': Infantry (Guide is a Character)<br> :'''Wargear''': Bowcaster, Photon grenades, Stanglevine grenade :'''Options''': *May take EMP grenades ''3pts/model'' *Two Models may replace their bowcaster for a Rail Caster for ''12pts/model'' *Guide may take a markerlight for ''10 points'' *Guide may take a power weapon for ''15 points'' :'''Special Rules''': Move through Cover (Forests), Stealth (Forests), Flammable, Scouts, Piercing song, Infiltrate ===Fast Attack: Ranghon Blade Spider Calvary - ''90 points''=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> Lorem Ipsum Dolor Sit Amet <div class="mw-collapsible-content"> ADORABLE TREE PEOPLE FLUFF LOREM IPSUM </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! WS !! BS !! S !! T !! W !! I !! A !! Ld !! Sv |- | Blade Spider Rider || 4 || 3 || 4 || 5 || 2 || 5 || 1 || 8 || 4+ |- | Blade Spider Cavalier || 4 || 3 || 4 || 5 || 2 || 5 || 2 || 9 || 4+ |} <br style="clear: both; height: 0px;" /> :'''Unit Composition''': 5 Rider's<br> :'''Unit Type''': Calvary, (Cavalier is a Character)<br> :'''Wargear''': Bowcaster, power lance, Stanglevine grenade :'''Options''': *May take an aditional 5 models for ''18 points/model'' *Two Models may replace their bowcaster and power lance for a Rail Caster for ''12pts/model'' * One Model may be upgraded to a Cavalier for ''10 points'' :'''Special Rules''': Move through Cover (Forests), Stealth (Forests), Flammable, Piercing song, Infiltrate ===Fast Attack: Ranghon Alpine Forest Dragonfly - ''150 points''=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> Lorem Ipsum Dolor Sit Amet <div class="mw-collapsible-content"> ADORABLE TREE PEOPLE, GIANT MURDEROUS DRAGONFLY FLUFF LOREM IPSUM, think "How to Train Your Dragon" meets Dryads </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! WS !! BS !! S !! T !! W !! I !! A !! Ld !! Sv |- | Alpine Forest Dragonfly || 5 || 3 || 5 || 6 || 4 || 5 || 1 || 8 || 3+ |} <br style="clear: both; height: 0px;" /> :'''Unit Composition''': 1 Alpine Forest Dragonfly<br> :'''Unit Type''': Flying Monstrous Creature <br> :'''Wargear''': Twin-Linked Bowcaster :'''Options''': * May Replace Twin-Linked Bowcaster with a Twin-Linked Rail Caster for ''20 Points'' :'''Special Rules''' Stealth (Forests), Flammable, Piercing Song ===Heavy Support: Tree-Kin Walker - ''105 points''=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> Lorem Ipsum Dolor Sit Amet <div class="mw-collapsible-content"> These walkers are artfully and carefully designed by the Ranhon to look almost like giant walking trees. Each is a piece of art, the metal plates bending and moving seamlessly. The plasma generators provided by the tau make these creations possible. </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! WS !! BS !! S !! FA !! SA !! RA !! I !! A !! HP |- | Tree Kin || 5 || 3 || 5 || 12 || 12 || 11 || 3 || 3 || 3 |} <br style="clear: both; height: 0px;" /> :'''Unit Composition''': 1 Tree Kin<br> :'''Unit Type''': Vehicle (Walker)<br> :'''Wargear''': Rail Caster, Power Fist :'''Options''': *May take a Stranglevine Launcher for ''10pts'' *May replace the Rail Caster with a Burst Pod launcher for ''10 points'' :'''Special Rules''': Stealth (Forests), Fast, Infiltrate, Move Through Cover (Forests) ===Heavy Support: Conductor Balista - ''65 points''=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> Lorem Ipsum Dolor Sit Amet <div class="mw-collapsible-content"> Designed as a support and defense weapon for the Ranghon's, this vehicle uses a Song Pattern Rapid bowcaster as its weapon. The mechanism lets the bowcaster send out multiple shots quickly downrange. The bolts themselves let out a high pitch whine as they fly through the air, when they land the shaft of the bolts reveal mini speakers which unleashes sounds recorded by the Ranghon, disorienting the squad, this also cuts briefly into a squads vox with the noise. </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! BS !! FAV !! SAV !! RAV !! HP |- | Conductor Balista || 3 || 11 || 11 || 10 || 2 |} <br style="clear: both; height: 0px;" /> :'''Unit Composition''': 1 Conductor Balista<br> :'''Unit Type''': Vehicle<br> :'''Wargear''': Song pattern rapid bowcaster {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! Range!! S!! AP!! type |- | Song Patter Rapid Bowcaster || 30" || 5 || 3 || Heavy 4, Pinning |} <br style="clear: both; height: 0px;" /> :'''Options''': :'''Special Rules''': Stealth (Forests), Infiltrate, Skyfire, Move Through Cover (Forests) ===HQ: Nemata the scion of the Ash - ''130 points''=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> Lorem Ipsum Dolor Sit Amet <div class="mw-collapsible-content"> Nemata first came to the attention of the Sisters of Ash after she was discovered as a sapling in the burnt ashes of her village that was raided by WAAAAGH! Bizztrich. Here body soaking the ashes of her family and home leaving a permanent mark upon her body. Taking in this survivor the Sisters of Ash trained her until she was old enough to join their ranks. Her advance was swift, becoming an Ashborn after just 10 years and eventually leading the order after an additional 30 years. Leading the Sisters in battle against all of the enimies of the Ranghon and the Greater Good she has started to even become a folk hero outside of her own race. </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! WS !! BS !! S !! T !! W !! I !! A !! Ld !! Sv |- | Nemata || 6 || 4 || 4 || 4 || 3 || 6 || 4 || 10 || 4+/6++ |} <br style="clear: both; height: 0px;" /> :'''Unit Composition''': 1 Nemata<br> :'''Unit Type''': Infantry (Character, Unique)<br> :'''Wargear''': Bowcaster, Stranglevine Grenades *Yew's Ash: A masterwork Ash blade wielded by the leader of the Sister's of Ash. This blade has passed down from the dawn of the order, making it one of the oldest objects in the Ranghon culture. Yew's Ash is a masterwork Ash Blade with the Poisoned (2+) USR. *R'Myr: Called The LongKnife in low gothic, this blade was rewarded to Nemata for her actions of leading a small unit of Sisters of Ash to save a Fire Warrior Academy. The blade has the names of every fire warrior cadet she saved engraved on the blade. Nemata uses this weapon with pride as she battles against the enemies of the greater good. Counts as an additional close combat weapon. Tau units within 12" may use Nemata's leadership for checks. :'''Options''': :'''Special Rules''': Stealth (Forests), Flammable, Piercing song, The Flames Embrace, Hatred (Orks), Infiltrate, Move Through Cover (Forests) *Sisterhood of Ash: As the Leader of the Sisters of Ash, when Nemata marches to war it is typically at the head of a great number of Sisters of ash. Sisters of Ash may be taken as Troop choices in a detachment containing Nemata. ===HQ: Arun, Lord of Malinor - ''140 points''=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> Lorem Ipsum Dolor Sit Amet <div class="mw-collapsible-content"> Arun is the lord of Malinor located on the edge of Tau Space. Recently colonized by the Tau and Ranghon they have divided the planet almost equally with the Ranghon sticking to the Forests of the planet and the Tau settling in the more comfortable arid plains. Arun is considered a hero to the lower ranked Ranghon as he was once amoung their number. Raising up through the ranks based on merit and his skill in war, along with contacts within the Tau caste was Arun able to climb so rapidly. Eventually being rewarded a Lordship over a new colony did his rise finally meet its climax. This celebration however is tempered by the fact that the Imperium would like to see this planet as theirs as well as the Eldar. Constant attacks by these factions have tempered the Ranghon and Tau inhabitants to a more defensive footing than what is found on other worlds. It was during one such raid that Arun disappeared for 5 days before returning with a strange gem in his forehead. From then on the Eldar seem to want to fight Arun more and more however they have not been successful. Since this incident however Arun talks to himself more and more, concerning his advisers and confidants, so far they have kept this from the populace at large. </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! WS !! BS !! S !! T !! W !! I !! A !! Ld !! Sv |- | Arun || 5 || 5 || 4 || 4 || 3 || 6 || 4 || 10 || 3+/6++ |} <br style="clear: both; height: 0px;" /> :'''Unit Composition''': 1 Arun<br> :'''Unit Type''': Independent character, Unique<br> :'''Wargear''': Ancestor Armor, Stranglevine Grenades, Power Sword *Tolgen: A master crafted Boltcaster made for Arun when he ascended to his place as the Lord Of Malinor. Fitted with special bolts designed by an earth caste adviser, these bolts are tipped with mini plasma generator's that explode on contact. {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! Range!! S!! AP!! type |- | Tolgen || 18" || 5 || 2 || Assault 1, Blast |} <br style="clear: both; height: 0px;" /> *Gem of Malinor: No one knows where this gem came from but it was on the brow of Arun when he returned from his disappearance. Since then Arun has become a stronger warrior but seems to almost be talking to the gem. The Gem of Malinor grants Arun the Eternal Warrior and Admantine Will USRs. :'''Special Rules''': Stealth (Forests), Flammable, Piercing song, Infiltrate, Move Through Cover (Forests) *Tactical surprise!: Using his knowledge about battlefield flow and ebbs Arun has become more skilled at bringing his forces in when they are needed. Arun may choose to add +1 to reserve rolls
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