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Warhammer 40,000/Tactics/Kill Team(8E) Imperium
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===AdMech Tactics=== *'''[Core] Protector Doctrina Imperative (2CP):''' Adds 1 to hit rolls for a shooting unit until the end of the phase. Add 2 if they're within 6" of a unit with a data tether. *'''[Core] Conqueror Doctrina Imperative (2CP):''' Adds 1 to hit rolls for a fighting unit until the end of the phase. Add 2 if they're within 6" of a unit with a data tether. *'''[Core] Dunestrider (1CP):''' During an advance, roll two dice and pick one. *'''[Core] Gloria Mechanicus (1CP):''' After determining the canticle, use this tactic to reroll it. *'''[Kill Team Starter Set] Scryer Skull (1CP):''' If your opponent picks the Plant Traps strategy in the Scouting phase, in the Movement phase you can pick a piece of terrain within 6" of your leader and make your opponent reveal whether or not they've booby-trapped it. *'''[Kill Team Starter Set] Optimal Conditions (1CP):''' Use this Tactic at the start of the Movement phase. Add 1 to charge rolls made for models in your kill team until the end of the phase. *'''[Kill Team Starter Set] Transonic Attunement (2CP):''' Use this Tactic in the Fight phase when a model from your kill team armed with transonic blades, a transonic razor or a chordclaw is chosen to attack. Until the end of the phase, add 1 to wound rolls for attacks made by that model with any of these weapons. (changed CP value on Theta 7 acquisitus set) *'''[Kill Team Starter Set] Stabilization Actuators (1CP):''' Use this Tactic before you take a Falling test for a model from your kill team. You can re-roll the dice when taking this test, and the taking any further Falling tests for that model in this battle round. *'''[Kill Team Starter Set] Auto-Tracking Software (1CP):''' Use this Tactic in the Movement Phase when an opponent declares a charge against a model from your kill team. When that model fires overwatch this phase they successfully hit on 5 or 6. *'''[Kill Team Starter Set] Hyper-Penetrative Shot (2CP):''' Use this Tactic when you pick a model form your kill team armed with a transuranic arquebus to shoot. Until the end of the phase attack made with this weapon do not suffer the penalties to hit rolls or Injury rolls for the target being obscured. *'''[Theta-7/Annual 2019] Reknit Circuitry (2CP):''' Pick a model at the start of the ''morale'' phase to heal D3 flesh wounds. ** Unfortunately it's 2 CP now, making it less usable. For 1CP this was awesome as this faction does not have a medic. Remember, it heals 'Flesh Wounds', not 'Wounds'. Note that this takes place at the start of the morale phase so it helps with those checks as well. *'''[Theta-7/Annual 2019] Defensive Interfacing (1CP):''' Sector Fronteris specific. Use at the start of a round. For that round re-roll 1s to hit in overwatch if a firing model is within 3" of a Ryza-Ruin. Kind of meh - unless you're drowning in CP you've got better things to spend it on. *'''[Theta-7] The Machine God's Will (1CP):''' Use this tactic at the start of the Morale phase. Ignore all modifiers to the first Nerve test you make this phase. Nice if a model is on their own, but you ignore both positive & negative modifiers. *'''[Theta-7/Annual 2019] Alpha Target Proximate (1CP)''' Use this tactic at the start of the Fight phase. Pick a model from your kill team. Until the end of the phase, re-roll wound rolls of 1 for that model. *'''[Theta-7/Annual 2019] Neurostatic Shock (1CP):''' Use this tactic at the start of the Morale phase. Pick a {{W40kKeyword|Sicarian Infiltrator}} from your kill team that is not shaken. Until the end of the phase, subtract 1 from the Leadership characteristic of enemy models that are within 3" of that model. This is cumulative with the Neurostatic Aura ability. EZ Break & Nerve tests. *'''[Theta-7/Annual 2019] Trauma Override Protocol (1CP)''' Use this tactic at the start of the Movement phase. Pick a model from your kill team which has an invulnerable save. Until the start of the next Movement phase, that model's invulnerable save is improved by 1 (to a maximum of 3+). *'''[Theta-7/Annual 2019] Zealous Disciples (2CP):''' Use this tactic at the start of the battle round, before picking a Canticle of the Omnissiah. You may pick a Canticle to be in effect that has already been chosen in a previous battle round. This tactic may only be used once per battle. *'''[Elites] Infiltrators (Reserve) (1CP):''' At the end of movement phase, take up to Three {{W40kKeyword|Sicarian Infiltator}} (inc. Princeps) models out of Reserve and set them up anywhere more than 5" away from enemies. *'''[Annual 2019] Divine Current (1CP):''' At the start of the shooting phase, choose a model with electrostatic gauntlets (i.e. a Corpuscarii) and increase the gauntlets range to 18" *'''[Annual 2019] Omnissiah's Tears (2CP):''' Use this when an {{W40kKeyword|electro-priest}} suffers a flesh wound. Get Superior Transhuman Physiology for the rest of the game.
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