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Codex - Necrons: /tg/'s 8th Edition
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===Flyers=== ====Doom Scythe Squadron==== This unit contains 1 Doom Scythe ('''Power Rating 8'''). It can contain 1 additional Doom Scythe ('''Power Rating +8''') or 2 additional Doom Scythes ('''Power Rating +16'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Doom Scythe || * || 6+ || * || 6 || 7 || 12 || * || 10 || 3+ |} {| class=wikitable |- valign=top ! Remaining W !! M !! BS !! A |- | 7-12+ || 20"-60" || 3+ || 3 |- | 4-6 || 20"-40" || 4+ || D3 |- | 1-3 || 20"-25" || 5+ || 1 |} '''Wargear:''' *Death Ray *Two Tesla Destructors '''Special Rules:''' *'''Advanced Targeting Sensors:''' This model can move and fire Heavy weapons without suffering the penalty to its hit rolls. *'''Airborn''' *'''Crash and Burn''' *'''Flyer Squadron:''' The first time this unit is set up on the battlefield, all of its models must be placed within 9" of at least one other model in their unit. From that point onwards, each operates independently and is treated as a separate unit. *'''Hard to Hit''' *'''Living Metal''' *'''Supersonic:''' Your opponent must subtract 1 from hit rolls for attacks that target this model in the Shooting phase. In addition, each time this model moves, firstly pivot it on the spot up to 90 degrees (this does not contribute to how far the model moves) and then move the model straight forwards. Note that it cannot pivot again after the initial pivot. When this model Advances, increase its Move characteristic by 20" until the end of the phase - do not roll any dice. '''Options:''' *One model in the unit may exchange its Death Ray for a Focussed Death Ray - 35 pts. '''Keywords''': *Faction:{{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|Flyer}}, {{W40kKeyword|Vehicle}}, {{W40kKeyword|Doom Scythe}}, {{W40kKeyword|Fly}} ====Night Scythe Squadron==== This unit contains 1 Night Scythe ('''Power Rating 6'''). It can contain 1 additional Night Scythe ('''Power Rating +6''') or 2 additional Night Scythes ('''Power Rating +12'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Night Scythe || * || 6+ || * || 6 || 7 || 12 || * || 10 || 3+ |} {| class=wikitable |- valign=top ! Remaining W !! M !! BS !! A |- | 7-12+ || 20"-60" || 3+ || 3 |- | 4-6 || 20"-40" || 4+ || D3 |- | 1-3 || 20"-25" || 5+ || 1 |} '''Wargear:''' *Two Tesla Destructors '''Special Rules:''' *'''Airborn''' *'''Crash and Burn''' *'''Flyer Squadron:''' The first time this unit is set up on the battlefield, all of its models must be placed within 9" of at least one other model in their unit. From that point onwards, each operates independently and is treated as a separate unit. *'''Hard to Hit''' *'''Invasion Beams:''' Each time you set up one of this model, at the same time you can also set up any number of friendly {{W40kKeyword|<Dynasty>}} {{W40kKeyword|Infantry}} units on their tomb world rather than setting them up on the battlefield. Before one of this model moves in your Movement phase, a single friendly {{W40kKeyword|<Dynasty>}} unit that was set up on their tomb world can be beamed onto the battlefield by a Night Scythe. Set up the unit so that it is wholly within 3" of this model and not within Engagement Range of any enemy units; the unit that has just been set up counts as having disembarked from a transport for all rules purposes. If all {{W40kKeyword|<Dynasty>}} Night Scythes, Monoliths and Tomb World Gateways are destroyed, any friendly {{W40kKeyword|<Dynasty>}} units still on their tomb world are considered to be slain. *'''Living Metal''' *'''Supersonic:''' Your opponent must subtract 1 from hit rolls for attacks that target this model in the Shooting phase. In addition, each time this model moves, firstly pivot it on the spot up to 90 degrees (this does not contribute to how far the model moves) and then move the model straight forwards. Note that it cannot pivot again after the initial pivot. When this model Advances, increase its Move characteristic by 20" until the end of the phase - do not roll any dice. '''Keywords''': *Faction:{{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|Flyer}}, {{W40kKeyword|Vehicle}}, {{W40kKeyword|Night Scythe}}, {{W40kKeyword|Fly}} ====Night Shroud Squadron==== This unit contains 1 Night Shroud ('''Power Rating 9'''). It can contain 1 additional Night Shroud ('''Power Rating +9''') or 2 additional Night Shroud ('''Power Rating +18'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Night Shroud || * || 6+ || * || 6 || 7 || 14 || * || 10 || 3+ |} {| class=wikitable |- valign=top ! Remaining W !! M !! BS !! A |- | 6-14+ || 20"-60" || 3+ || 3 |- | 3-5 || 20"-40" || 4+ || D3 |- | 1-2 || 20"-25" || 5+ || 1 |} '''Wargear:''' *Two Tesla Destructors '''Special Rules:''' *'''Airborn''' *'''Crash and Burn''' *'''Death Sphere Bombardment:''' Once per battle, a Night Shroud can drop death spheres on an enemy unit it moves over during one of your Movement phases. After the Night Shroud has moved, pick one enemy unit that it has passed over. Then roll 3D6 for each {{W40kKeyword|Vehicle}} or {{W40kKeyword|Monster}} in the unit, and roll a D6 for every other model in the unit, up to a maximum of 12D6. For each roll of 3+, the target unit suffers a mortal wound. *'''Flyer Squadron:''' The first time this unit is set up on the battlefield, all of its models must be placed within 9" of at least one other model in their unit. From that point onwards, each operates independently and is treated as a separate unit. *'''Hard to Hit''' *'''Living Metal''' *'''Supersonic:''' Your opponent must subtract 1 from hit rolls for attacks that target this model in the Shooting phase. In addition, each time this model moves, firstly pivot it on the spot up to 90 degrees (this does not contribute to how far the model moves) and then move the model straight forwards. Note that it cannot pivot again after the initial pivot. When this model Advances, increase its Move characteristic by 20" until the end of the phase - do not roll any dice. '''Upgrades:''' *'''Death Sphere Fabricator:''' Roll a dice whenever this model uses its ''Death Sphere Bombardment'' special rule; on a 2+ it can use it again in your next turn. '''Options:''' *Any model in the unit may take the '''Death Sphere Fabricator''' upgrade - 40 pts. '''Keywords''': *Faction:{{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|Flyer}}, {{W40kKeyword|Vehicle}}, {{W40kKeyword|Night Shroud}}, {{W40kKeyword|Fly}}
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