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Codex - Necrons: /tg/'s 9th Edition
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====Canoptek Spyders==== This unit contains 1 Canoptek Spyder ('''Power Rating: 3'''). It can include 1 additional Canoptek Spyder ('''Power Rating: +3''') or 2 additional Canoptek Spyders ('''Power Rating: +6'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Canoptek Spyder || 6" || 4+ || 4+ || 6 || 6 || 6 || 5 || 10 || 3+ || 60 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Automaton Claws''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Automaton Claws''' || Melee || Melee || +2 || -3 || 2 || - |}</div> </div> '''Special Rules:''' <tabs> <tab name="Command Protocols"> See Army Rules - Detachment Rules </tab> <tab name="Explodes"> If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it explodes, and each unit within 3" suffers a mortal wound. </tab> <tab name="Living Metal"> See Army Rules - Universal </tab> <tab name="Reanimation Protocols"> See Army Rules - Universal </tab> <tab name="Scarab Hive"> In your Command phase, one destroyed model from each friendly {{W40kKeyword|<DYNASTY>}} {{W40kKeyword|Canoptek Scarab Swarm}} unit within 6" of this unit is Reanimated. Each unit can only be affected by this ability once per phase. </tab> </tabs> '''Options:''' Any model may take any of the followings: <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Fabricator Claw Array''' - +5 pts. <div class="mw-collapsible-content"> '''Fabricator Claw Array:''' At the end of your Movement phase a model equipped with a fabricator claw array can repair a single {{W40kKeyword|<DYNASTY>}} {{W40kKeyword|Vehicle}} or {{W40kKeyword|Building}} within 1". That model regains D3 wounds lost earlier in the battle. A model can only be repaired once per turn.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Gloom Prism''' - +7 pts. <div class="mw-collapsible-content"> '''Gloom Prism:''' A model equipped with a Gloom Prism can attempt to deny one psychic power in each enemy Psychic phase in the same manner as a {{W40kKeyword|PSYKER}}. In addition, a model equipped with a Gloom Prism can never be targeted or affected by psychic powers in any way.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -Two '''Particle Beamers''' - +10 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Particle Beamer''' || 18" || Assault 6 || 5 || 0 || 1 || - |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Any model may replace its '''Automaton Claws''' with '''Whip Coils''' - free <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Whip Coils''' || Melee || Melee || User || -1 || 1 || Each time an attack is made with this weapon, make 2 hit rolls instead of 1. |}</div> </div> '''Keywords:''' *Faction: {{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}}, {{W40kKeyword|Canoptek}} *{{W40kKeyword|Heavy Support}}, {{W40kKeyword|Monster}}, {{W40kKeyword|Fly}}, {{W40kKeyword|Canoptek Spyder}}, {{W40kKeyword|Core}}
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