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==The Realms== [[File:AoS Realms.jpeg|right|thumb|500px|The arcane pea-soup that is Age of Sigmar.]] The Realms is essentially a group of nine gigantic planes Γ la [[Planescape]] with a few additional sub-planes here and there, boppin' about in a magical, aetherial pea soup. Each Realm was created by amassed magic from each of the magical [[Warhammer Magic|Winds]], which causes each of the Realms to be made more or less entirely out of that type of magic (so Aqshy is at best as hot as central Australia in the summer and at worst like a plasma furnace). Realms are not unending, but they span such a huge area that you'd spend almost a hundred years to get from the center to the edge of a Realm. Those Realm-gates seem important now don't they? The further from the center of a Realm gets, the weirder it gets as well - to take Aqshy again, the center is hot and sorta barren, but hospitable at the very least, but as you get towards the edges at the Realms, shit gets ''weird''. This is where you get the unending caves without a sky found in Chamon or the flying, burning volcanoes and rivers of magma and stuff where the Sigmarines and the Khornebois fought in the beginning of Age of Sigmar. However, if you get too far from the center, the energies of the Realm fucks you up and changes you - it might make you into a tree, kills you and turns you into sentient bones, mutate you, you get the point. The central areas are getting more and more habitable, and you'll find cities and stuff here. There are mortals in all the Realms, though some of them absolutely fucking ''sucks'' to live in, like Shyish. Take Hades, combine it with Hel and make it five-thousand times as dreary and you have a shining summer day in Shyish. To get from one Realm to another, you'd need to go through a Realmgate. It doesn't need to be a gateway per say; some mystical shit might allow you to travel through a cave or over a sea or sleep under a tree some other nonsense. ===[[Azyr]] (Heavens)=== The Realm of Sigmar, related to celestial bodies and lightning-bolts. It is home to many draconic and gryphon-like beasts. During the Age of Chaos Sigmar sealed all of its Realmgates and then committed a great [[Inquisition|purge]] to eliminate the pressence of Chaos so he could work on the Stormcasts uninterrupted. This is why it remains the most untainted of the eight Realms but it's also the reason why a lot of people hate Sigmar, since he basically shut the door in their faces. ===[[Ulgu]] (Shadow)=== Grey and covered in mist and illusion, it remains the most mysterious due to being extremely confusing and labyrinthic to outsiders. Inhabited by beings known as Shadowkin, and a red eyed god. No word on perpetual pendulum being there too... Ulgu and Hysh fly around each other, and when Ulgu covers Hysh it is night in the other Realms. How does that work in a place without direction? Who the fuck knows. ===[[Shyish]] (Death)=== [[File:58d245c9debfa warhammerageofsigmarartworkallgatesstormcast.png.a8c8e7cb3998d3f54e4920a978e76600.png|thumb|right|450px|Shyish: You're Already Dead.]] The [[Shyish|realm of the dead]], home to the afterlife of the mortal souls not dedicated to Chaos, and Nagash's dominion. Due to the nature of the realm if the beliefs of enough mortals in the realms is strong and numerous enough it will form an actual afterlife in a portion of Realm. So for example if a civilization believes that when they die they go to a paradise of abundant beauty then it will form in Shyish and their soul will drift there to rest for however long their soul lasts (yeah another thing souls aren't necessarily eternal, they will eventually burn out and dissipate into the aether, though it is implied that there is another existence in the ether beyond the mortal realms that souls can go too, nobody knows for sure but means that the Shyish isn't necessarily the true end of souls. This process can vary depending on the strength of the soul so can range anywhere from a few years to millennia if not forever). The various afterlifes can range in appearance to however the individual civilisations pictured them. From beautiful heavens, to barbaric Valhalla where warrior spirits battle for all eternity, to hellish regions were "evil" souls will be tormented for eternity. However these afterlifes are not eternal, if mortals lose their belief in that particular afterlife and begin believing in another than that afterlife will gradually move to the edge of the realm as the belief in it fades until it hits the edge of the realm and is destroyed along with all the souls that are within it. And eventually in its place new afterlifes will take its place until belief in them fades and they are replaced in a endless cycle. At some point in the core of Shyish, or only Nulahmia, there is the true end of everything, a vortex known as the Maw of Uncreation. It's essentially a supernatural black hole of The Nothing from The Neverending Story which resembles a huge grey whirlpool and only has any texture and movement as it consumes a part of reality. The Maw will consume everything that exists -even death itself - as the final end in absolute entropy. Few even knew stories of it, and it was a legend even among the Mortarchs until Neferata discovered it. While Nagash knew of The Maw of Uncreaction, he spoke of it rarely and when he did it's implied '''even Nagash was scared of this thing'''. So Neferata showed she had HUEG balls (metaphorically) by temporarily expanding the Maw to [[Exterminatus|consume a part of Nulahmia and everyone in it]] to get rid of rebellious nobles, an invading Bloodbound army and much of the city's population; Nagash himself was shocked/satisfied/impressed enough that he gave her back control of the city. It's implied Nagash's necroquake tunneled through to it, but it doesn't pull you in unless you cross its event horizon, and you can even climb or fly away from it (but past that point anyone or anything is doomed). This is not to say that all that exists in Shyish is undead. There are many undead of course but many mortals live in the realm as well alongside the dead. Though this is not as bad as you might think as many undead are benign and could even be deceased family members of the living (so a village could actually be populated by mortals and their recently deceased living side-by-side) who reanimate themselves due to the inherent magic of the realm. While Shyish isn't exactly Ghyran it has many areas that are perfectly habitable and in fact even beautiful. For instance many mortals actually live within and settle in the various afterlifes within the realm (though one would hope that they don't get dragged to the edge as the afterlife fades in relevance). Due to this their are many independent kingdoms in the realm ruled by both either the living, the dead or combination of both. However all respect the authority of Nagash even if they are not directly being ruled by him as he claims rulership of all the realm (even if some areas more tenuously than others). Shyish recently changed following the Necroquake. Nagash attempt to conquer the realms backfired spectacularly thanks to Skaven sabotage of his great ritual (seriously he is like 0-3 against those guys). Anyways due to the contaminated ritual the magic and souls of the realm now move towards the centre instead of the edges. Now as an afterlife runs its course and is no longer believed in now moves towards the centre of the realm and is destroyed in a huge vortex of death magic rather than heading towards the edges and being destroyed. The vortex grinds the afterlives back into pure death magic in a giant swirling black hole. This has caused Nagash many problems as not only did he wreck his capital but not even he can handle the death magic in the centre completely due to the chaos taint within the ritual and can't tap into its full potential (he can only stay there for brief periods to charge up, but any longer and even he starts to feel the tainted death magic ripping him apart). Otherwise the realm still functions as normal for the most part (with the edition of endless spells and greater Nighthaunts running around). ===[[Aqshy]] (Fire)=== [[File:Malign-Portents-Poster-Battlefield.jpg|thumb|left|250px|Patrolling Aqshy almost makes you wish for a nuclear winter.]] FIRE. [[Aqshy|Home]] to the fiery [[Fyreslayers]]. The flaming fireterrain can vary from being akin to the surface of the sun, to being merely volcanic, all the way down to being a mixture of Australia and California's Death Valley in summer in the coldest regions. While largely barren, life can thrive in this realm (volcanic soil is extremely fertile). People here tend to be passionate but disrespect the elderly, in part due to how dangerous life is here and partially due to the magic of Aqshy. Despite being of Azyr, Sigmar has some sympathy for them, having come from a tribe of passionate people himself but understands that more restraint is needed where Chaos is concerned. This proved especially evident when a large group of [[Khorne]] worshipers came from Aqshy starting with Korghos Khul's tribe. During the age of Chaos, the Realm disk got broken and now many continents float in the realm aether, requiring an airship or a Realmgate to travel between them. ===[[Ghur]] (Beasts)=== [[Ghur]] is like any Habitable Deathworld, everything wants to eat you. Lots of super-predators. Many Plants properly also carnivorous. Sea tries to eat land, Land tries to take bites out of the sea. Continents literally battle to the death, and any map of a continental area is only relevant for a few hundred years. A continent could come in and eat the smaller ones, or the bigger one gets tag-teamed to death by a pack of islands, who then turn on each other and fight over the "corpse" of the dead continent. In the far north of Ghur is a series of icy mountains called the Ice-Kingdoms of Gjoll, where Nordic-themed humans dwell. So do lots of monsters, including Merwyrms who have now sided with destruction (wtf?!). Looks a lot like a Conan-The-Barbarian style savage world, with a little heavy metal album cover thrown in. Despite being the god of the Orks, [[Digganobz|many other Races in Ghur do worship Gorkamorka]] as the god of beasts and embodiment of the realm. ===[[Hysh]] (Light)=== A realm full of light, duh. A place governed by symbolism, reason and order where everything has more than one meaning and hidden symbolism. It was Tyrion and Teclis's crib, where they re-educated their new children in the old ways of the High Elves of the world-that-was...after they realized that [[Idoneth Deepkin|their last experiment]] was a lost cause. They manage this using fancy [[magitech]] like the giant education-prisms that stored vast banks of knowledge. Also during this time, they picked up a dependency on a certain crystal native to their realm that would make the Skaven cackle like madmen. Why? Because this crystal helped suck away all those nasty unwanted emotions and allowed them to focus entirely on just pure, unfettered knowledge-gathering. Then they repeated the follies of the past. Being such elitist snobs, they never expected their own hubris to be used against them and entered a massive civil war alongside Chaos taking root. Eventually, the aelves managed to gather their shit together by binding themselves to the very environment of Hysh and learning the virtue of self-discipline. Thus was how the [[Lumineth Realm-Lords]] were formed. For the most part, they remain fairly reclusive, with only one major Free City placed here (and even then, it's being not-so-secretly governed/manipulated by the Lumineth). Ulgu and Hysh fly around each other, and when Hysh covers Ulgu it becomes day in the other realms. Slaanesh is imprisoned in-between the two realms. ===[[Chamon]] (Metal)=== [[Chamon]] is a land of constantly changing landscapes, filled with many rare minerals and alchemic secrets. Also there are weird clockwork cyborgs and liquid metal rivers. Though not to fear for its inhabitants, as like all the realms (except Shyish now) it is much more livable towards the center of the realm, but gets crazier the closer to the edges you go where the land constantly changes and weird land topography starts to happen. Tzeentch took this realm, as its secrets and shifting nature fit the Chaos god like a glove - and unlike Khorne or Nurgle's chaos followers, his forces still maintain cities and governments with talk about [[settlers of Catan|farming and fishing and shit]]. Thanks to Tzeentch's minions not being full of retards, this realm is still greatly under Chaos control and hasn't yet seen the devastating blows from the other factions like Khorne did in Aqshy and Nurgle did in Ghyran, outside of a few key battles during the Realmgate Wars. The Kharadron Overlords has several of its most important skyports in this realm due to the abundance of Aethergold in the region. In addition many Duardin Disspossed make their holds in this realm as its rare metals and malleable nature suits them well. There is no god that rules the realm officially, though it could be argued that the Duardin god Grungi is most associated with this realm. ===[[Ghyran]] (Life)=== [[File:Ghyran-aos-2.0.jpg|thumb|right|600px|Sigmar won't like the trees for being larger and more majestic than his tin boys.<s>''That'' explains the Black Seeds.</s>]] Trees, trees and more trees. Alarielle and her tree-friends hang out [[Ghyran|here]] and do a bit of gardening. Quite similar to the Realm of Beasts, only with more of an emphasis on life (duh) and nature over stark craggy canyons and shit. Contrary to popular belief the realm of Life is not an endless forest but actually contains all kinds of different land areas. However regardless of its regional location any area of Ghyran is full of life. So even a desert or craggy area in Ghyran will be fill with desert animals and plants and will be much more abundant than a similar area in another realm. The realm obviously has been greatly valuable as a source of crops and arable land which many civilizations take advantage of. However great care must be taken when logging, as this can easily draw conflict with local [[Sylvaneth]] communities. The realm also contains many varied and fantastical creatures and landscapes, though not anywhere near as dangerous and wild as the creatures and lands of Ghur the realm of Beasts. Ghyran serves as the main home of the Sylvaneth, but virtually every race has members that reside in Ghyran (even undead). Currently much of Ghyran is still corrupted by Nurgle and is embroiled in the war of life to reclaim the realm by the forces of Order from Nurgle's forces. Currently Sigmars forces of Order have made many in roads into Ghyran. Such as the establishment of several new free cities and a loose-alliance between Sigmars forces and Allarielles. The War of Life to claim the realm from Nurgle is still far from over but real gains have been made in recent centuries following the Realmgate Wars. Ghyran has four major cities: Sigmar and his boys established the youngest and largest of them, Hammerhal Ghyra, which has a realmgate leading straight to the ream of fire, with its own city, Hammerhal Aqsha. The others are called the Seeds of Hope. The Living City was sung into existence by Alarielle herself in a matter of days, but is mainly inhabited by anyone not a treeperson. Greywater Fastness is an industral hub, bringing smog and lung cancer into the realm of forests. Needless to say, the locals were not amused, which caused violence and big loss of life on both sides. Thanks to Alarielles intervention the city is at least allowed to stay alive, instead of being starved out or serving as a reenactment of the Last March of the Ents, but Alarielle also promised a future reckoning for the harm they've caused. Lastly, Phoenicium is a proud aelven city from the age of myth that got sealed in amber. You know, like Pompeii, but more like an insect, especially since Ghyran has volcanoes that spew molten sap instead of lava. When the city was rediscovered, two phoenixes sang and flew around it, melting the amber and allowing for recolonization. There is also subtle horrors in Ghyran, such as way that life magic interacts with reproduction. Mention is made of "the undulating island of Irridia, where even the soil itself is pregnant with new life", whilst "life-quakes" can result in spontaneous outbreaks of immaculate conceptions - not too bad in and of itself but imagine the problems that occur when a couple living in poverty suddenly find themselves expecting triplets. And then there's what happens if you dare to get too close to the Realm's End of Ghyran, the place where the boundary between Ghyran and the Realm of Chaos is especially thin and thus the magical energies of super-concentrated life are unchecked. Here people can [[Halo|sprout foliage all over their body]] or turn into plants while females also risk becoming [[/d/|perpetually pregnant]] or [[Broo|get pregnant with and give birth to different races or even species from their own]]. ===[[Realm of Chaos|Chaos ]](Guess Who)=== Same shit as [[Realm of Chaos|before]]. Still has the [[Eye of Terror]], still has [[Kaldor Draigo]] and the mad mapmaker plus possibly [[Oxyotl]] running around inside it. The former underground city of Skavenblight is now a part of it, and thanks to the Skaven somehow tunneling through the bizarre geometries in the endless void they sunk themselves halfway through to reality in some mindfuckey way that adds a metric fuckload of questions which get handwaved as "It's Chaos, you can't explain shit". Skaven can use it to tunnel through reality itself <s>with the exception of Azyr currently.</s> according to their 3rd edition book not only have they secretly done so but HAD so since the Age of Chaos, just kept it to themselves... The process is highly unpredictable and just as likely to lead into a volcano as an intended destination. ===The Allpoints=== This is like the London underground if it was simultaneously connected to the New York & Chinese subway system. It is a station with gates leading to all realms including Chaos. This is where Sigmar and friends, using the power of friendship (hah), held off the forces of Chaos before Nagash, being the asshole he is, buggered off. During the age of chaos Archaon built his huge house here and this is from where he controls his EXbawkshueg army. The forces of Chaos call it Eightpoints, and Archaon's ultimate fortress the Varanspire is built at the center of it, where the gates leading to the Realm of Chaos are. ===Halosphere=== A self-enclosed globe of reality created by the Slann from part of Tzeentch's Domain, grants access to the heart of the Crystal Labyrinth of Tzeentch when the stars are right. {{AoS-Realms}}
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