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Warhammer 40,000/Tactics/Kill Team(8E) Imperium
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===AdMech Commander Tactics=== *'''[Commanders] Repair Artisan (1 CP):''' Use at the start of the movement phase if you have a non-shaken {{W40kKeyword|Enginseer}} in your Kill-Team. Models within 3" of the Enginseer get FnP on a 6+. If an affected model already had FnP, it can choose which source of FnP they want to use and will be able to re-roll 1s on the FnP roll. *'''[Commanders] Lord of the Machine Cult (1 CP):''' Tech Priest Dominus tactic that allows friendly models to reroll hit rolls of 1 in the shooting phase. *'''[Dalathrust] Xenotech Divination (2CP):''' Use this tactic at the end of a mission in which any of your opponents used any models that did not have the {{W40kKeyword|IMPERIUM}} or {{W40kKeyword|CHAOS}} keyword, if your kill team includes a {{W40kKeyword|Tech-Priest Dominus}} that is not out of action or shaken. If you do, roll a D6; on a 5+ you gain 1 Materiel. You can only use this tactic once per mission. *'''[Dalathrust] Auto Repair Protocol (1 CP):''' Use at the start of the battle round if your kill team contains a commander. If that model isn't shaken, it regains one lost wound. *'''[Theta 7 / Elites] Galvanic Pulse (1CP):''' Aura tactic for the Manipulus. Boosts movement of nearby models by 1". Situational and doesn't apply to charge/advance but could be useful to get your team into a good position on turns 1/2. You won't always use it but remember you can.
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