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===Doctrina Imperatives=== Unlike the base Mechanicus, you can use the Doctrina Imperatives for the entire battle rather than just one turn, being able to swap them off once per turn instead of once per game thanks to the Q2 2022 balance dataslate. While each of them has a drawback, they don't take effect unless they're active for more than 1 turn This can also be used on top of any other ploys you utilize. *'''Aggressor Imperative:''' Your operatives add 1"/triangle when moving or charging but you can't retain any saves due to cover. For the most part, this is keyed towards the Sicarians, who are primarily focused on getting up-close and personal. *'''Bulwark Imperative:''' Your operatives can re-roll one failed save roll if you failed at least two saves but sacrifice 2"/circle in movement. This won't mean much if your team's already in place, but this will hurt for your melee-focused operatives. *'''Conqueror Imperative:''' You can let your operatives re-roll one hit roll when fighting without regard of hit or miss if you need a crit. However, your operatives need to re-roll one successful crit when shooting as well. This is meant for the Sicarians who live to get in the fight. *'''Protector Imperative:''' You can let your operatives re-roll one hit roll when shooting if you miss two or more shots. However, your operatives need to re-roll one of your crits when fighting as well. Skitarii will mostly be unaffected by this, as they need to be at range anyways. *'''Equalized Imperative:''' AKA It's Fucking Nothing. No stat changes.
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