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====Aqir==== The first species native to Azeroth. They are a very numerous species of intelligent insectoids organized in casts who were in the very distant past subservient to the Old Gods and built a world spanning Empire under their guidance, until the Titans showed up and royally shat on their parade by locking their bosses away. After the titans left, their Empire was left weakened and was crushed in a great war with the Trolls. This lead to the Aqir hiding from the world in great underground burrows and being forgotten about for countless millennia, where the four largest splinter groups of the Empire eventually assumed own identities and started to deviate from the original Aqir quite significantly. Most of them still serve the Old Gods and are their footsoldiers. *Aqir: Crabs, Crayfish and Lobsters. A portion of the original Aqir somehow survived the fall of their Empire and waited until the time was right to reemerge during the events of Battle for Azeroth, where they were revealed to be the Insectoids affiliated with N'Zoth. *Qiraji: Scarabs and Locusts. The Qiraji are affiliated with C'Thun and hail from the deserts of Silithus. C'Thun taught them how to twist native insects from their homelands into monstrous sizes using dark magic, making them into Silithids, with which they tried once to take over the World from their Capital of Ahn'Qiraj and were barely stopped by the Night Elfs and the Bronze Dragonflight. Despite being sealed away by powerful magic, they could use their Silithid servants to dig large caverns under the seal and prepare a new assault on Azeroth, by the time this was discovered the Bronze Dragons and the Cenarion Druids assembled a large combined force of both Alliance and Horde heroes to break the seal, get into Ahn'Qiraj and kill C'Thun for good. *Mantid: Mantisses, if you couldn't guess that by the name. The insectoids that used to be affiliated with Y'Shaarj in Pandaria. Their main deal is that they are brutal, unwavering warmongers for the sake of it, starting assaults against the rest of Pandaria every century or so to weed out the strong and smart of their very numerous offspring and, by their philosophy, to strengthen their civilizaion as a whole in this manner. They were caught in a tough spot when the Sha of Fear got released and possessed their Queen who as a result turned unaturally paranoid. This caused her to start the next invasion of Pandaria prematurely and, as the rest of the Mantid leadership, called the Klaxxi, doom their race since she sends more Mantid to die in pointless fights against the "lesser" races as they see it than they could replenish. Players interact with the Klaxxi quite a lot in Mists of Pandaria, who task them with keeping the Sha corruption at bay to save their race, only for the Klaxxi to double-cross the PC in the Siege of Orgrimmar. *Nerubians: Spiders, mainly. They used to be affiliated with Yogg-Saron, but have long since forgotten about it because his seal was the only one to be kept intact and are now the only Aqir race to openly defy the Old Gods. They built a vast subterrenean Empire called Azjol-Nerub and were a very successful civilization. Unfortunately, the Lich King dropped right into their turf and has since subjugated them by the means of Necromancy and Genocide. As part of the scourge, they were the Lich Kings favored shock troops. A precious few Nerubians managed to escape the Scourges clutches and have since been trying to get their Empire back; by BFA it is strongly hinted that this succeeded, but they prefer to remain isolationist xenophobes that don't care a whole lot about what is going on on the surface.
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