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Codex - Tyranids: Hungry Swarmhost Edition
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== Formations == === Standard 40k === *'''Lictor Forest Brood:''' *'''Manufactorum Genestealers:''' *'''Deathleaper's Assassin Brood:''' *'''Broodlord's Hunting Pack:''' *'''Gargoyle Bio-Bombs:''' This formation consists of 3 Spore Mine Clusters and 3 Gargoyle Broods. If a Spore Mine Cluster in the formation starts a move (including Run or Charge) within 6" of a Gargoyle from the Formation, it can move 6" in the movement phase and will not halve the distance rolled if it runs or charges. Perfect for getting your mines into position quickly. *'''Endless swarm''': Termagants, Warriors, and Hormagaunts from this formation have objective secured. *'''Incubator node'''': The Tervigon may be upgraded to spawn Hormagaunts, Rippers, Skyslashers, or Gargoyles instead. In which case, replace the mandated Termagant broods with the appropriate broods. *''''Synaptic swarm'''': Warrior broods used in this fromation may be used in any formation other then a second synaptic swarm *'''Psychic Choir Node''': Three broods of Zoanthropes (with the Option to add the Doom of Malan'tai), Two Maleceptor Broods, the option for two Tervigon broods, and one Hive Tyrant (with optional tyrant guard brood) who may be replaced with the Swarmlord, all of whom consider their power dices successes on rolls of one better than before for manifesting powers and denying (usually improving to warp dice succeeding on a 3+ and denying to a 5+) and extend their synapse range by 6". *'''Skyblight swarm''': May include a brood of winged Tyrant Guard. *'''Living artillery node''': may swap out warriors for a Tervigon which must use a monstrous bio-cannon. The Exorcine brood may be replaced with a Dactilys brood. *'''Bio-blast node''': may swap out warriors for a Tervigon which must use a monstrous bio-cannon. *'''Urban cleansing node''': One unit of warriors with Stranglewebs, a unit of Pyrovores, and a Tyrannofex with Acid spray. All re-roll to wound and re-roll number of hits dealt in overwatch, taking the highest. The Pyrovores and warriors gain move through cover. Urban Cleansing Nodes taken as part of a Hive Fleet moloch detachment may assault through ruins at initiative. *'''Wrecker node''': May include a Trygon and swap out warriors for a Tervigon which must use a monstrous melee bio-weapon. *'''Tyrant Node''': The Hive Tyrant may be replaced with the Swarmlord. *'''Subterranean Swarm''': *'''Phodian Annihilation Swarm''': *'''Carnifex Crusher Brood''': *'''Living Fortress''': *'''Vanguard Infestation''': *'''Hypertoxic Node''': *'''Neural Node''': *'''Sky Tyrant Swarm''': *'''Spore Field''': *'''Sky Tide''': === Living Tide Detachment === (Make it some kind of decurion detachment) === Apocalypse only === *'''Croneconven''': *'''Eater Swarm''': *'''Eye of the Hive''': *'''Harpy Skyhaunters''': Add two additional shots to the profile of the Skyhaunt weapon (This is intended to give the Skyhaunter an advantage over a Salvo HVC) *'''Kraken Tendril Swarm''': *'''Leviathan Skyswarm''': *'''Spore storm Brood''': The Exorcine may be replaced by a Dactylis. *'''Tervigon Brood Node''': Tervigons may be upgraded to spawn Hormagaunts, Rippers, Gargoyles, and Sky-Slashers as a normal Tervigon. In the case of these other creatures, one Tervigon may spawn it's broodlings with the players choice of weapons or biomorphs. *'''Tyrannofex Gunbeast Brood''': *'''The shadow incarnate''': The Hive Tyrant may be replaced by the Swarmlord. The generated Nova Power does not hit friendly Tyranid units.
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