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==Eldar== ===Eldar Missile Launcher=== [[File:Eldar_missile_launcher.jpg|200px|right|thumb|Eldar Missile Launcher]] Unlike the ones used by the [[Imperium]], Eldar missile launchers consist of several pods of small missiles, using a cluster of small projectiles instead of a single large one to deal damage. Of note is that the number of openings on the launcher does not reflect the number of missiles that it is capable of holding: each firing tube is connected to several smaller chambers, in which the missiles are held and fired from. In addition, the Eldar eschew fragmentation rounds in favour of an unstable plasma core round, which has a small degree more penetrative prowess. On tabletop, it is a pretty flexible weapons choice that slams targets at a respectable 48" range with either a single Heavy S8 AP-2 D1d6 shot or a Heavy d6 S4 AP-1 blob evaporator. Compared to the standard Reaper Launcher, the Eldar Missile Launcher is slightly more expensive, with a higher potential against GEQ and heavies, but the Reaper Launcher does more consistent damage and is better against medium targets such as MEQs, TEQs, bikes, nobs, Primaris Marines, or Tyranid Warriors. ===Reaper Launcher=== [[File:Reaper_Launcher.png|200px|right|thumb|Reaper Launcher]] The Dark Reapers aspect warriors use a variation on the Eldar Missile Launcher: the Reaper Launcher. Firing a hail of small missiles over a very large distance, they can do considerable damage to Space Marines and all but the largest of [[Tyranid]] organisms. Exarchs of the Dark Reapers can use either a regular Eldar missile launcher or the Tempest Launcher: a modified Reaper Launcher that shoots its projectiles in an arc, bombarding a large area with lethal projectiles. On tabletop, the Reaper Launchers hit at a solid S8 AP-2 flat D3, for your vehicle and monster killing needs, or can opt for one extra shot at S5 AP-2 flat D2 for taking out any pesky infantry attempting to [[Tarpit|tarpit]] your precious Dark Reapers. ===Torrent Reaper Launcher=== [[File:Torrent_Reaper.jpg|200px|right|thumb|Torrent Reaper Launcher]] A specialized variant of the normal Reaper Launcher. The Torrent Dark Reaper Launcher is a fucking [[Awesome|Gatling missile launcher!]] The launcher makes use of a cylindrical drum for magazine-style loading of rapid-fire mini missiles. Increasing the ammo capacity of the standard reaper launcher significantly, but the added ammunition increases the weight of the weapon as well, despite the addition of anti-grav devices. Unfortunately, as awesome as it sounds, GW has yet to implement this weapon into tabletop fully, [[Derp|FOR. SOME. REASON.]] Because as cool as it is to have your Space Elves wield a bunch of gatling missile launchers, [[Bullshit|the upper echelons of GW had conveniently forgotten that this thing even existed in the first place.]] Once again disappointing /tg/ with their [[Fail|gross incompetence.]] ===Tempest Launcher=== [[File:Tempest_Launcher.jpg|200px|right|thumb|Tempest Launcher]] A Tempest Launcher is an ancient form of Reaper Launcher utilized exclusively by Dark Reaper Exarchs. It looks like two Reaper Launchers duct taped together for twice the bang. These launchers fire clusters of small Reaper Missiles in an arc. Whilst individually, they are weaker than standard Reaper Missiles, they have a significant area of effect to compensate for this. They are thus, able to affect a larger target area and be used in an indirect fire role or as a unconventional form of artillery. As the case for most Eldar technology, the weapon is psychically activated, and its resonant Wraithbone construction is sensitive to the Eldar's innately psychic mind. Like the more common Reaper Launcher, the Tempest Launcher is linked to its targeter via the handle. This creates a mind-link with the Dark Reaper's weapon, allowing the warrior to "see" out of the muzzle of the launcher. However, the skill of a Dark Reaper Exarch means that his skill would be on a whole new playing field. On tabletop, it is one of the primary weapons for a Dark Reaper Exarch. Just pay 5 more points to trade in in your Reaper Launcher for a Heavy 2d6 S4 AP-2 D1 weapon that doesn't need LoS to help with clearing out blobs. It's going to average more hits than the Missile Launcher's anti-infantry mode, though you won't have any sort of S8 fire mode. Just remember it has a shorter range than the Reaper Launchers. If you are going MSU or Ynnari with your Reapers this should be your default choice to make up for the lost Dakka. ===Phoenix Missile Launcher=== [[File:Phoenix_Missile_Launchers.JPG|200px|right|thumb|Phoenix Missile Launcher]] The Phoenix Missile Launcher is a type of Eldar Missile Launcher typically mounted on Phoenixes, Vampire Raiders and their variants. Used against ground targets, they are most notable for using plasma warheads which are rapidly discharged to saturate an area in expanding plasma explosions. They are also quite small, especially when you factor in the size of the Phoenix, let alone the Vampire Raider. You would expect the Eldar would carry some gigantic missiles for their gigantic planes, but alas they got the one with the metaphorical [[Dick|short dick.]] On tabletop, Phoenix Missiles are similar to starcannons with only D6 variable shots and flat 2 damage, so they're unreliable for big damage output but can trim a few enemy Terminators or Primaris marines from any squad. ===Implosion Missile=== [[File:Implosion_Missile_Launcher.JPG|200px|right|thumb|Implosion Missile]] Exclusive to the Voidraven Bomber, Implosion Missiles are Dark Eldar weapons carried by Voidraven Bombers due to their size. [[Lolwut|These missiles emit a field of molecular dissonance which instantly implodes its victim in upon themselves, leaving only a scorched silhouette.]] The Implosion Missile is highly suspected to be the weapons mounted on the missile launcher detachment for the Voidraven Bomber. Each Bomber could carry two under each wing for a grand total of four. In 7th Edition, most Dark Eldar players with a Voidraven Bomber would usually toss on Implosion Missiles and [[Lulz|grab popcorn as they watch Terminators weep bitter tears as the high strength and high AP would most guarantee a dead termie.]] Depending on the enemy, some might want to choose between either mixing up the Necrotoxin and Implosion Missiles or dedicating yourself to one. In 8th Edition, it is a missile that is basically a D3 shots at S6 and AP-3. ===Monoscythe Missile=== [[File:Monoscythe_Missile.PNG|200px|right|thumb|Monoscythe Missile]] The Monoscythe Missile is designed to release a wave of energy at head-height upon impact, decapitating nearby foes. One must wonder the effectiveness of the weapon when faced against creatures [[Derp|with literally no necks]] like the various assortments of [[Squig|Squigs]] and the occasional [[Krootox]]. The Monoscythe Missile is found on both the Voidraven Bomber and the Razorwing Jetfighter. The Monoscythe Missile is a Assault D6, S6, 0 AP , 2 Damage. Nice for drowning a Bike Squad or TEQs in saves. ===Necrotoxin Missile=== [[File:Necrotoxin_Missile.JPG|200px|right|thumb|Necrotoxin Missile]] Filled with deadly neuropoisons, it fires shards of toxic shrapnel when it detonates, killing and pinning the enemy. This missile would definitely be useless against machines or the entirety of the [[Necron]] army. The Necrotoxin Missile is found on both the Voidraven Bomber and the Razorwing Jetfighter. The Necrotoxin Missile is an Assault D6, Wounds on a 2+ (6+ for Vehicles). Your infantry hunting and character sniping choice, yes, that includes [[Necrons]] [[Derp|to the list despite being machines.]] Recent FAQ changed this to Assault 3D3. Still good pretty though. Let’s be reasonable. It’s the Dark Eldar. Do you really think they don’t have a way to poison even freaking machines? ===Shatterfield Missile=== [[File:Shatterfield_Missile.PNG|200px|right|thumb|Shatterfield Missile]] The Shatterfield Missile has two separate detonation chambers, first one [[Wat|sucks away all warmth, turning the foe into ice-like statues.]] The second one sends out a powerful force that blows the brittle enemy to pieces. The Shatterfield Missile is found on both the Voidraven Bomber and the Razorwing Jetfighter. The Shatterfield Missile in 8th Edtion is an Assault D6, S7, -1 AP, 1 Damage weapon with Shred. Necrotoxin is overall a much more consistent weapon in terms of damage, but this has a nice niche in burying MEQ units in armor saves. {{clear}} ===Revenant Missile Launcher=== [[File:RVL.PNG|200px|right|thumb|Revenant Missile Launcher]] The second biggest ground-based Eldar Missile Launcher. The Revenant Missile Launcher also known as the Cloudburst Missile Launcher is a type of Eldar Missile Launcher mounted on [[Revenant Scout Titan|Revenant Titans.]] This shoulder-mounted weapon is loaded with rapid-firing missiles armed with plasma warheads for close-range defense against enemy infantry. Curiously, the missile launchers are situated on the side of the Titan's head, creating a rather cramp and awkward firing position. Or it could be a homage to the smaller [[Mandiblaster]]s from the Striking Scorpions. Either way, the missile launcher is more of a self defense than anything else and no, the missiles do ''not'' home into targets like [[Skyspear Missile Launcher|the ones the Mon'keigh use]]. Due to this, not many people actually use the missile launcher as an offensive tool. So you ain't seeing too much missile spam here. In 8th Edition, the Missile Launcher is an anti-aircraft weapon; 2d6, S8, AP-2, D1d3 that adds +1 to hit against units that fly. <gallery> Revenant_Missile.jpg </gallery> ===Phantom Missile Launcher=== [[File:Phantom_Missile_Launcher.JPG|200px|right|thumb|Phantom Missile Launcher]] The biggest ground-based Eldar Missile Launcher to date. This is the Eldar's answer to the Imperium's Apocalypse Missile Launcher. The Phantom Missile Launcher also known as the Voidstorm Missile Launcher are enormous Missile Launchers mounted on Eldar [[Phantom Battle Titan|Phantom Titans]] and are the Revenant Missile Launcher's bigger brother. These missile launchers are used for close anti-personnel and anti-aircraft defense. It is assumed that the missile pod from the Titan's left shoulder fires the smaller anti-personnel warheads, whilst the larger one from the right shoulder fires the larger anti-aircraft warheads. Like its little brother, the Phantom Missile Launchers are placed on the side of the Titan's head, specifically, besides its shoulders. Whilst it is a bit more reasonable than the Revenant version due to the sheer fact that it has more room. It is still a relatively awkward weapon to fire. In 8th Edition, these Missile Launchers as its name implies, are both anti-infantry and anti-aircraft; 2d6, S8, AP-3, D1d3 that adds +1 to hit against units that fly. ===Scythe Missile Launcher=== [[File:Scythe_Missile_Launcher.JPG|200px|right|thumb|Trio of Scythe Missile Launchers]] Otherwise known as the Scythe Missile Artillery. Scythe Missile Launchers are a type of Missile Launcher battery used by almost every single [[Dark Eldar]] spaceships. They come in the heavy and light classes. As void weapons, Scythe Missile Launchers are among the largest missile launchers in the entire Eldar race period. These are rapid firing missile launchers are often used as the equivalent of a [[Macrocannon]] or [[Heavy Starcannon]] among the [[Fleets of Commorragh]]. Because of its ability to home and track down targets, they are used far more frequently than Heavy Starcannons which are rare in the Drukhari armoury and is more in line with their Craftworld cousins. They are identified by their ovoid shape and are relatively small in comparison with the ship. In Battlefleet Gothic Armada II, Scythe Missile Launchers has the highest crit chances out of any Macro-weapons. This makes them punch through shielding and armour on vessels much heavier than the ships that are currently using them {{40k-Eldar-Weapons}} {{40k-DEldar-Weapons}}
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