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====Stratagems==== *'''Abhor the Witch (1 CP)''': Roll 1d6 when an enemy psyker manifests a power within 24". roll a d6. On a 4+, the psychic power is resisted. ''Doesn't even have to target you, you could deny an enemy boost.'' *'''Crusader Relics (1 CP)''': Differently from other Sergeant (or "Sword Brother") Relics stratagems, you can hand out only three: Witchseeker bolts (better fired by a Primaris character's Master-crafted gun), Sword of Judgement (better wielded by someone with more WS and Attacks), and the Skull of the Cacodominus, which merely needs to be held. Your choice. *'''Devout Push (1 CP)''': Use at the start of the fight phase. +3" to the Pile in move. You'll need a big unit, since there's only so much ground a 5-man unit can cover. ''Doesn't stack with Canticle of Hate per se, but use it on a unit outside litany range and pile onto everything''. *'''Oaths of Honour (1 CP)''': Use during the fight phase. select one Black Templar Scout Unit that charged or was charged. They can reroll the wound roll of their melee weapons. *'''Shock and Awe (1 CP)''': When an Infantry unit disembarks from a Land Raider Crusader, they become immune to Overwatch and force attacks against them to be made at -1 to hit. Take big Crusader units geared for melee to exploit the Crusader's improved transport capacity, since this only affects one unit at a time. **Alongside Devout Push they are basically the only reason to use Crusader squads, since you cannot pile in onto anything you didn't declare a charge against, and Shock & Awe cancels any overwatch. Ferry a 15-man Crusader unit into range, declare a charge against the target and everyone around it, and not even Tau can prevent you from tying up anything nearby. *'''Tenacious Assault (2 CP)''': roll a d6 when an enemy infantry unit without the FLYER BATTLEFIELD ROLE tries to fall back from your black templars. On a 2+, they can't fall back. ''What the Emperor ties up in melee, let no man separate!''. *'''The Emperor's Will (1 CP)''': Use when a Black Templar Infantry Unit advances. They can still shoot pistols and charge. *'''Vicious Riposte (1 CP)''': Use during the fight phase. Select one Black Templar infantry unit. Until the end of the phase, when they roll an unmodified save roll of 6, their attacker suffers a mortal wound. ''More useful against big units, as more saves mean more chances to roll a 6, but then again, more chances to fail a save too.''
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