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===Ministorum Shrine=== The Ministorum Shrine killzone forces the rules for ultra-close confines to be used and disables the Scouting Phase. Additionally, it can have one of the following environmental effects, as determined by rolling a d6 once the battlefield is set up: *'''1- Deserted Shrine:''' No additional rule. *'''2- Stronghold of the Ecclesiarchy:''' All Imperial units get +1 to Ld, and all Chaos units get -1 to Ld. *'''3- Defiled Sanctum:''' As above, but Chaos is buffed and Imperials are debuffed instead. *'''4- Dust and Debris:''' Everyone subtracts 1 to hit in the shooting phase. *'''5- Crypt Tunnels:''' If a model from your kill team begins your turn in the Movement phase within 1" of a crypt access trapdoor and more than 1" from any enemy models, and they are not shaken, they can enter the crypt tunnels. When they do so, remove them from the battlefield. At the end of your turn in the Movement phase of the next battle round, you can place that model within 1" of any crypt access trapdoor that is within 24" of the crypt access trapdoor they used to enter the crypt tunnels, and more than 1" from any enemy models. They are considered to have made a normal move. While they are not on the battlefield, they are considered to be out of action for the purposes of Nerve tests and checking whether your kill team is broken. If they are not on the battlefield at the end of the battle, they are considered to be out of action. *'''6- Fog of Incense:''' All ranged weapons subtract 6" to range and all charge rolls take a -2 penalty.
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