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==Demiurg: The Starbound Stonekin== ''A race that may or may not be somehow connected to the Squats, the Demiurg look far more alien than the average Squat. With crystal-like hair and mineralized siliconoid skin, yet with the same mental traits as the bearded ones, it is wildly considered that the Demiurg may be in fact a more extremely evolved offshoot of their abhuman brethren instead of a xeno race. Whatever the truth may be, Demiurg-Squat interactions started out strong and have only grown stronger. Though they are seen working with the fledgling Tau Empire, they do not allow the latter to have them folded into their so called "Federation" as they are as independent (and armed to the teeth) as the other Leagues. Unlike the leagues, the Demiurg do not seem to have their own worlds (or it was made so purposefully by them) and instead they are considered to be a space-faring race operating from gargantuan starships that almost match Eldar Craftworlds in size.'' *''Stronghold Starships'' - Any unit with a 4+ save or better may deep strike onto the battlefield. *''Legacy of Interaction'' - Add Hatred (Tau Empire) to their list of Bitter Hatred enemies. In addition ''(ironically)'' they may also ally with the Tau Empire as Battle Brothers. ===League Specific Units=== '''Gravitic Weaponry:''' While Gravitic technology is used through the Squat holds for a variety of purposes, none are more comfortable with its many forms than the spacebound Demiurg. From the miniature artificial Grav-Plating used in their spacecraft to the humongous gravitic lances used to break apart natural satellites the study and usage of this technology remains unmatched by any other League. While most of their more advanced Gravitic tech is too cumbersome or fragile to be used on the battlefield, it is not uncommon to see Demiurg vehicles using their gravitic weaponry to pin enemy squads in place with gravity waves before squads of warriors use the same weapons to accelerate pieces of shrapnel or debris as devastating ammunition. *'''Gravitic Impeller''' **'''Gravitic Field''' - Profile (Range:18", Strength -, AP: -, Heavy 1, Blast, Grounding) **'''Mass Driver''' - Profile (Range 18", Strength 4, AP: 4, Heavy 2, Ignores Cover, Rending) *'''Gravitic Impulsor''' **'''Gravitic Field''' - Profile (Range:36", Strength -, AP: -, Heavy 1, Large Blast, Grounding) **'''Mass Driver''' - Profile (Range 36", Strength 4, AP: 4, Heavy 4, Ignores Cover, Rending) *'''Grounding''' Should a unit be hit with a weapon with this special rule they must make a Strength check. Should the unit fail this check, the unit is immediately forced to Go To Ground until the beginning of the Demiurg player's next Shooting phase. Gravitic Impellars are added to the Heavy Weapons and Exo-Suit Ranged Weapons lists, costing 15 points each. Iron Brother Walkers may replace any Twin-linked Missile Launcher with a Twin-linked Gravitic Impellar for free. Any vehicle, building or Support Weapon may replace any equipped Rapier Laser Destroyer with a Gravitic Impulsor for 20 points each and any equipped Shot Cannon with a Gravitic Impellar (if the Shot Cannon is twin-linked then the Gravitic Impellar is Twin-linked) for 5 points each. '''Gravitic Booster Pack:''' While the gravitic weaponry of the Demiurg may have spread throughout the war forces of the Squat leagues they hold tightly to the more tactical applications of the technology, such as the Gravitic Booster Packs. These suit mounted devices are, in essence, miniaturised versions of the Gravity engines that allow Demiurg skimmers to descend from high orbit without incident, and are only issued to the Demiurg Starboard who are trained extensively in their usage, both in using them to deep-strike into enemy lines, and using them to further navigate around the battlefield, jumping from hot-zone to hot-zone. Models with a Gravitic Booster Pack are either Jump Infantry or Jet Pack Infantry (choose before army deployment). They cannot change their unit type during the game. HQ choices wearing Iridium Armor may take a Gravitic Booster Pack for 15 points. ====Demiurg Starbound==== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> Lorem Ipsum Dolor Sit Amet <div class="mw-collapsible-content"> Lorem ipsum dolor </div> </div> '''Battlefield Role''' - Elites <br>'''Points Cost''' - 75 {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! WS !! BS !! S !! T !! W !! I !! A !! Ld !! Sv !! Unit Type !! Composition |- | Starbound || 4 || 4 || 3 || 5 || 1 || 2 || 2 || 10 || 3+ || Infantry || 2 Starbound |- | Starkin || 4 || 4 || 3 || 5 || 1 || 2 || 2 || 10 || 3+ || Infantry (Character) || 1 Starkin |} <br style="clear: both; height: 0px;" /> :'''Wargear''': Shot Pistol, CCW, Iridium Armour (+1 T already in profile), Gravitic Booster Pack :'''Special Rules''': League Affiliation (Demiurg), Bitter Hatred, Hardy Souls For Hardy Men, :'''Options''': *May take up to seven addition Starbound models for (25pts/model) *Any model may purchase Overdrive Systems for (+5pts each) *Any model may take items from the Melee Weapons and Ranged Weapons lists. *Up to four models may take items from the Special Weapons and Heavy Weapons lists. ====Rock-Hopper Grav Transport==== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> Lorem Ipsum Dolor Sit Amet <div class="mw-collapsible-content"> Lorem Ipsum Dolor Sit Amet </div> </div> '''Battlefield Role''' - Fast Attack. May be taken as a Dedicated Transport for Hearthguard, Warriors and Thunderers. <br>'''Points cost''' - 80 {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! BS !! FA !! SA !! RA !! HP !! Unit Type !! Composition |- | Rock-Hopper|| 3 || 12 || 11 || 10 || 3 || Vehicle (Skimmer, Tank) || 1 Rock-Hopper |} <br style="clear: both; height: 0px;" /> :'''Transport Capacity''': 12 Models. May not carry models with the Bulky, Very Bulky or Extremely Bulky special rules. :'''Access Points''': Rear. :'''Fire Ports''': None :'''Wargear''': Turret-Mounted Shot Cannon :'''Special Rules''': *'''Grav-Drop''': '' While the Demiurg's usage of Impeller Grav-tech might not match up to the standards of the dying Eldar or the ghoulish Necrons, it is still unparalleled amongst the Squats as they have been mining in Zero-G environments longer than their bearded cousins have been capable of space travel. It is this that allows them an enormous tactical and strategic freedom when it comes to deployment as they can drop in entire platoons using Impeller Grav-Chutes that make the Imperial equivalents look like the work of children. This technology is advanced enough to even allow vehicles to be dropped from High-Orbit, Grav-Impellers guiding them down to the surface as smoothly and swiftly as if they had been riding down an elevator all the way to the planet's surface'' A Vehicle model with this Special rule may Deep-Strike, and should it scatter onto an obstacle that would force it to roll on the Deep-Strike Mishap table it may re-roll scatter. :'''Options:''' *May replace Shot Cannon with a: **Heavy Fusion Projector (free) **Gravitic Impeller (+5pts) **Missile Launcher with Krak & Mole warheads (+5pts) ***May take Flakk Missiles (+10pts) **Twin-linked Ion Rifle (+10pts) **Coil Cannon (+10pts) **Seismic Cannon (+10pts) *May take items from the Vehicle Wargear list. ====Avalanche Heavy Grav Tank==== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> ''"You see? The shadow of our Steel Rain descends upon the Xeno forces" An unnamed Space Marine force commander moments before a wing of Demiurg Grav Tanks finished their meteoric descent.'' <div class="mw-collapsible-content"> Lorem Ipsum Dolor Sit Amet </div> </div> '''Battlefield Role''' - Heavy Support <br>'''Points Cost''' - 130 {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! BS !! FA !! SA !! RA !! HP !! Unit Type !! Composition |- | Avalanche Grav Tank || 3 || 13 || 12 || 10 || 3 || Vehicle (Skimmer, Tank) || 1 Avalanche Grav Tank |} <br style="clear: both; height: 0px;" /> :'''Wargear''': Turret-Mounted Rotary Shot Cannon, 2 Hull-Mounted Auto-Shot Rifles :'''Special Rules''': *'''Grav-Drop''': '' While the Demiurg's usage of Impeller Grav-tech might not match up to the standards of the dying Eldar or the ghoulish Necrons, it is still unparalleled amongst the Squats as they have been mining in Zero-G environments longer than their bearded cousins have been capable of space travel. It is this that allows them an enormous tactical and strategic freedom when it comes to deployment as they can drop in entire platoons using Impeller Grav-Chutes that make the Imperial equivalents look like the work of children. This technology is advanced enough to even allow vehicles to be dropped from High-Orbit, Grav-Impellers guiding them down to the surface as smoothly and swiftly as if they had been riding down an elevator, until they hit the planet's surface'' A Vehicle model with this Special rule may Deep-Strike, and should it scatter onto an obstacle that would force it to roll on the Deep-Strike Mishap table it may re-roll scatter. :'''Options:''' *May exchange the Rotary Shot Cannon with one of the following: **Thudd Gun (5pts) **Rapier Destroyer (10pts) **Clearance Fusion Projector (10pts) **Heavy Seismic Cannon (15pts) **Ion Cannon (20pts) **Heavy Coil Cannon (25pts) **Gravitic Impulsor (30pts) *May replace both Hull-Mounted Auto Shot Rifles with a pair of: **Fusion Projectors (free) **Seismic Rifles (+10pts) **Coil Repeaters (+20pts) **Ion Rifles (+20pts) *May take items from the Vehicle Wargear list.
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