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===Blood Mage=== By tapping into the power of their own blood, a blood mage becomes a source of pain for their enemies. Your level 11 features are ''Blood Action'', which causes an action point-fueled attack does ongoing damage, and ''Bolstering Blood'', which lets you self-inflict up to 2D10 damage whilst using a spell to inflict that much extra psychic damage on the spell's targets, whilst at level 16 you get ''Burning Blood'' , which lets you inflict psychic damage and ongoing fire damage on any enemies within 10 squares when you use your second wind Blood Pulse is an encounter power that splatters a burst across a distant area, causing damage and making the victims take more damage as they move. Soul Burn is a daily utility power that lets you spend a healing surge to restore a spent encounter power. Destructive Salutation is an extremely powerful ranged burst of psychic and ongoing psychic damage.
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