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====Specialist Detachment - Sword Brethren==== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> {{W40kKeyword|High Marshall Helbrecht,}} the {{W40kKeyword|Emperor's Champion, Company Champion}}, {{W40kKeyword|Captains}} (all flavours) and {{W40kKeyword|Company Veterans}} in this detachment gain the {{W40kKeyword|SWORD BRETHREN}} keyword, so you can do a mighty crusade! [[Derp|Neither Grimaldus, Crusader squads, Terminator squads nor Vanguard Vets are affected, btw]]. <div class="mw-collapsible-content"> *This is the ONLY specialist detachment that affects a Chapter Master, a named one at that, as well as the Emperor's Champion unique character. Named characters still can't take this detachment's warlord trait, though. *You ''can'' use it on Company Veterans on Bikes, since they too have the {{W40kKeyword|Company veterans}} keyword, same as the Captain on Bike...buuut they are overcosted. Even more so than before, as in CA2018 they retained their old price while everything else got a discount. '''Stratagems''' *'''Uphold the Honour of the Emperor (1CP):''' At the start of the Fight phase, pick a {{W40kKeyword|SWORD BRETHREN}} unit. Roll a D6 each time one of the models in that unit loses a wound, on a 5+ that model does not lose that wound. *'''Suffer Not the Unclean to Live (2CP):''' At the start of the Fight phase, pick a {{W40kKeyword|SWORD BRETHREN}} unit. All models in the unit get an extra attack and may reroll failed wound rolls. '''Warlord Trait''' *'''Master Swordsman:''' +1A. Each time your warlord rolls an unmodified 6 to hit in the fight phase, the attack inflicts 2 hits instead of 1. ''Come my foes, get closer. I shall teach you to fear the Emperor!'' **Regular Captain WS2+ 4A+1 wielding a Thunder Hammer hitting a T4 4++ enemy becomes 5*(4/6+4/36)*(5/6)*(1/2)*(3)+5*(1/6+1/36)*(5/6)*(1/2)*(3) = 6.07 unsaved wounds. You can add the Teeth of Terra to get more attacks, and swap the hammer for a Relic Blade to combine it with Grimaldus and unleash a hurricane of attacks. '''Artifact''' *'''The Holy Orb:''' The Holy Hand Grenade of Antioch finally returns. Once per battle, in your Shooting phase you can choose for the bearer to throw the Holy Orb instead of making a normal shooting attack. If you do so, pick a visible enemy unit within 6" of the bearer and roll a D6 for every 10 models in that unit (rounding up). For each roll of 2+ that unit suffers D3 mortal wounds. Eh. </div></div>
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