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===HC Ploys=== <tabs> <tab name="Strategic Ploys"> *'''Accelerant Agents (1 CP):''' A {{W40kKeyword|Hunter Clade Ruststalker}} can either make a free fight action (If you spend your actions on running or grabbing something) or fight twice in a turn when they would otherwise be limited to only once. *'''Calculated Approach (1 CP):''' Whenever an operative is more than pentagon/6" away from an enemy that's shooting them, they can turn a failed save into a pass if they also score a critical save as well. *'''Martial Protocol (1 CP):''' Any time a {{W40kKeyword|Hunter Clade Vanguard}} is within 2"/circle of an objective or within pentagon/5" of an enemy drop zone, they can re-roll one hit die. Similarly, whenever a {{W40kKeyword|Hunter Clade Ranger}} does not move and shoots, they can re-roll one hit die. *'''Neurostatic Interference (1 CP):''' When an enemy operative is within pentagon/6" of an {{W40kKeyword|Hunter Clade Infiltrator}}, they can't re-roll any hits in melee or shooting. A pretty considerable step down from the base kill-team's ploy. </tab> <tab name="Tactical Ploys"> *'''Command Override (1 CP):''' When you activate your operative, you can force it to accept the effects of a different Doctrina rather than the one activated for the whole team. This is only effective for one turn, which might help that Sicarian close the distance for the kill or provide some emergency protection for a lone operative facing a sniper. *'''Concealed Positions (1 CP):''' When deploying a {{W40kKeyword|Hunter Clade Infiltrator}}, you can give them the Hide order when they're within 1"/triangle of some heavy cover and more than 5"/pentagon from any enemies or their drop zone. In return, this operative is stuck under this order for this entire turn, even if using Infiltrate during the Scouting step. *'''Motive Force Vitality (1 CP):''' One operative gains d3 wounds upon activation. Booyah. *'''Pursuers (1 CP):''' During the Scouting step, you have two options. If you use Recon, two {{W40kKeyword|Hunter Clade Rangers}} can make a free dash if they're within their DZ. IF you use Infiltrate, two {{W40kKeyword|Hunter Clade Rangers}} can choose to swap their orders upon their activation on their first turn. </tab> </tabs>
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