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===VtM: Redemption=== '''Vampire: The Masquerade: Redemption''' was a low-system but (for its time) high-quality 3D Diablo clone. The protagonist started as a human crusader fighting against East-European pagans who got injured and seperated from his comrades, doing several errands until a Brujah embraced him, after which he kept tracking down the nun that healed him back when he was alive. It had a very interesting plot and timeline; the game time started in the Middle Ages Prague, and ended up in New Year's Eve, 2000, in New York. However, it has a very repetitive flow, consisting of dungeons with three or four levels with increasing encounters of several vampires per 20-30 meters. At the dungeons' final levels you kill a boss, blah blah, story advances, you make a Humanity choice and so on until you face a FOURTH GENERATION TZIMISCHE VOIVODE that wants to rape the world (and rapes the party unless you know freeze spell and kill him over the flesh portal). Honestly, the game mechanics are almost nothing like the tabletop game: disposable discipline scrolls that didn't use blood, a teleportation spell that took the player back to town called "Walk the Abyss", and many other features directly ripped from Diablo 2 (such as tomes for learning Disciplines). Yes, it is Diablo 2 with Vampires in all but name. And guns, when the plot progresses to modern ages. If these features don't bother you, then it's worth a shot. Assuming you can tolerate the slow start where you'll have a hard time hitting anything and the '''FUCKING''' Tremere Chantry in the mid-to-late Dark Ages section of the campaign. Just spam dexterity and "to hit bonuses", and supplement the lack of strength with Potence and Celerity. You'll be fine. And don't bother with modern guns, keep the Ainkurn Sword on your main character at all times, and the game is a cakewalk. If you've GOT to use ranged weapons, give powerful single shot guns to your companions (as they can't use auto-fire because AI is more A than I). Or just give them modern crossbows and bows. Oh, and the Blood Magic tome breaks the game so make sure to use it on the one party member you ''know'' you'll always have access to. The best feature VtM: Redemption had was a multiplayer mode, in which a complete tabletop scenario could be made from in-game scripting and a bit of careful sandbox construction (spawning furniture, items, missions etc.). The game even came with two perfectly fun pre-made multiplayer scenarios! Tl;dr. 100 Dexterity, Ainkurn Sword, tome of Blood Rituals from Haus de Hexe level 3 and Black Gloves from Setite Temple Level 1 for your companions make you win automatically.
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