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Warhammer 40,000/Tactics/Kill Team(9E) Xenos
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===HS Campaign Additions=== <tabs> <tab name="Tac Ops"> *'''Excavate:''' Gain a special action that lets your operative place an Excavation token when controlling an objective over 6"/pentagon from your DZ, with an AP discount if you picked up an Excavation Kit. You score 1 VP for claiming the token at the end of the game and a second if you end the game while carrying it. *'''Rig Site:''' Gain a special 2 AP action that lets two operatives within 1"/triangle of a Vantage Point (with one on top of it) terrain piece more than 6"/pentagon of your DZ score a VP. Score another VP if you pull this off with a total APL of your operatives within 1"/triangle of the rig site beats that of the enemy. **Considering that this requires two operatives to be unengaged to use properly, this is going to require a lot of setup and crowd control to avoid anything going wrong. *'''Settle Grudges:''' Open a tally for every enemy you kill with a Grudge marker. You gain 1 VP for killing the second and third enemies with markers. </tab> <tab name="Spec Ops - Wyrmblade Assassination"> ''Note - This counts as the Elimination Spec Op for terms of repeating'' #''Insidious Invasion'': Finish five games where you scored VP from the Interloper, Capture Hostage & Infiltrate and Behind Enemy Lines Tac Ops. A lot of this requires footwork and making sure the enemy is distracted enough for you to finish your job. #''Eliminate Oppressor'': Finish one last game where you win VP through the Mark for Assassination Tac Op. Completing this Spec Op scores 1 RP and the operative that accomplished the final objective gets 5 XP. In addition, you get the option to either grab a piece of rare equipment or increase your asset cap by +1. </tab> <tab name="Spec Ops - Clandestine Warfare"> ''Note - This counts as the Purge Order Spec Op for terms of repeating'' #''Shadow Engagements'': Finish five games where you scored VP from any of your faction-exclusive Tac Ops. #''Return to Cult'': Finish one last game where you have at least one operative within the enemy's DZ and over 2"/square from any enemies by the game's end. This isn't an actual Tac Op, so you can decide how you want to accomplish it. Completing this Spec Op gives you 5 XP you can spread across all of your operatives while all of your operatives can auto-pass any casualty and recovery checks. In Addition, you get the option to either grab a piece of rare equipment or increase your asset cap by +1. </tab> <tab name="Battle Honors"> #'''Rugged Survivalist:''' Recover 1 wound each activation. #'''Stubborn:''' Ignore all stat modifiers. This is quite awesome since this even negates the injured condition. #'''Begrudging:''' When this operative has lost over half their wounds and attacks an enemy, that enemy counts as if they have an additional grudge token. #'''Inveterate Toughness:''' Any damage that this operative suffers is capped at 4. Shrug off any instant-kill weapons like plasma and kraks. #'''Void-Dredger:''' Any shooting attacks against enemies within 6"/pentagon of this operative gain No Cover. #'''Honoured:''' Enemies don't gain a Grudge marker for killing this operative, but for inflicting the first injuries on them. </tab> <tab name="Requisition"> *'''Petition the Guild (2 RP):''' During a Spec Op, pick a random Recon or Security Tac Op. Once you score 5 VP from that Tac Op, you can gain a piece of Rare Equipment. *'''Return to the Ancestor (1 RP):''' When an operative dies and fails recovery, they can be sacrificed to give a number of RP equal to their rank. Useless on absolute rookies, save it for when someone more significant is lost. *'''Their Hearth Burns (1 RP):''' When an enemy kills one of your operatives, that operative now gains a lasting grudge against the enemy faction. Any attacks against this faction count as if they have an additional grudge token. The grudge is only settled once they kill three enemies of that faction or sacrifice d6 XP. </tab> <tab name="Assets"> *'''Enhanced Pan Spectral Scanner:''' Lets you re-roll to determine who is the attacker and who is the defender. *'''Excavation Machinery:''' If you are the defender or picked the Fortify scouting option, you can move one piece of Heavy terrain within 3"/square of your DZ up to 3"/square in any direction. *'''Supply Hold:''' You have double the equipment available in your stash. </tab> <tab name="Rare Equipment"> #'''A Grudge Declared (3 EP):''' Once per game, you can pass up using a ploy to mark one enemy with a grudge. #'''Darkstar Weapon (2 EP):''' One melee weapon gains Rending. #'''Relic Plate (3 EP):''' When the bearer rolls for saves, they can re-roll one save. #'''Right of Claim (3 EP):''' When the bearer is within 2"/circle of an objective, they add +1 to their Defense. Excellent for tanking extra punishment. #'''Grav-Lift Platform (2 EP):''' A single-use item you can place on the 6"/pentagon of the bearer. Anyone who moves within 1"/pentagon of the platform gains the {{W40kKeyword|Fly}} keyword for the activation. #'''Ion Expediter (3 EP):''' The bearer's Ion Pistol or Ion Blaster adds +1 to both damage stats. </tab> </tabs>
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