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===Lords of War=== ====Abattoir==== This unit contains 1 Abattoir ('''Power Rating 500'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Abattoir || * || * || * || 18 || 18 || 200 || * || 10 || 2+ |} {| class=wikitable |- valign=top ! Remaining W !! M !! WS !! BS !! A !! Scarab Repair Swarm |- | 161-200+ || 24β || 4+ || 2+ || 6 || 6 |- | 121-160 || 20β || 4+ || 2+ || D3+2 || D6 |- | 81-120 || 16β || 5+ || 3+ || 3 || D3+3 |- | 41-80 || 12β || 6+ || 4+ || D3 || D3 |- | 1-40 || 8β || 7+ || 5+ || 1 || 1 |} '''Wargear:''' *Forty Giant Tentacles *Gauss Lightning Grid *Particle Collider *Repair Nanoscarabs *Scarab Swarm '''Special Rules:''' *'''Energy Containment Field:''' This model has a 4+ invulnerable save. In addition, if this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 3+ the containment grid fails and explodes, each unit within 2D6" suffers 2D6+3 mortal wounds. On a 6 the energy stored inside the Abbatoir bursts out, shattering the ground and violating the very fabric of reality, every unit within 2D6+6" suffers 2D6+6 mortal wounds. If this model has reached the fifth tier on the ''Altar of Sacrifice'' special rule consider every D6 (both for damage and range) as a 6. *'''Harbinger of the End:''' This model can Fall Back in the Movement phase and still shoot and/or charge during its turn. When this model Falls Back, it can move over enemy models that don't have the {{W40kKeyword|TITANIC}} keyword, though at the end of its move it must be more than 1" away from all enemy units. This model can fire its shooting weapons even if there are enemy models within 1" unless those enemy models are {{W40kKeyword|TITANIC}}. In this case, it can shoot the enemy unit that is within 1" of it or any other visible enemy unit that is within range and more than 1" away from any friendly models. In addition, this model can move and fire Heavy weapons without any penalty to its hit rolls. Finally, this model can never gain a bonus to its save in cover even if at least half of the model is obscured from the firing unit. *'''Floating Fortress:''' This model can only be charged by units that can {{W40kKeyword|FLY}} and can only be attacked in the Fight phase by units that can {{W40kKeyword|FLY}}. In addition, unless the attacking unit can {{W40kKeyword|FLY}}, add 12" to the measured distance to determine the range when making shooting attacks against it. Note that this means many short ranged shooting weapons will not be able to hit this model. *'''Altar of Sacrifice:''' Throughout the course of the battle keep track of how many models this model has slain ({{W40kKeyword|Bikers}} count as 3, {{W40kKeyword|Vehicles}} and {{W40kKeyword|MONSTERS}} count as 7 and {{W40kKeyword|TITANIC}} models count as 30) and consult the table below, each effect is not cumulative: ::0-49; '''Hungering Gods:''' Subtract 1 from this model's hit rolls, but add 4β to this model's movement, advance and charge distances. ::50-99; '''Satisfied Thirst:''' This model now knows two powers of the Cβtan and may cast one of them per turn. ::100-149; '''Lust for Slaughter:''' This model knows three powers of the C'tan and may cast up to two of them per turn. Also, its Gauss Lightning Grid is swapped for an Empowered Gauss Lightning Grid. ::150-199; '''Supercharged:''' This model knows four powers of the C'tan and may cast up to three of them per turn. Also, the Diffused profile of its Particle Accelerator is swapped for the Empowered Particle Accelerator (Diffuse). ::200+; '''Maximium Power:''' This model knows all the powers of the C'tan and may cast up to five of them per turn. Also, the Focused profile of its Particle Accelerator is swapped for the Empowered Particle Accelerator (Focused). However, the model suffers D6 additional damage whenever it suffers an unsaved wound and you have to add 2 to the die to see if it explodes. *'''Grisly Sight:''' Any non {{W40kKeyword|NECRONS}} unit that has line of sight of this model subtracts 4 from its leadership characteristic. *'''Scarab Repair Swarm:''' Consult the damage table above, at the beginning of each of your turns this model heals that many previously lost wounds as shown by the Scarab Repair Swarm section. '''Keywords''': *Faction: {{W40kKeyword|<Dynasty>}}, {{W40kKeyword|C'tan Shards}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|Lord of War}}, {{W40kKeyword|Fly}}, {{W40kKeyword|Abattoir}}, {{W40kKeyword|Titanic}}, {{W40kKeyword|Vehicle}} ====Γonic Orb==== This unit contains 1 Γonic Orb ('''Power Rating 300'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Γonic Orb || * || 6+ || * || 16 || 18 || 150 || * || 10 || 2+ |} {| class=wikitable |- valign=top ! Remaining W !! M !! BS !! A |- | 121-150+ || 24β || 2+ || 6 |- | 91-120 || 20β || 3+ || D6 |- | 61-90 || 16β || 3+ || 3 |- | 31-60 || 12β || 4+ || D3 |- | 1-30 || 8β || 5+ || 1 |} '''Wargear:''' *Repair Nanoscarabs *Star-Cage '''Special Rules''': *'''Banishment Security Measures:''' If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 4-5, each unit within 3D6" suffers 2D6 mortal wounds. On a 6 the security protocols fail to banish the compressed star into a pocket dimension, each unit within 36" suffers 18 mortal wounds. *'''Blinding Light:''' Non-{{W40kKeyword|Necron}} that have line of sight of this model subtract 2 from their hit rolls during the Shooting phase. *'''Containment Field:''' This model has a 3+ Invulnerable save. Each time this model fails a saving throw, roll a D6. On a 6, this model suffers D6 additional wounds. *'''Giant Construct:''' This model can Fall Back in the Movement phase and still shoot and/or charge during its turn. When this model Falls Back, it can move over enemy models that don't have the {{W40kKeyword|TITANIC}} keyword, though at the end of its move it must be more than 1" away from all enemy units. This model can fire its shooting weapons even if there are enemy models within 1" unless those enemy models are {{W40kKeyword|TITANIC}}. In this case, it can shoot the enemy unit that is within 1" of it or any other visible enemy unit that is within range and more than 1" away from any friendly models. In addition, this model can move and fire Heavy weapons without any penalty to its hit rolls. Finally, this model only gains a cover bonus to its armour save if at least half of it is obscured from the firing unit. *'''Living Fortress:''' At the beginning of your turn this model recovers D6 wounds lost previously in the game. *'''Stellar Gravity Core:''' At the start of your Shooting phase, roll a dice for each non-{{W40kKeyword|Necron}} unit that can {{W40kKeyword|Fly}} and is within 24" of this model; on a 4+ that unit suffers D6+6 mortal wounds. Roll two dices and pick the highest result if the target is a {{W40kKeyword|Flyer}}. '''Keywords''': *Faction: {{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|Lord of War}}, {{W40kKeyword|Γonic Orb}}, {{W40kKeyword|Titanic}}, {{W40kKeyword|Vehicle}}, {{W40kKeyword|Fly}} ====Canoptek Leviathan==== [[File:Canoptek_Leviathan.jpg|thumb|The Warsinger's awesome conversion which appearences and rules have inspired this section]] This unit contains 1 Canoptek Leviathan ('''Power Rating 30'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Canoptek Leviathan || * || 5+ || * || 7 || 8 || 24 || * || 10 || 3+ |} {| class=wikitable |- valign=top ! Remaining W !! M !! BS !! A |- | 13-24+ || 24β || 3+ || 3 |- | 7-12 || 20β || 4+ || D3 |- | 1-6 || 16β || 5+ || 1 |} '''Wargear:''' *Banishment Cannon *Canoptek Wings *Repair Nanoscarabs *Six Gauss Flayer Array '''Special Rules:''' *'''Advanced Living Metal:''' At the beginning of your turn this model regains D3 wounds lost previously in the battle. *'''Explodes:''' If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it explodes, and each unit within 2D6" suffers D6 mortal wounds. *'''Flying Construct:''' A model with this rule can Fall Back in the movement phase and still shoot and/or charge during its turn. When this model Falls Back, it can even move over enemy models as long as they don't possess the {{W40kKeyword|Titanic}} keyword and as long as it ends it's moving more than 1β from enemy models. This model may still shoot if there are enemy models within 1β of it as long as they don't possess the {{W40kKeyword|Titanic}} keyword. In this case, it can shoot at enemies within 1β of itself or any other visible enemy unit that is not within 1β of a friendly unit. Finally, this model only gains a cover bonus to its armour save if at least half of it is obscured from the firing unit. This model may only be charged by units that can {{W40kKeyword|Fly}}. *'''Hard to Hit''' *'''Particle Shields:''' This model has a 4+ Invulnerable save. *'''Repulsor Systems:''' This model can move and fire Heavy weapons without suffering the penalty to its hit rolls. *'''Thunderbolt Field:''' Roll a die for every enemy unit within 12" of this model; on a 4+ it suffers D3 mortal wounds. In addition, roll a die whenever this model charges or it is charged; on a 2+ that unit suffers D3 mortal wounds. '''Upgrades:''' *'''Null Prisms:''' This model can attempt to deny up to three psychic powers in each enemy Psychic phase in the same manner as a {{W40kKeyword|PSYKER}}. In addition, a model equipped with these can never be targeted or affected by psychic powers in any way. In addition, enemy {{W40kKeyword|PSYKERs}} must subtract 3 from Psychic tests and Deny the witch tests they take for each unit with this ability that is within 24" of them. '''Options:''' *May take the '''Null Prisms''' upgrade - 50 pts. '''Keywords''': *Faction: {{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}}, {{W40kKeyword|Canoptek}} *{{W40kKeyword|Lord of War}}, {{W40kKeyword|Fly}}, {{W40kKeyword|Canoptek Leviathan}}, {{W40kKeyword|Titanic}}, {{W40kKeyword|Vehicle}} ====Doomsday Monolith==== This unit contains 1 Doomsday Monolith ('''Power Rating 50'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Doomsday Monolith || * || 6+ || * || 12 || 12 || 40 || 3 || 10 || 2+ |} {| class=wikitable |- valign=top ! Remaining W !! M !! BS !! Portal of Exile |- | 30-40 || 8β || 2+ || 3+ |- | 20-29 || 6β || 3+ || 4+ |- | 10-19 || 5β || 4+ || 5+ |- | 1-9 || 4β || 5+ || 6+ |} '''Wargear:''' *Four Doomsday Gauss Flux Arc *Gauss Obliterator *Repair Nanoscarabs '''Special Rules:''' *'''Eternity Gate:''' When you set up this model, at the same time you can also set up any number of {{W40kKeyword|<Dynasty>}} {{W40kKeyword|Infantry}} or {{W40kKeyword|Beast}} units on their tomb world rather than setting them up on the battlefield. At the end of any Movement phase, a single friendly {{W40kKeyword|<Dynasty>}} unit that was set up on their tomb world can be transported onto the battlefield by the Doomsday Monolith. Set up the unit so that it is wholly within 3" of this model and more than 1" from any enemy models; the unit that has just been set up counts as having disembarked from a transport for all rules purposes. If all friendly {{W40kKeyword|<Dynasty>}} '''Night Scythes''', '''Monoliths''' and '''Doomsday Monoliths''' from your army are destroyed, any friendly {{W40kKeyword|<Dynasty>}} units still on their tomb world are considered to be slain. *'''Doomsday Power Matrix:''' This model has a 5+ invulnerable save. In addition, for every friendly powered up {{W40kKeyword|<DYNASTY>}} {{W40kKeyword|Monolith}} within 6" of this model, increase its invulnerable save by one (up to a 2+). At the beginning of each of your Shooting phases you can choose up to 5 friendly powered up {{W40kKeyword|<Dynasty>}} {{W40kKeyword|Monoliths}} within 6". They can't use their Particle Whip during that phase but for each of them increase this model's '''Gauss Obliterator''' Strength, Ap and Damage characteristics by one. If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 4+ each unit within 6" suffers D6 mortal wounds, on a 6 each unit within D6+6" suffers D6+3 mortal wounds. *'''Flying Fortress:''' This model can move and fire Heavy weapons without any penalty to its hit rolls and only gains a bonus to its save from cover if at least half of the model is obscured from the firer. Also, distance and ranges are always measured to and from this model's hull, even though it has a base. Finally, during deployment, you can set up a Doomsday Monolith in the upper atmosphere instead of placing it on the battlefield. At the end of any of your Movement phases, the Doomsday Monolith can plummet to the battlefield - set it up anywhere on the battlefield that is more than 9" away from any enemy models. *'''Living Fortress:''' At the beginning of your turn this model recovers D6 wounds lost previously in the game. *'''Portal of Exile:''' When an enemy unit (other than a {{W40kKeyword|Monster}} or {{W40kKeyword|Vehicle}}) finishes a charge move within 1" of this model, or the Doomsday Mononlith itself finishes a charge move within 1" of an enemy unit, its portal of exile may activate. Roll a D6 and compare it to the Value required on the damage table above. If the roll is successful, the unit suffers D6 mortal wounds. '''Keywords''': *Faction: {{W40kKeyword|<DYNASTY>}}, {{W40kKeyword|NECRONS}} *{{W40kKeyword|LORD OF WAR}}, {{W40kKeyword|FLY}}, {{W40kKeyword|Doomsday Monolith}}, {{W40kKeyword|TITANIC}}, {{W40kKeyword|VEHICLE}} ====Gauss Pylon==== This unit contains 1 Gauss Pylon ('''Power Rating 24'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Gauss Pylon || - || 6+ || * || 6 || 8 || 30 || - || 10 || 3+ |} {| class=wikitable |- valign=top ! Remaining W !! BS !! Tesla Arc Shots |- | 16-30+ || 2+ || 3D6 |- | 10-15 || 3+ || 2D6 |- | 5-9 || 4+ || D6 |- | 1-4 || 5+ || D3 |} '''Wargear:''' *Gauss Annihilator *Tesla Arc '''Special Rules:''' *'''Advanced Living Metal:''' At the beginning of your turn this model regains D3 wounds lost previously in the battle. *'''Immobile:''' This model cannot move for any reason, except when it is set up using the Teleportation Matrix ability, nor can it fight in the Fight phase. Enemy models automatically hit this model in the Fight phase β do not make hit rolls. It can, except when firing Overwatch, also still fire its weapons if enemy units are within 1" of it (but only its tesla arc can target units that are within 1" of it β its other guns must target other units). In addition, friendly units can still target enemy units that are within 1" of this model. *'''Phase Shift Generator''' *'''Reactor Explosion:''' If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 4+ it explodes, and each unit within 6" suffers D6 mortal wounds. *'''Teleportation Matrix:''' During deployment, you can set this unit up in orbit instead of placing it on the battlefield. At the end of your Movement phases, this unit may teleport into battle. Set it up anywhere on the battlefield that is more than 9" away from enemy models. At the beginning of any of your Movement phases, any Gauss Pylon that is not within 1" of an enemy unit can teleport away. Remove it from the battlefield - replace it following the rules above. '''Options:''' *May take Repair Nanoscarabs - 15 pts. '''Keywords''': *Faction:{{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|Lord of War}}, {{W40kKeyword|Vehicle}}, {{W40kKeyword|Gauss Pylon}}, {{W40kKeyword|Artillery}}, {{W40kKeyword|Titanic}} ====Megalith==== This unit contains 1 Megalith ('''Power Rating 150'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Megalith || * || 6+ || * || 18 || 18 || 90 || D3 || 10 || 2+ |} {| class=wikitable |- valign=top ! Remaining W !! M !! BS |- | 71-90+ || 12β || 2+ |- | 51-70 || 10β || 3+ |- | 31-50 || 8β || 4+ |- | 11-30 || 6β || 5+ |- | 1-10 || 4" || 6+ |} '''Wargear:''' *Four Decimator Gauss Array *Gauss Matrix *Repair Nanoscarabs '''Special Rules:''' *'''Death Landing:''' During deployment, you can set up a Megalith in the upper atmosphere instead of placing it on the battlefield. At the end of any of your Movement phases, the Megalith can plummet to the battlefield - set it up anywhere on the battlefield that is more than 18" away from any enemy models. *'''Giant Construct:''' This model can Fall Back in the Movement phase and still shoot and/or charge during its turn. When this model Falls Back, it can move over enemy models that don't have the {{W40kKeyword|TITANIC}} keyword, though at the end of its move it must be more than 1" away from all enemy units. This model can fire its shooting weapons even if there are enemy models within 1" unless those enemy models are {{W40kKeyword|TITANIC}}. In this case, it can shoot the enemy unit that is within 1" of it or any other visible enemy unit that is within range and more than 1" away from any friendly models. In addition, this model can move and fire Heavy weapons without any penalty to its hit rolls. Finally, this model only gains a cover bonus to its armour save if at least half of it is obscured from the firing unit. *'''Living Fortress:''' At the beginning of your turn this model recovers D6 wounds lost previously in the game. *'''Monolith Transport:''' When you set up this model, at the same time you can also set up to four friendly {{W40kKeyword|<DYNASTY>}} Monoliths inside it rather than setting them up on the battlefield. At the end of your Movement phase, you can disembark any of the Monoliths. Set them up within 6" of this model, they can then act as normal. Once a Monolith has exited the Megalith, it cannot re-enter it. '''Keywords''': *Faction: {{W40kKeyword|<DYNASTY>}}, {{W40kKeyword|NECRONS}} *{{W40kKeyword|LORD OF WAR}}, {{W40kKeyword|FLY}}, {{W40kKeyword|Megalith}}, {{W40kKeyword|TITANIC}}, {{W40kKeyword|VEHICLE}} ====Obelisk==== This unit contains 1 Obelisk ('''Power Rating 18'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Obelisk || * || 6+ || * || 8 || 8 || 24 || 3 || 10 || 3+ |} {| class=wikitable |- valign=top ! Remaining W !! M !! BS !! Gravity Pulse Range |- | 13-24 || 8" || 3+ || 18" |- | 7-12 || 6" || 4+ || 12" |- | 1-6 || 4" || 5+ || 6" |} '''Wargear:''' *Four Tesla Spheres '''Special Rules:''' *'''Advanced Living Metal:''' At the beginning of your turn this model regains D3 wounds lost previously in the battle. *'''Explodes:''' If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it explodes, and each unit within 2D6" suffers D6 mortal wounds. *'''Gravity Pulse:''' At the start of your Shooting phase, roll a dice for each enemy unit that can {{W40kKeyword|Fly}} and is within the distance specified on the damage table above. On a roll of 4+, that unit suffers D3 mortal wounds. *'''Hovering Sentinel''' *'''Sleeping Sentry:''' When you deploy an Obelisk, you can choose whether it is powered up or powered down. If it is powered up, it functions as normal. If it is powered down, it may not move or shoot, but has a 3+ invulnerable save. You can choose to power up the Obelisk at the start of any of your Movement phases. An Obelisk that arrives through its ''Hovering Sentinel'' ability is automatically considered to be powered up. Once powered up, an Obelisk cannot power down later in the game. '''Options:''' *May take Repair Nanoscarabs - 15 pts. '''Keywords''': *Faction:{{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|Lord of War}}, {{W40kKeyword|Vehicle}}, {{W40kKeyword|Obelisk}}, {{W40kKeyword|Fly}}, {{W40kKeyword|Titanic}} ====Seraptek Heavy Construct==== This unit contains 1 Seraptek Heavy Construct ('''Power Rating 31'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Seraptek Heavy Construct || * || * || * || 8 || 8 || 28 || 6 || 10 || 3+ |} {| class=wikitable |- valign=top ! Remaining W !! M !! WS !! BS |- | 15-28 || 16" || 3+ || 3+ |- | 8-14 || 12" || 4+ || 4+ |- | 1-7 || 8" || 5+ || 5+ |} '''Wargear:''' *Two Singularity Generators *Titanic Forelimbs '''Special Rules:''' *'''Advanced Living Metal:''' At the beginning of your turn this model regains D3 wounds lost previously in the battle. *'''Quantum Shielding''' *'''Towering Construct''' *'''Transdimensional Explosion:''' If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 4-5 it explodes, and each unit within 2D6" suffers D6 mortal wounds; on a 6 it explodes and breaches the transdimensional barrier, and each unit within 3D6" suffers D6+3 mortal wounds. *'''Unstoppable Colossus''' '''Options:''' *May exchange its two Singularity Generators for two Synaptic Obliterators and two Transdimensional Projectors - free *May take Repair Nanoscarabs - 15 pts. '''Keywords''': *Faction:{{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}}, {{W40kKeyword|Canoptek}} *{{W40kKeyword|Lord of War}}, {{W40kKeyword|Vehicle}}, {{W40kKeyword|Seraptek Heavy Construct}}, {{W40kKeyword|Titanic}} ====Tesseract Vault==== This unit contains 1 Tesseract Vault ('''Power Rating 23'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Tesseract Vault || * || 6+ || * || 8 || 8 || 28 || 3 || 10 || 3+ |} {| class=wikitable |- valign=top ! Remaining W !! M !! BS !! Powers of the C'tan |- | 15-28 || 8" || 3+ || 3 |- | 8-14 || 6" || 4+ || 2 |- | 1-7 || 4" || 5+ || 1 |} '''Wargear:''' *Four Tesla Spheres *Repair Nanoscarabs '''Special Rules:''' *'''Advanced Living Metal:''' At the beginning of your turn this model regains D3 wounds lost previously in the battle. *'''Powers of the C'tan:''' This model knows four Powers of the C'tan. It can use a number of different Powers of the Cβtan equal to the number in the damage table above at the end of each of your Movement phases. *'''Transtemporal Force Field''' *'''Vengeance of the Enchained:''' If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 4+ it explodes, and each unit within 2D6" suffers D6 mortal wounds. '''Keywords''': *Faction:{{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|Lord of War}}, {{W40kKeyword|Vehicle}}, {{W40kKeyword|Tesseract Vault}}, {{W40kKeyword|Fly}}, {{W40kKeyword|Titanic}} ====Tomb Harvester==== [[File:Tomb_Harvester.jpg|thumb|Another of The Warsinger's beautiful conversions. The rules written here are inspired by this model and its creator's custom rules.]] This unit contains 1 Tomb Harvester ('''Power Rating 60'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Tomb Harvester || * || * || * || 9 || 10 || 50 || 6 || 10 || 2+ |} {| class=wikitable |- valign=top ! Remaining W !! M !! WS !! BS |- | 41-50+ || 24β || 4+ || 2+ |- | 31-40 || 20β || 4+ || 3+ |- | 21-30 || 16β || 5+ || 3+ |- | 11-20 || 12β || 5+ || 4+ |- | 1-10 || 8β || 6+ || 5+ |} '''Wargear:''' *Canoptek Claws *Heat Ray Devastator *Repair Nanoscarabs *Two Particle Beamers *Two Synaptic Annihilators '''Special Abilities:''' *'''Advanced Living Metal:''' At the beginning of your turn this model regains D3 wounds lost previously in the battle. *'''Canoptek Forge:''' Each time this model kills a {{W40kKeyword|Vehicle}} in the Fight phase or when it finds itself within 6" of a place where a {{W40kKeyword|Vehicle}} lost its last wound, this model gains one ''Material Token''. At the beginning of your turn, you may expend any number of Tokens to produce a Canoptek unit. Choose one of the following and then roll a die; if the result is equal or higher the unit is spawned, place it within 6" of this model; if the roll fails, this model suffers D3 mortal wounds. The units spawned by this rule count as reinforcements for all intents and purposes. ::'''-Canoptek Scarabs (X Tokens):''' Roll a die for any Token spent, then place a new unit composed of that many models. ::'''-Canoptek Spyder (2 Tokens/model):''' Roll a die, on a 6 you may give the spawned Canoptek Spider any upgrade (The '''Flayed Constructs''' upgrade may not be taken). ::'''-Canoptek Acanthrites (2 Tokens/3 models):''' Roll a die, on a 6 you may give any spawned Canoptek Acanthrite any upgrade (The '''Flayed Constructs''' upgrade may not be taken). ::'''-Canoptek Wraiths (2 Tokens/3 models):''' Roll a die, on a 6 you may give any spawned Canoptek Wraith any upgrade (The '''Flayed Constructs''' upgrade may not be taken). ::'''-Canoptek Tomb Stalker (3 Tokens/model):''' Roll a die, on a 6 you may give the spawned Canoptek Tomb Stalker any upgrade (The '''Flayed Constructs''' upgrade may not be taken). ::'''-Canoptek Tomb Sentinel (3 Tokens/model):''' Roll a die, on a 6 you may give the spawned Canoptek Tomb Sentinel any upgrade (The '''Flayed Constructs''' upgrade may not be taken). *'''Necrodermis Repair System:''' At the end of your Movement phase this model can repair a single {{W40kKeyword|<Dynasty>}} {{W40kKeyword|Vehicle}} within 1". That model regains D6 wounds lost earlier in the battle. A model can only be repaired once per turn. *'''Titanic Containment Field:''' This model has a 4+ invulnerable save. Add 1 to the result against Macro weapons. In addition, if this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 4+ it explodes, and each unit within 2D6" suffers D6 mortal wounds. *'''Towering Construct:''' A model with this rule can Fall Back in the movement phase and still shoot and/or charge during its turn. When this model Falls Back, it can even move over enemy models as long as they don't possess the {{W40kKeyword|Titanic}} keyword and as long as it ends it's moving more than 1β from enemy models. This model may still shoot if there are enemy models within 1β of it as long as they don't possess the {{W40kKeyword|Titanic}} keyword. In this case, it can shoot at enemies within 1β of itself or any other visible enemy unit that is not within 1β of a friendly unit. Finally, this model only gains a cover bonus to its armour save if at least half of it is obscured from the firing unit. '''Upgrades:''' *'''Null Prisms:''' This model can attempt to deny up to three psychic powers in each enemy Psychic phase in the same manner as a {{W40kKeyword|PSYKER}}. In addition, a model equipped with these can never be targeted or affected by psychic powers in any way. In addition, enemy {{W40kKeyword|PSYKERs}} must subtract 3 from Psychic tests and Deny the witch tests they take for each unit with this ability that is within 24" of them. '''Options:''' *May take the '''Null Prisms''' upgrade - 50 pts. '''Keywords''': *Faction: {{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}}, {{W40kKeyword|Canoptek}} *{{W40kKeyword|Lord of War}}, {{W40kKeyword|Fly}}, {{W40kKeyword|Tomb Harvester}}, {{W40kKeyword|Titanic}}, {{W40kKeyword|Vehicle}} ====Tomb Jackal==== [[File:Tomb_Jackal.jpg|thumb|Yet another of The Warsinger's Necron models. This thing's look and rules sure are a beast!]] This unit contains 1 Tomb Jackal ('''Power Rating 250'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Storm Pyramid || - || - || - || - || 16 || 20 || - || - || 2+ |- | Tomb Jackal || * || * || * || 14 || 16 || 80 || 6 || 10 || 2+ |} {| class=wikitable |- valign=top ! Remaining W !! M !! WS !! BS |- | 61-80+ || 20β || 4+ || 2+ |- | 41-60 || 16β || 4+ || 3+ |- | 21-40 || 12β || 5+ || 4+ |- | 1-20 || 8β || 6+ || 5+ |} '''Wargear:''' *Repair Nanoscarabs *Six Particle Whips *Six Tesla Destructors *Storm Pyramid *Titanic Limbs *Two Gauss Exterminators '''Special Rules''': *'''Advanced Living Metal:''' At the beginning of your turn this model regains D3 wounds lost previously in the battle. *'''Energy Core Failure:''' If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 4+ it explodes, and each unit within 2D6" suffers D3+6 mortal wounds. *'''Macro-Gravitational Killer:''' If this model hasn't advanced and hasn't shot with its Storm Pyramid in this Shooting phase, it can use this ability. Select a unit that is directly below this model and roll a dice; if the result is equal or higher than that unit's highest Armor Save value, the unit suffers 4D6 mortal wounds. *'''Storm Pyramid:''' The Storm Pyramid provides the following three additional abilities: Gravitational Well, Null Zone and Quantic-Void Shields. When this component drops below 10 wounds, choose one of these three abilities; the effects of that ability immediately stop being applied. When this component drops below 5 wounds, choose one of the remaining two abilities; the effects of that ability immediately stop being applied. As soon as this component reaches 0 wounds the Tomb Jackal may no more fire its Storm Pyramid or use its ''Macro-Gravitational Killer'' special rule. In addition, roll a die; on a 4+ the Tomb Jackal suffers D6 mortal wounds. ::'''-Gravitational Well:''' At the start of your Shooting phase, roll a dice for each enemy unit that can {{W40kKeyword|Fly}} and is within 18" of this model; on a 4+ that unit suffers 2D6 mortal wounds. ::'''-Null Zone:''' This model can never be targeted or affected by psychic powers in any way. In addition, enemy {{W40kKeyword|PSYKERS}} must subtract 6 from Psychic tests and Deny the witch tests they take for each model with this ability that is within 24" of them and they automatically suffer Perils of the Warp. ::'''-Quantic-Void Shields:''' Each time this model fails a saving throw, roll a D6. If the result is equal or less than the damage inflicted by that attack, the damage is ignored (e.g. if this model suffers 4 damage and you then roll a 3 or less the damage is ignored). This also provides a 4+ save against mortal wounds. *'''Tesla Amplifier:''' When friendly {{W40kKeyword|<Dynasty>}} unit within 24" shoot with weapons from the ''Tesla Weaponry'' list, consider their hit roll as 1 point higher to see if the weapons special effect triggers. *'''Towering Construct:''' A model with this rule can Fall Back in the movement phase and still shoot and/or charge during its turn. When this model Falls Back, it can even move over enemy models as long as they don't possess the {{W40kKeyword|Titanic}} keyword and as long as it ends it's moving more than 1β from enemy models. This model may still shoot if there are enemy models within 1β of it as long as they don't possess the {{W40kKeyword|Titanic}} keyword. In this case, it can shoot at enemies within 1β of itself or any other visible enemy unit that is not within 1β of a friendly unit. Finally, this model only gains a cover bonus to its armour save if at least half of it is obscured from the firing unit. '''Keywords''': *Faction: {{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|Lord of War}}, {{W40kKeyword|Tomb Jackal}}, {{W40kKeyword|Titanic}}, {{W40kKeyword|Vehicle}} ====Tsara'noga, the Outsider==== This unit contains 1 Tsara'noga ('''Power Rating 60'''). Only one of this model may be incuded in your army. {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Tsara'noga || 12" || 2+ || 2+ || 9 || 8 || 24 || 4 || 10 || 3+ |} '''Wargear:''' *God's Maw *Tendrils of the Banished '''Special Rules:''' *'''Echoes of the Swallowed:''' At the start of each of your turn, roll a D6 and consult the table below. Each effect remains until the beginning of your next turn. ::'''-1) Tormented Screams:''' Add D3 to this model's attack characteristic. ::'''-2) Deceiving Whispers:''' Choose one enemy unit within 18" of this model, that unit must subtract 1 from all its hit rolls. ::'''-3) Incorporeal Voice:''' Instead of moving this model like normally, chose a point on the battlefield; remove this model and place it as close as possible to that point. If this brings Tsara'noga within 1" of an enemy unit, it counts as having charged and can fight as normal. ::'''-4) Ground-shacking Truth:''' Roll a die at the end of both the Shooting and Fight phase for each unit within 12" of this model. On a 2+ that unit suffers 2D3 mortal wounds, 4D3 on a 4+, 8D3 on a 6. ::'''-5) Piercing Lies:''' The damage dealt by Tsara'noga is converted into mortal wounds. ::'''-6) Frenzy Rampage:''' Add 3 to this model's attack characteristic and movement, advance and charge distances. This model can charge even if it advanced in its previous movement phase but it has to move towards the nearest unit (even if friendly) and to attack it (even if friendly) *'''Powers of the C'tan:''' This model knows ''Sanity Swallower'' and all other Powers of the C'tan. It can use all of its powers at the end of each of its Movement phases. *'''Stellar Deity:''' This model has a 3+ Invulnerable Save. Enemy units do not receive a bonus to their saving throws for being in cover whilst they are within 18" of this model. Also, at the start of each of your turn, Tsara'noga regains D6 preciously lost wounds. Finally, when this model Advances, add 2D6" to this model's Move characteristic for that Movement phase. *'''Transcendent Madness:''' Each time a unit that has line of sight to this model has to take a Leadership or Morale test, consider its Leadership characteristic as 5 unless it was already lower than that. In addition, non-{{W40kKeyword|Necron}} units are forced to take said tests, regardless of any special rule or stratagem. '''Keywords''': *Faction: {{W40kKeyword|Necrons}}, {{W40kKeyword|C'tan Shards}} *{{W40kKeyword|Lord of War}}, {{W40kKeyword|Fly}}, {{W40kKeyword|Tsara'noga, the Outsider}}, {{W40kKeyword|Titanic}}, {{W40kKeyword|Monster}}
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