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====Relics and Special-Issue Wargear==== <tabs> <tab name="Imperial Fists and Successors"> Imperial Fists get ''fewer'' Relics to choose from than any other first founding chapter. *'''The Banner of Staganda''': {{W40Kkeyword|Imperial Fists Ancient}} only. Melee attacks made by {{W40Kkeyword|CORE}} units within 6" get +1 to hit. Excellent utility for a Termie ancient deepstriking near other termies, nullifying their fists' and hammers' -1 to hit. Give them Fury of the First and you get hammers that hit on a 2+! And it's not like you don't have a [[Darnath_Lysander|named Termie captain]] to tag along. *'''The Bones of Osrak''': {{W40Kkeyword|Imperial Fists Librarian}} only. When manifesting a Geokinesis power, you can re-roll the Psychic test. **With this, Chasm now outperforms Smite at M7 or less, as all of your WC6 powers go from 72.22% to 92.28%. Iron Inferno will outperform Smite at 4 units or more - all three of your WC6 powers will deal 27.78% more mortal wounds with this. Stacks with and works better than Psychic Mastery - the Chief Librarian Warlord Trait for +1 to casts - but since Psychic Mastery works on Smite and combining the two has diminishing returns, Chasm will only outperform against M6, and Iron Inferno will need 5 targets again. *'''The Eye of Hypnoth''': {{W40Kkeyword|Imperial Fists core}} ranged attacks within 6" of the bearer re-roll 1s to wound. So, a limited Lieutenant re-roll...but that still frees up 60-70 pts and an HQ slot for a Chaplain or Librarian, so long as you're willing to give up on also buffing melee. Great for a ranged Captain baby-sitting a gunline, especially since [[Derp|Phobos Lieutenants cannot infiltrate]]. *'''The Spartean''': Vastly improved from SM1, it upgrades a bolt or heavy bolt pistol, making it 18" Pistol 2 S4 AP-3 D2, ignores Look Out, Sir. **Not as good as a Master-Crafted Combi-Plasma (fired on safe mode, of course, don't be daft), but can be useful on anything stuck with a (heavy) bolt pistol anyway, like a Bladeguard Ancient or an Apothecary, if you really can't find another relic you'd rather have. Usually worse than The Vengeful Arbiter, if you're replacing a regular bolt pistol, but with better range and the ability to target Characters. </tab> <tab name="Crimson Fists"> *'''Duty's Burden''': Replaces a master-crafted stalker bolt rifle or master-crafted auto bolt rifle (so Primaris Captains or Primaris Lieutenants only), 30" Rapid Fire 2 S5 AP-2 D2, so if you hold still, it'll be like a grav-cannon, only with one worse AP and able to benefit from your exploding hits Chapter Tactic. *'''Fist of Vengeance''': Replaces a powerfist, makes it into a tempest hammer (the Space Wolf thunder hammer that has AP-3, instead of AP-2 like a normal thunder hammer) without the to-hit penalty. **Technically, this is strictly better than the Blood Angels relic The Hammer of Baal, which is identical, except it replaces a thunder hammer, so this relic costs fewer points. But they're better at melee than you are, so... </tab> <tab name="Exorcists"> *'''Cessation''': Replaces a bolt pistol, heavy bolt pistol, master-crafted special issue bolt pistol, or absolver bolt pistol. Cessation is an 18" Pistol 1 S5 AP-3 D3 with a special ability that each time you make an attack with it you can re-roll the hit and re-roll the wound rolls. *'''Exile Plate''': The bearers has a save characteristic of 2+. While within Engagement Range of an enemy unit, each time a model in that unit makes an invulnerable save they always fail on a roll of 1-4 (1-5 for {{W40Kkeyword|Chaos Daemon}} models). **This is a real punch in the gut for armies like Daemons, Covens, Custodes, and Harlequins that rely on their invulnerable saves for durability. Outside of those factions you'll only get a a benefit against Storm Shields - which are common - but it's a pretty niche relic over all. *'''Expulsiaris''': Replaces a power sword or master-crafted power sword. Expulsiaris is a power sword with +2 Strength AP-4 D2 and a special rule that on unmodified wound rolls of 6 (or 4+ for {{W40Kkeyword|Chaos Daemon}} targets) the target suffers a mortal wound in addition to any other damage. **As with many of the rules the exorcists have this thing wrecks daemons, but is pretty lack luster compared to other power sword relics when you are fighting anything other than daemons. </tab> <tab name="Special-Issue Wargear"> *'''Adamantine Mantle''': 5+++ Feel No Pain. *'''Artificer Armor''': 2+/5++. As always, better on support characters that lack invulnerable saves like Lieutenants or Librarians. *'''Master-Crafted Weapon''': Increase a weapon's damage by one and it counts as a relic, so it may no longer be affected by some WTs and such. Naturally, it cannot be used on weapons already named "master-crafted". *'''Digital Weapons''': Gain an extra attack that deals a mortal wound if it hits. Almost always a poor choice, because it only scales with WS - any of your melee powerhouses not only have a decent A already (which this won't scale with), they also have a decent melee weapon they could master-craft instead, and of course this won't be aided by other buffs, like a Chaplain's +1 to wound in melee. *'''Auric Aquila''': 4++ invulnerable save, and 5+++ against mortal wounds in the Psychic phase. A better invuln, and especially good for the Librarian, as it works on perils of the warp. *'''Fist of Terra''': Replaces a power fist, removing the penalty to hit and granting +1 attack. **Compared to the Crimson Fists Fist of Vengeance, this is -1D and +1A, which is usually worse: an A3 wielder will swing for 8 A*D with this, but 9 with the Vengeance. In fact, this relic struggles to compete with the Teeth of Terra, which swings for 2 less S and one worse AP, but 2 more A than it does. *'''Gatebreaker Bolts''': Gives a bolt weapon an alt-fire mode: make one hit roll that makes D3 wound rolls (allocated separately) at AP-5 D1. Since they are allocated separately, this is like making it fire D3 shots, except that if you can only re-roll one hit (e.g. cos you're burning CP to do it), it works on all 1-3 shots. Reasonably ok on an Eliminator Sergeant, since it lets his Hyperfrag rounds be AP-5 in exchange for losting Blast, but honestly, you're usually better off Master-Crafting something. *'''Warden's Cuirass''': +1 Wound. Strictly inferior to the Armour Indomitus, though the only other source of +1W is the Angel Artifice exclusive to the Chapter Master. </tab> </tabs>
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