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==== Viragon Prime==== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> Fluff: <div class="mw-collapsible-content">Vicious synapse beasts who are among the apex of the Tyranids' many burrowing organisms, the Viragon Prime is somewhat difficult to tell apart from its non-synapse counterparts, but make no mistake, for the Hive Mind's presence exudes powerfully from them</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> Modeling notes <div class="mw-collapsible-content">TBD in full, but what we've seen of it in ''Conquest'' looks like a Tyrannofex's head and front two legs, with a Mawloc's tail growing out of its chin</div> </div> 1500 pts. {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv ! Unit Type ! Composition |- | Viragon Prime | 10 | 4 | 10 | 9 | 12 | 6 | 12 | 10 | 2+ | Gargantuan Creature | 1 Viragon Prime |- |} <br style="clear: both; height: 0px;" /> '''Biomorphs:''' *Two pairs of Scything talons *Bio-lightning pulse (with containment spines) *Bio-Plasma Torrent *Frag Spine Batteries *Greater Flesh Hooks *Destroyer field *Synaptic regeneration *Gargantuan warp shield '''Special rules:''' *'''Agile''' *'''Deep Strike''' *'''Feel No Pain (4+)''' *'''It Will Not Die (4+)''' *'''Fleet''' *'''Rampage''' *'''Synapse''' *'''Shadow in the Warp''' *'''Will of the Hive Fleet''' A Viragon Prime has a 24" inch synapse range. *'''Psyker (Mastery Level 4)''' A Viragon prime generates twice as many warp charges as its mastery level and manifests its powers with doubled range, and may manifest any power up to twice in a turn without rolling extra manifestation dice. It harnesses warp dice on a 3+ and may reroll failed deny the witch dice. *'''Destroyer Beast:''' Viragon may activate its destroyer field even if its out of synapse range. *'''Titan Crusher:''' Viragon may attempt to assault gargantuan creatures, gliding flying gargantuan creatures or super-heavy vehicles in the turn it enters from Reserve. *'''Burrow:''' An unengaged Viragon can, at any point during its Movement phases from the second game turn onwards, elect to burrow. If it does so, remove it from the table and place it into Ongoing Reserves. A Viragon cannot Deep Strike and Burrow in the same turn. *'''Quake Assault:''' When arriving from Deep Strike Reserve, a Viragon can choose to Deep Strike onto a point occupied by another model (friend or foe) โ roll for scatter as normal. If a Mawloc Deep Strikes onto a point occupied by another model, do not roll on the Deep Strike Mishap table. Instead, place the apocalyptic blast marker directly over the spot the Viragon is deep striking onto. All units except Flyers and Flying Monstrous Creatures beneath the blast marker suffer a number of Strength 10 AP2 hits with the Ignores Cover special rule equal to twice the number of models that unit has underneath the blast marker. If the blast marker is on a multi-level ruin, only models on the lowest level of the ruin count as being under the blast marker. For Wound allocation purposes, assume the attack is coming from the center of the blast marker. Hits against vehicles are resolved against their side armour. :If, after removing casualties, it is now possible to place the Viragon on the table on the spot where the blast marker landed, then do so, even if this is within 1" of another model (but not if it would be in base contact with, or occupying the same space as, another model). If it is not possible to place the Viragon, replace the large blast marker on the spot and resolve another round of damage as detailed above. If, after removing casualties for a second time, it is still not possible to place the Viragon, move enemy models that prevent it to be placed away from the Viragon, until it could be placed normally. :At their next turn after Viragon Deep Strikes, all enemy models within 24" of it treat all terrain (including open ground) as Difficult Terrain. '''Options:''' *May take up to six biomorphs from the following list: ::- Incendiary ichor ยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยท 25 pts. ::- Transport sacs (May be taken multiple times)ยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยท 30 pts. ::- Cellular bolster ยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยท 40 pts. ::- Spine-cloud spray (May be taken multiple times, may fire independently)ยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยท 40 pts. ::- Spore cloud ยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยท 50 pts.
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