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===Mists of Pandaria=== The fourth expansion for WoW, Alliance fans regard it as the best thing to happen to it since Burning Crusade, Horde fans regard it as the shit that killed <strike>the game</strike> the plot of the game, even they agree the content was dope. Turned the game slightly less easy and ensured the complete death of [[SWTOR|Star Wars: The Old Republic]] and [[Warhammer Online]], leading to even more rage from nerds and neckbeard hipsters who hated the popular thing. The continent of Pandaria was surrounded by mists for ages, which just decided to part a few months after Deathwing was killed. This place is full of drunken, happy, jumpy, fat-arse panda people, which are a playable race consequently leading to every goddamn furry who plays to spend $25 to race change on release so they can stare at a fat jiggly arse while their character engages in the horrid ritual of Caramelldansen. Alongside these disgusting creatures live some magic fish people (who are re-skinned Wood... Night Elves, and plot-wise are the evolved form of those annoying fish monsters that have been raping your corpse since your first day playing Classic WoW), talking monkeys that are obsessed with feces, rabbits who have replaced those annoying fish monsters in the exact same role that like carrots but not turnips for some reason, Lizardme.. err..."Sarlok"-I mean "SAUROK"-who kill and torture shit for fun, some race of all-male statue dudes called Mogu (except for two females hidden in a raid where you kill their leader Lei Shen, who stole titan power and used lightning to become God-Emperor of the Mogu) that like to torture pandas because they're ANOTHER RACE OF TITAN ROBOTS who are gigantic douchebags because they were supposed to be Robocops but lost the plot and became ED-209s, some unimaginative AZN style dragons, and yet another Tauren reskin. While the whole thing was certainly more interesting than it sounded, with the storylines actually bringing players in to a degree not seen since Classic WoW, many players were left pining for high resolution models that Blizzard teased would come (as the face of the Pandaren female had as many polygons and moving parts as the entire Human model did). While in Pandaria you find out that the place has an infestation of these Sha monsters which appear as black and white smoky-tar skeletons, which manifest in negative emotions. Stub your toe and next thing you know a bunch of black and white crawly bitches will be flying out of you and ripping up your shit. You find out quickly that they are the mortal remains of the only Old God that was ever killed prior to Classic WoW, and kill each of the papa emotions (pride, fear, anger, doubt, hatred, despair, [[Skub|and violence; which is not an emotion as Spite or Malice would've made a better sha and with a T-for-teen rating Blizzard wouldn't make a Sha of Lust and change the others so they could go for a 'seven deadly sins' reference]]) which results in mostly having finished off the still-living corpse of Y'Shaarj. The Horde and Alliance are at full out war by the end, and you the player are manipulated by the last surviving black dragon (who Blizzard flat out said is meant to be morally gray and neutral, and something of a mob boss personality. Way to let your players figure shit out of their own Blizzard). Garrosh changes characterization for no reason aside from shitty reason and steals up the heart of an Old God and fucking up a huge amount of Pandaria just to for the sake of a shitty plot. After spending the entire leveling experience committing warcrimes for Garrosh, the Horde player revolts against him for no given reason, with the Alliance joining along as an ally in the crappy civil war. You massacre a very large chunk of the Orc population (which has massacred a large chunk of the rest of the Orcs) before defeating Garrosh himself. Vol'jin, the old fan favorite Horde leader, is appointed the new Warchief while the Alliance (who's king had a huge chunk of plot development to become not as much of an asshole at the cost of good ol'Jaina Proudmoore flipping her shit and damn near starting an anti-Orc KKK while Night Elf military leader Tyrande Whisperwind somehow forgets her thousands of years of military experience to become purple Leeroy Jenkins with boobs) finally suggests peace between the two factions again. Of course we know that won't last, since they forgot that old lumber for tiger pelt agreement they had way the fuck back when. Wrathion is FURIOUS, as he wanted the Alliance to crush the Horde then admit its leaderless races into its ranks to become one faction. He flies off, saying he will be more direct next time. Then players get sidetracked to visit an island that exists outside time to...fuck around. Kill shit, get loot. Like Valhalla, kind of. The plot continues in a book (you were doing SO good there Blizzard...) in which the Horde and Alliance try Garrosh for war crimes (despite the fact that more redeemable villains, such as Nazgrim, were killed for less, and let's not even start with Sylvanas...). Garrosh is then given a time amulet you the player helped forge on the Timeless Island by a dragon who likes experimenting with time magic because reasons. He uses it to go back in time, and sideways into an alternate universe, where he prevents the Orc race (specifically his own father) from joining the demons prior to Warcraft 1. He gives them modern blueprints for warmachines used by Goblins along with techniques for modern armor and firearms, then after a few years uses the amulet to connect the Dark Portal to our present day Azeroth where the Iron Horde (the Warcraft 1 Horde, but with advanced technology and no demon worship) attacks seeking to conquer all timelines and universes for...reasons. Fuck, what a mess, and after such a good expansion too... Since both the Horde and Alliance want Pandaria to be theirs, negative emotions are hardly a rarity, which leads to most of the expansion where you aren't fighting back the giant insects of tigers of the Vietnamese national forest being fights against big black and white crawly bitches popping up everywhere along the way or possessing other races to fight you. The first area in the continent has a reasonably nice storyline about said war but that only lasts for the first level, and then you'll just be killing bugs and picking up carrots until level 90 (this is actually fucking fun though, as the immersion and plot threads were well-done). You are also expected to listen to one <s>shitty and mediocre</s> cool and relaxing Chinese restaurant backround track set at different pitches for every new area until you crave Asian food and by the end of the expansion plump up and don't shave until you LOOK like a Pandaren. Blizzard seems to think this is amazing and endlessly makes forum posts titled something like "You have your in-game music turned OFF?!?!". But still, Blizzard really saved the entire franchise with this game after the retardness that was post-4.2.0 Cataclysm. The game implemented new systems everywhere, from new "for fun" items found all over the fucking place to hidden items which give you a few paragraphs of storyline info to Pokemon-style minigames involving cosmetic pets (not making this up, it was literally created just to keep players playing...and it somehow fucking worked). Most players find themselves giving up on being an adventurer, and retire for months on end to farm like it's Harvest Moon (again, not kidding). So many changes were made to the game it's hard to even list them, most of which were positive. Content (as in, the story) can now be experienced by even the most casual while the REAL challenge (and cosmetic rewards) still exists for hardcore gamers. But thanks to the ease by which players can simply que for content (including role-less, short three-man dungeons) players are now socially interacting at a minimum, seeing the game as mostly single player with multiplayer cooperation needed to attain their own goals. Players don't even fight over loot anymore, as you are automatically awarded something only you get (usually gold). In addition, Pandaria's plot was never fully clear; the Sha are bad, but you more or less stumble on them and kill them as they appear. The Horde/Alliance conflict was widely considered to be shit that appealed to few players. There were several major patches - one where you help your leaders create a base on the south of Pandaria and where WAR happens once more on Warcraft (oh, and Dalaran is purged because REASONS), the next where you prepare with Vol'jin the Darkspear Rebellion, and start attacking Kor'kron units in the Barrens, and the last patch where you besiege Orgrimmar. In addition, the Pandaren themselves, while adorable mixed with kickass, flip between condescending about their fully neutral attitudes and entirely reliant on you to wipe their asses for them.
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