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Age of Darkness-Warhammer 30k/2.0 Tactics/Imperialis Militia
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===Equipment=== ====Defensive equipment==== *'''Carapace Armour:''' Plate armour in SPEHSS and so is made of futuristic ceramics/plastics instead of steel. 4+ save available to Grenadiers by default and to a bunch of other units as upgrades. Almost always worth it, as it gives you 1/2 chance to survive against the dreaded Volkite that counters everything you have smaller than a Sentinel, not to mention the Bolter that will appear in basically every Legion list you will be facing. *'''Flak Armour:''' Classic T-shirt 5+ save. Default on basically everyone who isn't a Grenadier. *'''Refractor Field:''' 5++ save available on all of your HQ characters except for Rogue Psyker. Force Commander can and should take something better, but it's more than worth it at 5 points on everyone else simply because of how bad your armour save is, so you'll get to use this a lot. ====Grenades==== *'''Frag Grenades:''' Boom. Let you attack at initiative after charging through terrain, which is less important than for Marines because your I3 attacked after them to begin with. Stock on most Infantry, available as an upgrade on Levy, and [[Fail|unavailable on Cavalry]], which with an I5 lance would really have benefitted from them. That said, the Discipline Master does have it, so attach one to your Cavalry. *'''Krak Grenade:''' 1 S6 AP3 hit at I1 against the usual Vehicle/Dreadnought/Automata. Only your Infantry can buy it (everyone else either has it anyway or can't buy it at all) and at 10pts it's much much better than trying to knife the tank to death. You only got 1 attack base, so... ====Miscellaneous==== *'''Militia Cavalry Mount:''' Encompasses a bunch of modes of one-man transportation from motorcycles to actual horses, united in 14" movement and ''Shrouded (5+)'' when Running. Gives your Cavalry insane mobility and charge distance, as well as added mobility while getting into charge range. Honestly not bad. *'''Nuncio-vox:''' Reroll all Scatter rolls that the bearer has line of sight to and lets you ignore the -1Ld from Night Fighting. Not bad because your premier source of ''Pinning'' is a Barrage weapon and you need all the help you can get with Leadership. *'''Militia Vexilla:''' The standard "+1 CR banner" you get like in other armies. Worth considering on units with Discipline Masters or melee builds, but arguably not worth it on other ranged units because you'll usually lose combat by so much +1 won't save you.
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