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===Vehicles=== *'''Attack Helicopter:''' A flying flamethrower (or flame machinegun if you want more punch) is a terrifying prospect for your foes, especially with a 2+ defense and Fast. Buying scout is a major plus, since it gets you into range for your gun and (if you buy it) Attack Bomb so you can make a strafing run for a practically guaranteed 3 AP 2 hits on one unit this thing flies over. *'''Bomber Helicopter:''' This helicopter comes with a machinegun, giving a much better range than the other helicopter's weapons. It also comes with a bombing run, a much more potent version of the Attack Bombs since this can proc three times on a unit. *'''Giant Construct:''' You've got a giant robot. NICE. So, this giant has two fists that can already smash infantry and most monsters pretty quickly, but you could instead replace either fist with a great weapon for an insane AP 4. You can also buy heavy steam guns so it can handle small crowds. *'''Flame Cannon:''' Your first piece of artillery is the rather short-ranged flame cannon. However, this gives you a good number of shots at AP 2, so you can screen blocks of infantry quickly. *'''Bolt Thrower:''' A big crossbow that has the best range of the artillery pieces here and AP 2 Deadly 3 so it can kill elite units without much hassle. *'''Organ Gun:''' Gives you an absolute storm of dakka, but at a shorter range than you'd expect. *'''Cannon:''' Excellent range, AP 4 Blast 3. It's all you can ask for in an artillery piece, though it's a good bit costly for its job. *'''Stone Thrower:''' Also has great range. The stone thrower is the only weapon in your entire army with Blast 6, so expect to bring one when dealing with big blocks. However, it price means that you might not be able to bring other artillery pieces as well.
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