Editing
Age of Fantasy/Tactics/Humans
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Vehicles=== *'''Hurricane Chariot:''' Of the chariots, this one gives you a pretty effective blast with AP 2. This means that most armored infantry and cavalry will take a beating. Also helpful is the Battle Aura, which gives two allied units within 6" a +1 bonus to hit in melee. This goes a good way in covering its weakness in getting focus-fired to death by making better bubblewrap. *'''Beamer Chariot:''' This particular chariot gives a powerful laser beam that can easily blow up most elites and bruise monsters. That said, this one is better for the bubble-wrap as its Protective Aura makes two units within 6" add +1 to their defense rolls - a good way to dissuade a cannon from going off. *'''Altar Chariot:''' This chariot's more of a gatling gun made of magic rather than a cannon. With the number of shots it has to go off, it's enough to likely break tanks and most infantry. Its boost is also somewhat suspect. Yes, Aura of Fury gives two units Furious, but the moment those two blow it, you're prone to leave it exposed. If you take this, you're going to make sure you have many layers. *'''Tank Chariot:''' This chariot isn't quite the same as the others. It's not meant to buff any part of your army, just to blow stuff up, and oh how it does that. The tank cannon totes a devastating AP 4 Blast 3, which can pretty much flatten whatever it hits up, while the turret can pepper the enemy with plenty of shots that can wipe up lighter crowds. *'''Cannon:''' So you like that cannon off the Tank Chariot but don't want to worry about it getting blasted oh-so-suddenly and wasting 255 points. Well, this gives you something of an answer: It's significantly cheaper and has Artillery to protect it from any clever bombers. The issue is that it's now a static setup, so you need to make sure it's in the right place. Fortunately, this cannon's got a 48" range instead of the tank cannon's 36". *'''Rocket Battery:''' The rocket battery and mortar play two sides of the same goal of blasting mobs. The rocket battery does this by spitting two AP 1 Blast 3 shots, so it can at least has a bit of a chance of doing harm. *'''Mortar:''' The mortar is a big boom. The Blast 6 means that it'll always blow up the mob it lands on, but it comes with the tradeoff of being all-or-nothing. *'''Volley Gun:''' Short-range artillery made to shred everything to bits. You see those twelve shots with AP 2? That can easily spell the end of whatever you see. The issue is that it's only got 24" range, so it WILL become prime quarry for an Ambush force or some big cannons of their own.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information