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===Monsters & War Machines=== *'''Giant Scorpion:''' A big bruiser, complete with Poison to deal extra hurt. Though they have the best quality of the monsters here, they're also the most fragile with only Tough 3. *'''Skeleton Giant:''' Considerably bigger and thus considerably deadlier in combat. While costly, they're only about as expensive as a pack of guardian statues. What this provides is a major threat in combat, as those swings are not the sort the enemy can just ignore. This is especially true if you bought a double weapon or a great weapon. Getting the giant great bow will pretty much guarantee that whatever you hit will die, but it's not Sniper. *'''Giant God-Statue:''' Essentially a skeleton giant that trades off its weapon options for max Wizard power. This thing will likely be the strongpoint of any casting efforts, but it'll require you to distract all the focus fire it will inevitably provoke. *'''War Sphinx:''' A veritable colossus of a beast, strapped to bear with a plentiful amount of stomps and a crew to provide Impact 4. The upgrades available give you some very cheap Poison on the stomps, Fire Breath or a very costly stone shaper for Furious and Regeneration. **'''Sphinx Champion:''' This sphinx loses its crew, but it has wings and a very devastating decapitating strike, the sort that can wipe out a hero or heavy. Aside from that, their equipment options are the exact same as the base one. *'''Skeleton Chariots:''' The chariots are capable of multitasking, equipped with both bows (equipped with Cursed Arrows) and a good charge attack with Impact 5. This makes them quite costly compared to the cavalry, but you don't have to worry about where they are to be effective. **'''Royal Chariot:''' Markedly more expensive, but you're only getting one chariot with an absurd Impact 8. Take this if you want a single chariot that can ram into an enemy that's already in combat and wipe them out. *'''Skull Catapult:''' The mob-crushing artillery. Though only AP 2, it's got Blast 6 so it will flatten most units up to the elite units with Tough. *'''Death Casket:''' This artillery's better suited for the monsters and shrines. It spits out a bunch of attacks at AP 3, meaning that it'll pierce through that 2+ defense without issue.
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