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===Monsters=== *'''Dragon Lizard:''' The first of your smaller monsters, toting only Tough 3. While it lacks Fire Breath, it still can throw out a bevy of shots (3d3 of them) that can melt light armor. If you want to guarantee that it hits as much as possible, you can buy a Lizard Handler so you can roll another d6 and drop the lowest d6 when determining hits. *'''Spiked Lizard:''' This lizard lacks the AP of the Dragon's breath, but it covers a better range. As above, you can rely on the Lizard Handler to get as many hits down as you need. This makes the spiked lizard better against light infantry and swarms that are acting as meatshields. *'''Triceratops:''' Now we're talking! This is a big monster with horns capable of gouging things (You can upgrade the AP of them for fairly cheap) and four geckos throwing javelins at whatever looks at it funny. Seeing this, it almost feels like a crime that you need to buy Impact when charging is the thing a triceratops is supposed to do. **Shooting: You can actually buy other things to shoot with on top of those javelins. The giant blowpipes give you more poison at a familiar range. The giant crossbow gives you much better range and a much more potent shot, but only one. You can instead buy Altar of the Gods, giving two units within 6" Stealth when they next get shots - a handy way to support your forces. *'''Spinosaurus:''' Poison aficionado between the venom spit providing a small blast and the claws riding off Predator. The fact that it can spit makes it a bit of a better idea to buy Primal Roar. If you wanted some more casting, you could instead buy a Priest Rider so you can cast like a gecko priest. The issue with that is the idea that you now made your monster a target. *'''Ankylosaurus:'''Your biggest and nastiest. The mace tail on its own is capable of splatting heroes and elites like nothing and its stomps give you at least an alternative against most mobs. On top of that is the crew with its pair of javelins to toss around. You can select one of two upgrades here: The Ark of Snakes lets you potentially deal immediate hits, allowing you to thin the herd quite a bit before you even reach combat. The solar beam instead gives a bit of magic dakka capable of splatting most infantry.
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