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====<span style="color:#8b0000;">Banners of Khorne</span>==== Make your Bloodsecrators even stronger now. Laughs and skulls ensured. And now that he can move, run, and jump, these might deserve a second look. One {{AOSKeyword|KHORNE BLOODBOUND HERO}} bearing a {{AOSKeyword|TOTEM}} (to make it short: Bloodsecrator) can be given one of the following banners of Khorne. These banners confer an additional ability on the TOTEM - they do not replace any existing abilities: #'''Banner of Rage''': You can re-roll hit rolls of 1 in the combat phase for any KHORNE models from your army that are wholly within 12" of the bearer. If you have used a Bloodsecrator, you know how this is starting to feel overpowered. #'''Banner of Wrath''': In the combat phase (every combat phase, so twice per battle round), roll a dice for each enemy unit within 8" of the bearer. On a roll of 4 or more, the unit being rolled for suffers D3 mortal wounds. Now that your bannerman can run up and get into the mix with everyone else, this banner can actually be used to full effect. #'''Banner of Blood''': You can re-roll failed charge rolls for any KHORNE units from your army that are wholly within 12" of the bearer when the charge roll is made. Khorne-marked cavalry absolutely love this, but charging is always good for a melee heavy army. Also note that this is when any charge is made, so if you're charging in yours (or your opponent's) hero phase, this still works.
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