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===<span style="color:#387439;">Plagueridden Gifts</span>=== Any '''Nurgle Mortal Hero''' can be given one of the following. This includes Rotbringer heroes but also marked Slaves to Darkness. #'''The Virulent Blade''': Pick one of the bearers melee weapons to be the blade. Add 1 to the damage characteristic if the wound roll is a 5+. Would be way better if it were just a flat +1 but if you need more damage, it's not too shabby. #'''The Foetid Shroud''': Re-roll hits rolls of 6+ for attacks against the bearer in the combat phase. Great for getting rid of exploding 6s but not that effective. #'''Sublucus' Stenchplate''': Enemy units within 3 inches of the bearer at the end of their movement phase suffer d3 mortal wounds. Pretty much forces any Hero to fall back or take a significant portion of damage. Small elite units aren't going to like it either. Doesn't help against getting swarmed by hordes though. #'''The Eye of Nurgle''': Once per battle you can roll 2d6 at the start of the hero phase if there are any models within 12 inches of the bearer. If the result is a 7, the nearest enemy model is slain. 1-in-6 chance of killing anything. Interesting as a hail mary, but even better as a psychological tool. "Are you ''sure'' you want to keep your centerpiece this close to me?" #'''The Carrion Dirge''': Subtract 2 from enemy units bravery within 12 inches of the bearer. This can lead to some pretty insane anti-Bravery stacking. And a 12" bubble is pretty large as well. Put on a Lord of Chaos on Daemonic Mount and have him escort some Chaos Knights for a -3 to enemy Battleshock. #'''The Shield of Growths''': You can re-roll save rolls if the roll is equal to or less than the number of wounds currently allocated to the model. Risky but potentially pretty useful, especially since a lot of your Heroes have some form of regeneration. ====Notable Artifacts of the Realms====
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