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==Warscrolls== The common keywords of these warscrolls are: '''CHAOS''', '''SKAVEN''', '''NURGLE''' and '''PESTILENS'''. ===Heroes=== ====[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/aos-warscroll-verminlord-corruptor-en.pdf Verminlord Corruptor]==== He's got 12 wounds and a powerful command ability and therefore, your preferred general. Also, that ability combined with the double weapon of the Plague Monks gives them the impressive lot of '''4''' attacks! He is also the only wizard that you can choose, he's able to cast twice like the Warpseer and his ''plague'' spell can cause a horrible chain of death in the enemy units. But in change of that between the Verminlords, the Corruptor is by far the worst in melee. Keep it behind the lines and use it to boost your unit and damage your enemy from the distance. Make him a priest with the Liber Bubonicus or Master of Rot and Ruin and have him provide Wither debuffs once he gets within range. And for god's sake, he's a Verminlord. Run him in alone and he's deader than Fantasy Battle. Play him like a real skaven, cowardly. Only go in when the kill is certain and the risk low. **Thanks to Malign Sorcery, the Corruptor with the Sword of Judgment has become Meme-Level crazy, with each of his 10 attacks possibly dishing out D6 Mortal Wounds to Monsters and Heroes. ====Plague Priest with Warpstone-Tipped Staff==== Your standard Pestilens hero. He has the same single 4+/3+/-1/D3 melee knock that any other support hero gets, but with an extra attack on the charge because Pestilens. His prayer are great too, giving either a bonus To Wound for an enemy unit or tossing out the same Breath Attack the Sigmarine Dracoth gets. His ''Pestilence-Filled Censer'' makes all '''WIZARDS''' (except '''NURGLE WIZARDS''') closer than 6" subtract 1 from casting rolls. ====[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/aos-warscroll-plaguepriest-en.pdf Plague Priest with Plague Censer]==== Same prayers and profile as above included the extra attack on the charge. The weapon this time is 2 attack 4+/3+/-1/1 which, with all the modifier to the hit and wound rolls used in this game is definitely more convenient. His ''Plague Tome'' makes you re-roll once for battle all failed wound rolls to a target unit within 13". Don't underestimate the Plague Tome, in an army where your baseline infantry is rerolling all it's failed hits (with the two foetid blades), rerolling wounds as well is absolutely devastating. Consider also that this Priest can use a prayer that makes it even easier to wound with the Wither prayer, this version of the generic priest is always worth taking over the other one. Clip off the brazier and glue on a book from the Plague Monks kit and you're good to go. ====[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/aos-warscroll-plaguefurnace-en.pdf Plague Furnace]==== It's 3 Plague Monks with a Plague Priest on a huge censer-thing. <s>It moves only if pushed by other '''SKAVEN'''</s> it moves by its own, very slowly, and for every 3 '''skavens''' within 1" of it increase by 1" its movement phase. If surrounded by 10, it makes 2D6 attacks with ''Rusty Wheels and Spikes'' instead of D6 when it charges. It boosts bravery of nearby '''PESTILENS''' unit by 1 and it damages all the non '''NURGLE''' units that approach it. The Plague Priest on it gets different prayers, boosting Pestilens units either by giving them the same effects as the Death Frenzy spell or by allowing them to reroll wounds. It's clearly a centerpiece. It will pack a punch thanks to the Censer, but it needs Plague Monks to push it around and pushing stuff around and not charging is something Plague Monks with their awful survivability really don't like to do. On the other hand, the Monks do very much like those tasty tasty buffs. ===Battleline Troops=== ====[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/aos-warscroll-plaguemonks-en.pdf Plague Monks]==== Your basic Pestilens troop, their main perk is that they can have two different sets of equipment for the unit, two different sets of equipment for the champion, two different standards, and two different musicians, giving you tons of flexibility. Since FAQ from GW states that you can have more than one kind of standard or musician in a unit and they still have standard weapons unless specifically stated otherwise, give them all, the more the better! *Leader: their leader make the unit better at wounding enemies (reroll 1 to wound) or damage the units around, though both are one use only abilities. *Standard: the Standards can either inflict mortal wounds while they attack or when they die. * Musician: the musicians can either give you a chance for better Rend or slow enemy charges. Let's analyze the two weapons options: #'''Plague Monks with two foetid blades''' an average of 0,75 damages per model or 1,12 when they charge #'''Plague Monks with a foetid blade and a woe-stave''' an average of 0,66 damages per model or 0,91 when they charge with one of the weapon hitting from 2" instead of 1", so is basically the same when you have a big unit to cover for the second rank attacks. Another bonus of the Woe Stave is that it counts as a separate melee weapon, so buffs that add 1 attack to every weapon are doubly effective on units with Stave (a unit of 20 with blade/stave in two ranks makes, unsupported, 50 attacks on the charge, and 80 with the one-more-attack-for-each-weapon buff, think about that). ====[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/aos-warscroll-plague-censer-bearers-en.pdf Plague Censer Bearer]==== Get an extra attack when charging, deal a mortal wound to every non-Nurgle unit within 3" on a 4+ and can reroll hits and Battleshocks if they're within 13" from a Plague Monk unit. Basically, Censer Bearers on their own are nigh useless, but with proper support, they are even deadlier wound-per-wound than Plague Monks. The best use for these is swinging over the top of a line of Plague Monks. Yes you won't be getting that charge bonus but these are two expensive points for point to be throwing away like, well, Plague Monks. ===Artillery=== ====[https://www.games-workshop.com/resources/PDF/Downloads//ENG-Plagueclaw.pdf Plagueclaw Catapult]==== It's an indirect firing war machine. You know those. They have nice range and can stand waaay back. Just don't shoot it at other Nurgle units and they do just fine. Brutal against big hordes, lame against Monster/Heroes. An average war machine when used to it's fullest potential, and a terrible one when not. 200pts worth of allied Gutter Runners will put in more work than this ever will... Or will they? With it's lower point cost now of 160 and it's ability to hit on a 2+ and potentially deal 2d6 damage to units over 10 models, it might be worth taking one of them to earn it's own points back before it dies since most armies have at least one unit with more 10 models in it. It also has a phat -2 rend. Besides, Gutter Runners are a waste of your limited points for allies when maggotkin are now an option.
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