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===Hysh=== *'''Weapons''' 1. Blade of Symmetry. Pick a melee weapon. Add 1 to Damage. 2. Gleaming Blade. Pick a melee weapon. If this weapon does at least 1 wound, heal 1 wound. Do this before allocating wounds from any other weapon. 3. Luminary Rod. Once per battle, pick a visible point within 9". Each unit other than the bearer between it and the point suffers D3 mortal wounds. 4. Sunblade. Pick a melee weapon. If this weapon does at least 1 wound on a HERO or MONSTER, the HERO or MONSTER gets -1 hit. Do this before allocating wounds from any other weapon. 5. Crystalline Blade. Pick a melee weapon. +1 to wound. 6. Prism Amyntok. In the shooting phase, pick an enemy unit within 8" and roll 4d6. For each 6+, deal 1 mortal wound. *'''Relics''' 1. Aetherquartz Brooch. Each time you spend a command point, you get it back on a 5+. 2. Lens of Refraction. Each time a friendly unit within 6" would take mortal wounds from a spell cast by an enemy WIZARD, roll a D3 and reduce the number of wounds by that amount. 3. Mirrored Cuirass. Negate mortal wounds on a 5+. On a 6+, pick an enemy unit within 6". That unit suffers 1 mortal wound. 4. Lightshard. The bearer explodes when it dies. Roll for each enemy unit within 6". On a 3+, they take 1 mortal wound. 5. Guardian's Coronet. Once per battle, at the start of the hero phase, you can activate this. Until the next hero phase, 4+ save vs wounds (not mortal) 6. Sash of the Ten Paradises. Add 2" to movement.
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