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===City Allegiance: {{color|MediumPurple|Har Kuron}} (Aqshy)=== Formally Anvilgard, it has turned into New Dark Aelf City thanks to [[Morathi]]. Revolves solely on Darkling Covens, Scourge Privateers and Order Serpentis, with support from the Daughters of Khaine. <div class="mw-collapsible-content"> <big>'''{{color|MediumPurple|Battle Traits}}'''</big> *'''Har Kuron:''' Forget all the other Cities of Sigmar sub factions, you can only use {{AOSKeyword|Darkling Covens}}, {{AOSKeyword|Order Serpentis}}, {{AOSKeyword|Scourge Privateers}}, and {{AOSKeyword|Shadowblades}} from the battletome. You're also restricted from using the universal Ways of the Free Peoples, so no more General's Adjundants, wound-shielding retinues or bolstered Endless Spells if you wish to become Druchii once more. *'''Temple of Khaine:''' One in four units can be taken from the {{AOSKeyword|Daughters of Khaine}}, replacing your lack of stormboys. In each of your hero phase, one {{AOSKeyword|Daughters of Khaine Priest}} can attempt to recite an exclusive prayer. ***''Incitement of Murder'': A {{AOSKeyword|Har Kuron}} unit wholly within 12" inficts exploding double hits on hit rolls of 6. Terrifying on Bleakswords as they already do that, so every 6 turn into 3 successful strike. Also brutal on Dreadspears as 6s will provide double hits that BOTH result as Rend -1. Mortek Guard have just left the chat. *'''Command Ability - Make an Example of the Weak:''' At the start of your Battleshock Phase, pick 1 friendly {{AOSKeyword|Har Kuron}} unit wholly within 12" of an {{AOSKeyword|Har Kuron hero}}. One model is slain, but all {{AOSKeyword|Har Kuron}} units wholly within 18" of the targeted unit ignore Battleshock. <big>'''{{color|MediumPurple|Command Traits}}'''</big> #'''Bathed in Blood''': Gains +1 wound and heals 1 each of you Hero phases #'''Murderous Zealot''': May attempt to use ''Incitement of Murder'' like a priest, or can attempt ''Incitement of Murder'' twice if they already can. #'''Dark Adept''': If the general is a Wizard, they can cast a extra spell. If not, they become a Wizard. <big>'''{{color|MediumPurple|Artefacts Of Power}}'''</big> #'''Lifetaker:''' During shooting phase pick enemy within 36", take 1MW on 3+ or D3 on 6 roll. #'''Traitor's Banner:''' Friendly units wholly within 12" are -1 to hit by missile weapons. #'''Nullstone Vizard:''' Each of your Hero phases while on the field, gain CP on 5+. <big>'''{{color|MediumPurple|Spell Lore}}'''</big> #'''Sap Strength''': CV6. Pick a visible enemy unit within 18". They get -1 to hit until the start of your next hero phase. #'''The Withering''': CV6. Pick a visible enemy unit within 18". they are +1 to wound until the start of your next hero phase. #'''Vitriolic Spray''': CV8. If cast, pick a visible enemy unit within 6". Until the start of your next hero phase, they have a save characteristic of "-". Use your sorceress's sacrificial dagger to make sure it goes through! #'''Steed of Shadows:''' CV6. Caster gains a M16" and Fly until the start of your next hero phase. #'''Pit of Shades:''' CV7. Back again to ruin the lives of slow units like Ogres and Seraphon. If cast, pick a visible enemy unit within 18". Roll 2D6 and they take MW equal to the Different between Movement and roll. #'''Shadow Daggers''': CV7. If cast, pick a visible enemy unit within 9". They take D6 mortal wounds. </div></div> <div class="toccolours mw-collapsible mw-collapsed" style="100%">
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